General Japanese & Thai Ground Forces Discussion HQ

It had CCIP but because of missing it IRL, CCIP was deleted

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let me guess that Japanese top tier CAS
it gonna be Thai F-16 MLU
or Gripen
or both

I don’t know why people kept posting aircraft on my ground forces thread but anyway let’s get back to topic.

Since nobody posting anything regarding the new IFV we are getting so here is the CTWV ICV version we are getting this update, the model is unfinish so it was not shown on the stream.

Yes, Japan is not left out this time as someone thought it was the case because it wasn’t featured on the live stream.
All in all, this is looking to be a solid update for Japan, getting all types of vehicle from air, sea and ground in the same patch.

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The smoke grenade glitching bug is also fixed and new grenade model will replace the old one.


War Thunder Screenshot 2024.10.25 - 21.48.24.72

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I’m pretty happy with the ICV being added but wasn’t there like an armor package for the chassis?
Because i feel like that would have been pretty cool for the ICV with it’s unmanned turret and just make it a bit more unique compared to the RCV.

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feel bad, mk44 useless in game and the squd version RCV is much better, and type89 >>> both (even it use apds), and air line looks just c&p a garbage non-air-to-ground-missle jet. if someone are model collecter may happy, but i’m not, i want somthing helpful in game not another same use case vehicle

which update will finally give japan radar AA and morden CAS jet?

If you’re playing Japan, this is what you’re signing up for, and it’s what Japan brings to the table! The IFV version, if done right with an unmanned turret and all crew safely inside the hull, could easily outperform the RCV. The RCV’s only real advantage is the telescopic mast, which isn’t even fully extended, so it doesn’t add much value. Since I don’t grind squadron vehicles, unlocking the RCV through GE is way too costly; having a tech tree alternative would be far more reasonable. Besides, it seems like tons of players were hoping for this addition anyway!

The Type 89 is solid at its BR, but pushing it beyond that gets tricky. For higher BR lineups with an auto cannon, the CTWV is the better choice due to its superior thermal resolution, survivability, target tracking, and magazine-fed gun.

And as for radar AA, no idea what you’re thinking, but I’m just relieved it’s not another SAM. I rarely touch SPAAGs, let alone SAMs that only shoot at aircraft—they’re some of the most boring vehicles to play. I’m thrilled to see an ICV added in this update, and I’m really hoping it performs as the real vehicle should in-game.
Btw which modern CAS are you talking about ? The only jet left that could be added in the near future is the F-2 and even that i don’t think is a suitable CAS aircraft.

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Not that i’m aware, of. The vehicle is already fitted with modular armor so i don’t think there is even more armor packages to go ontop of it.

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Gotcha, and i just checked and it was this armor package posted by @Fireraid233 in the ICV suggestion
that i was thinking of if it would even be a possible for the ICV to get.
image

well, typ89 still work ok in BR12.0 and it has missile and low profile hull , I normally carry 2x type10, 1x Type90, 1x Type16, 1x Type89, 1x 81C and F15J(M), japan is not very need another Mk44 without missile on it, but japan need an radar AA. I know 81C work great when it can lock on, but now gaijin put many cloudy weather into games so need active radar missile (I remember there have another type93/81C but carry 4 ARH on it) or some kind missile using radar guiding missile is useful to handle enemy helicopter, thermal or image guiding just doesn’t work great on those situation (normally need <3km to lock on helicopter in bad weather.

For light vehicle, if you want rush to map corner type89 and RCV do better job then ICV, one have lower profile hull and one have extendable telescope, they can easy collect enough RP to respawn an CAS jet. ICV doesn’t have enough bonus when compare those two above. And by the way the extendable telescope I think it’s high enough for my experience, it only need enough high to get out the cover, doesn’t need extend 100M high. I’m not very care about thermal resolution, low res work good for me ( so I carry a type90 not TKX(P) as third tank).

But none of our opinions are wrong, it just differ play style, I like rush to corner and use japan’s hull advantages to camp enemy (hydraulic suspension, lower profile hull), and when get enough RB I go to play F15J(M) to defence air to avoid russia Su25-SM3 or helicopter (F15 doesnt work great on deal with helicopter, F16 or JAS39 do this better), or respawn a 81C hiding and continue press T61 to detect enemy jet direction. as my experience in BR 12.0, teammate need good AA and keep respawn to win the game, no AA or many teammate only respawn a premium vehicle both cause lose a game. Japan need more teammate play AA for serious, looks many player even doesn’t know use T61 as radar.

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by the way I’m only play Realistic Battles, all my opinions are only suitable in RB mode

That depends on what you want your vehicle to do. For me I want to scout the team, get low SP for planes then go do CAP duties.

In this case, the RCV is the best ground vehicle at top tier currently for me. It lets me safely scout many enemies and they can’t retaliate. The maps were not designed with this mast in mind, even at this low configuration. So many interesting spots can be exploited. What’s really missing is anti-air ammunition so you can reliably take down drones and helis.

The ICV won’t be bad but it’s a giant vehicle that even when hull down can be disabled as it has no armor. So it won’t do anything the RCV can’t, except permanently eat shots to the turret (which will then disable you either way).

So yea I can see the ICV not being hype for people and I think the unmanned turret thing is not as useful as having a the recon mast.

I think if its L-JDAMs comes with the same features the one of the current new update bombs has, it will be good. The feature being it operates as a JDAM but can also be designated by laser sight as well. Meaning you combine both laser guiding and ground locking as a best of both worlds. Thus allowing you to target people in smoke and if you have to stop lasing, it will still go exactly to the last point you lased.

At top tier this would be really useful in lobbing bombs from range, popping up to do any mid course corrections if the target moved and still being accurate without the bomb drifting from the target without continuous lasing. It will also let you use the bombs traditionally from high altitude with constant targeting.

That is all to say, F-2 late with sniper pod will be formidable and this isn’t even considering the option of ASM-2/3 and their potential ground strike capabilities.

Fair enough, though while we don’t really need a new SPAA right now, we are a bit limited still. We really need the radar missile variant on the Type 81c and lock on after launch feature so we can deal with low helis and deal with really high/far targets easily.

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Well, we could have it right now if gaijin took advantage of their trailer feature and added radar trailers to SAMs that lack theirs, japan likely has radar trailers in service and the Type 81 could then tow it.
This would also allow the ARH Type 81C SAM to be added, possibly in another vehicle entirely.

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Anyone know why this was changed? historical change?

image

It doesn’t need the radar to function, the radar is only needed to get full datalink amd search functionality. The missiles can still just fire and forget without needing external radar.

I’d also hope they wouldn’t be added to a separate vehicle, since we have the latest Type 81 (C) chassis in game. I would much rather see these missiles added as another ammo choice for the current Type 81, while another with an earlier chassis could be added at the current BR limited to the lightwave missile.

Spoiler

Type 81 (C) on an earlier chassis
Type 81 (C) (early)

While neither is limited in missile selection in reality, it would only make sense to have the latest model in game receive the best capability, rather than an earlier one. Adding another identical chassis to the one in game would also be a bit boring and unoriginal.

And I also hope they don’t make a vehicle with only ARH missiles, both types should be selectable in mixed loadouts.

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The IFV variant of the CTWV is supposed to have an unmanned turret, but unfortunately, Gaijin has made it a manned turret.



Sources
GRD-Z000745 共通戦術装輪車(歩兵戦闘型及び偵察戦闘型)

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What slightly bothers me is that for Japan top tier rating seems off as in currently its not the fastest MBT, its gun is middle of the road, no armor or spall liners, yet its at 12.0
Even though there are tanks with same or similar speed/acceleration, better armor and higher pen shell at 11.3 or 11.7
Current BR for Japanese MBT’S is almost purely based on winrates

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Most issues have been reported by @tanuki10 <3

[Dev] ICV engine exhaust port in wrong position.
[Dev] ICV missing Smoke grenades and LWS
[Dev] ICV should be unmanned turret
[Dev] ICV shouldn’t have APU
[Dev] ICV wrong no-fire zone

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I doubt that that plane will be 9.7
when its basically something in between harrier GR 1 and GR 3 (both at 9.7)
But with better missiles

So-Ki bug report was passed, thank you all for the support! And thanks to @tester188
So-Ki Has the Wrong Guns // Gaijin.net // Issues

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