General playtest of air-to-air missiles with ARH Seekers (FOX-3)

Just saying but thrust vectoring is mostly shortened to TVC not TV. TV might be confusing.

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Thanks, that’s why i had it in (“”), but i’ll change it.

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I think if they split the maps in two and have 2 spawn points for each side we can have the small matches and late game they can cross over and wipe that other side, and limit the about of mid map fur balls. Also BRING BACK AIR SPAWNS. If the match started at like 2-4k altitude and then people can go up or down but that should limit the amount of tree huggers. Imagine tho the F15ex is introduces with almost 15 ammrams.
IMG_0238

No reason for that… anyone can take time and space to climb up → climbing do not require Afterburners → just use a 10° climb rate, and start after burner when RWR starts raging in your hears ^^" (like someone locking hard, or even launching)

I agree on the 2 field for each team, but you need to force player to split evenly.
(It’s already impossible to balance those crashing Jet players at the start of anygame, let alone the teamkillers,…)

I know but idk what other way to fix the tree hugger issue.

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Tree huggers will always be, more and more since the game/missiles easier to decoy in the ground than decoying them normally.

An airspawn would only makes people starting with altitude to hug trees, therefore giving them the advantage to be first in combat area,…

There is no possible fix for that.

→ unless using physics : creating maps of 1200km square which will force people to fly high to economise their Kerosene more.

But even there, at 1st lock ping, they will certainly dive to trees.

Unless they fix multipathing to be realistic for later missiles

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I just wanted to contribute by saying I love this. All of this. The ARH feels balanced considering what it is. I am excited to see how this plays out in the live server, I have been having a blast.

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Sure it can come with JATM* and Meteor missiles.

yes the Derby (R-Darter) can use BOL, because it use the sidewinder pylon you can find a lot of photos.

I don’t see how this is wrong currently,… i have no problem decoying radar missiles when they’re fired from far enough range to permit some maneuvers.

as basher said, get rid of multipath for modern missiles (ARH)

and if you don’t know what multipath is : basically the radar reflection of the target being reflected to the ground.

your radar will send a signal, and that signal will bounce back from the target in all direction, including towards the ground. The radar return sent to the ground will bounce back one more time on said ground, meaning you now have 2 return signal instead of 1 (return signal takes multiple paths, therefore the name).

SARH therefore gets confused and think the target is lower than where it really is, and instead of going to the target, the missile slams into the ground. It only works at very low altitude since the higher the target, the longer the signal bouncing off the target to the ground will have to travel, making it weaker.

Thing is, modern ARH seekers are made to ignore it, so tree hugging should realistically not work anymore (heck some SARH can mitigate the effect to some extent)

picture is worth a 1000 words :
image

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I made a poll for it if anyone is interested

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Nah i need a photo of it on the common launcher rail

wdym common launcher rail

Lofting is well studied and depending on model and battery life can yield up to 50% increase in range in these types of scenarios.

The standard R-77-1 was modified with more aerodynamic grid fins and this improved transonic region… but the missile is also longer and more aerodynamic at the front and rear. This change will improve performance at all speeds.

We lack solid data for either missile at the moment. What we know is that it is highly likely they produced a newer or more efficient propellant / grain pattern for the R-77-1 since the original R-77 is almost 30 years old at this point and 20 years older than the R-77-1 technically. It wouldn’t make sense to continue producing an older less efficient propellant when they’ve been developing cheaper and better alternatives for other ordnance this entire time.

Additionally, in very specific scenarios and provided guidance time is increased… the AIM-120 can in theory do 200km but it’s highly inefficient to loft a missile straight up and let it coast down on a target for a longer period of time. This type of lofting doesn’t benefit fighters. The primary reason for lofting is not to enhance the maximum range but rather improve the time to target. The R-77 shouldn’t loft and should have similar time to target, it is underperforming (and so is the AIM-120).

I think they should nerf multipathing. Not remove it completely but at least slash the safe altitude by half. Flying low should be a sketchy last resort, not make you invulnerable

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Apparently, the ARH missiles have nothing to do with the will of the players.
They target completely at random.

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f-16_derby_4
f-16_derby_3
f-16_derby_2
f-16_derby_1

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