It greatly depends on map size, but for the most part 10v10 I think would be the limit.
You’ve got aircraft like FA-18, SU-33, Typhoon, Rafale, etc that are coming in the near future that’ll all carry roughly 8 active guided missiles. In the Russians’ and Americans case - Even more.
The thing they need to avoid is cases like when the F-14 came out and the sky became filled with an endless barrage of AIM54s and it’s just luck of the draw if you survive while dodging. With AIM120s and R77s, these missiles are designed to hit evading fighter aircraft, so the problem becomes WAY worse. Paired with AESA radars, and the game becomes a survival game where airframe doesn’t matter and the max altitude is 100m off the ground.
They need to make multiple spawn points (3 airbases), create more objectives that’re spread across the map and not centralised in one location, and move away from solely fighter v fighter combat. Create bases for bombers that only they can destroy and significantly impacts the tickets if done. Make multiple playstyles and vehicle types interesting.
10v10 would be maybe pushing it, but could be viable.
8v8 would be desirable as it gives you that breathing room to evaluate the fight and actually pull off BVM and proper BVR engagements. Not just “fire and pray”
Yeah some people seemed to have missed out that this is “testing” and it doesn’t even mean that ARH is coming this update and even if they were then this testing is done to see in part how it performs in a live enviroment with a lot of players and not in lets call it "laboratory " one.
Even if it was planned for alpha strike then this being specifically a separate test is there so they can decide if its in a good enough state with its current build to actually release or if it should be pushed back.
With Regards to the alert for Pitbull, I mean on the launcher’s end. It would be useful to know when a missile you have fired has gone pitbull and locked a target, so that you know when you can turn away or switch targets.
Do they have pitbulls yet? When i was testing it a few days ago it seemed like you could just shoot all your missles off and have the track right away on different targets.
The mica does not only have the model that needs to be revised, the TVC is insufficient (supposed to be able to do a 180° in 3 seconds), the flight model suffers the same bugs as the R73 in its beginnings (it rolls on itself and vibrates which makes it lose its energy) and the loft is low (probably because of the rotation problem)