General playtest of air-to-air missiles with ARH Seekers (FOX-3)

And we kinda need to make the matches 10v10
(They could’ve spent the time better than make 5 premiums)

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I agree, ideally I’d love to see either proper EC maps with multiple airfields or 8v8 games return

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The ARH missiles are great. Of course some of their stats are in need of fine tuning and revision (eg. AMRAAM having 40G overload when, as far as I’m aware, Korean tests shows a max of 35Gs and the USAAF reports ~28Gs). Nevertheless, these missiles are very fun and I look forward to seeing their full implementation in the game.

However, 16v16 absolutely needs to go. This has been an issue brought up many times by the WT community, but 16v16 simply does not fit the current Air RB environment. Going back to 12v12 would at least alleviate some of the issues created with 16v16, but ideally we would go down to 10v10 or 8v8.

Furthermore, Air RB really needs a secondary gamemode. Air RBEC would help solve many of the issues ARH missiles add, namely spreading people out and allowing people to respawn. As another person said in this thread, DCS gamemodes are evidence of RBEC being a positive implementation of ARH missiles. Let us have lobbies that we can join/leave (just like Sim) and finally allow us to have RBEC. It is time for this gamemode to come (back) to WT.

The final thing I would like to suggest is giving newly bought aircraft stock ARH missiles if they can mount them. A loadout of 2x ARH and 2x IR missiles (for a total of 4 missiles) would be enough to allow players to stock grind these top tier jets without wanting to (to put this mildly) stop playing.

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image
Loving the Derby… I wish it had its adjustable thrust

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That was just the maximum amount the 120 needed to pull to complete its task, it is highly unlikely this is the maximum overload, just the highest load we are told publicly that it has pulled.

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ah gotcha, thanks for the info :)

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Yes that true, there is a missile in the work for the SAAF Gripen, called the Merlin, currently there is no official data / information on this, missile, currently gaijin is using the Brazilian version of the JAS39C which used the R-darter.

they arent they are all dif in the files

agreed

multipathing needs to go

it wouldn’t be realistic anyway, those modern seekers can usually ignore it

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Can Gaijin add pitbull notification after launch on the HUD, after launch a countdown until the missle goes pitbull, such a thing is present on the mig 29, f16c and probably others, i think this will improve the game

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We can’t keeps maps with single main base,… that’s the full problem of the ame play → player do not spread accross the map,… they rush mid-map and that’s all.

Gaijin NEED to make them spreaded by putting Large EC maps AND 2 fields in each corners, in order to force 8 to spawn on Airfield 1 and 8 to spawn on airfield 2.

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Yeah, but no,… shit is shit when it’s told to be shit and it is shit because it’s still a one flare out missile,…

The missile is nearly unavoidable from 1.2km launch, but under 0.8km you have the large possibility that the missile doesn’t “connect” with the ennemy.

With the current change, of guidance delay switching from 0.5 to 0.3sec → that low range delay might get somewhere 0.6km.

Meanwhile every other missiles does far more : about 1.5km and missile is unavoidable
Down to 0.6km actual (50% fail probability)

(Those exemple were for a Rear aspect shot)

So,… worst of 4, makes it only worst of more,… even 9L is somehow more capable than MAGIMP-2

12v12 was too much even before the 16v16 change when we had primitive missiles mostly.
12v12 for ARBEC and 8v8 for ARB at most. We won’t settle for anything more.

For those of you reading this, please consider voicing your opinion on this as well. We can no longer tolerate this especially when FOX3 are coming.

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What we can tolerate though, is Gaijin spreading us far more on maps that are currently 120x120km, because you guys don’t use full size of map → leading the game to go mostly within a 120x12km large band of the map,…

→ players are the reason why this game maps sucks,… no one spread volountarely, and all you guys want is BUS into the ennemy one.

As told earlier, would be able to remain in 16vs16 if something similar is done.

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How do you expect people to spread when they all just spawn in the same airfield

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Doesn’t matter even if we had a 1000x1000km map if the objectives are crammed into 1% of the area and both teams take off from 1 fixed location airfield which is revealed to the enemies.

Maybe if we had multiple random spawning hidden airfields with multiple spread out objectives… Oh wait, that’s ARBEC.

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I said - as told earlier - ^^"

@bananomet : there is possibilities already to have non EC mode with full potential, since current ARB is mostly about killing other people rather than doing Objectives (at least for toptier and nearly everything above 9.7)

Warthunder never focus on balance. So why cannot China be the overpowered one? Plus PL-12 in game right now is nerfed, and performs worse than R-77.

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Same for MICA, performance infos are subpar by about 35% (overall) [not even have 3d model]