What we can tolerate though, is Gaijin spreading us far more on maps that are currently 120x120km, because you guys don’t use full size of map → leading the game to go mostly within a 120x12km large band of the map,…
→ players are the reason why this game maps sucks,… no one spread volountarely, and all you guys want is BUS into the ennemy one.
As told earlier, would be able to remain in 16vs16 if something similar is done.
Doesn’t matter even if we had a 1000x1000km map if the objectives are crammed into 1% of the area and both teams take off from 1 fixed location airfield which is revealed to the enemies.
Maybe if we had multiple random spawning hidden airfields with multiple spread out objectives… Oh wait, that’s ARBEC.
@bananomet : there is possibilities already to have non EC mode with full potential, since current ARB is mostly about killing other people rather than doing Objectives (at least for toptier and nearly everything above 9.7)
really hope next testing/next day of testing will make the teams smaller, 16v16 is way too much. We shouldn’t be limited on technology just because there’s too much people on each team.
I played this test for about 3 hours. The followings are my opinions.
Sensor view in replays is a good idea. However, I suffered from terrible framedrops when there are multiple missiles flying. Seems rendering texts costs too much CPU or GPU resource. (BTW, if you switch the language from English to Chinese, you get about 5% fps loss, because rendering Chinese texts costs more.)
Most players still fly at 10 meters above the ground to get protection from multi-path clutters.
Missiles have excessively large RCS, which means that they can be easily detected by radars on the planes, and the target focused by TWS will be attracted by enemy missiles. Also, the missiles would locks on enemy missiles rather than enemy planes. They are never fixed since F-14A get into the game.
There are too many players in one game. 8vs8 or 6vs6 would be better. Right now the information overload is more severe than ever before.
The performances of the missiles are seriously unrealistic.
A F-16C, Ma 1.2 at 20000ft, locks on an enemy with same alt and same speed. The dynamic launch range on the right of the radar suggests that the max range of 120A is about 65km (35nm). I think this data can only be achieved at 30000ft by 120C3/C5.
PL-12 use the same seeker with R-77-1, which is better than the one on R-77.
R-77 has a poor range due to the grille wings.
What gaijin should do, when they add the Active Radar Homing is by reducing the player count in teams from 16 v16 to 8v8 or 6v6, because currently it hard to focus on multiple fronts at the same time from different directions, the maps size can be same, but the player count should be lowered.
So after 10 matches which played exactly the same as on normal server MY opinion (some of it do not belong in this threat):
ARH do not change a thing, if you get killed by them you would get killed by Skyflash
I would rather take more IR and only one ARH than use all ARH
The new auto changing of modes for tracking is not good (sometimes it changes to normal in headon and than tracks chaff)
Smaller maps would be better for the test, because we are still having to fly for 2 min before we are in range (by in range I mean under 25km of seperation, (because over it you cannot hit someone who is not alt tabed))