General Japanese & Thai Ground Forces Discussion HQ

Lovely model

Chi-Ri hull and 40 ton weight would make perfect sense together with the stated 40km/h top speed. Would be nice if superstructure could take some hits, but I’m pretty sure it couldn’t have been much more than 75mm. It would be pretty mobile at least.

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Is there a source for the armor values?

Compared to the mockup Ho-Ri, this vehicle’s main drawback is the Chi-Ri-style flat 75mm frontal armor. The superstructure appears slightly thicker, but it’s still flat. However, it includes several interesting features like a rangefinder, anti-aircraft machine guns, and a hull-mounted 37mm gun — which, if I recall correctly, was intended primarily for firing smoke shells to create a smoke screen. This function is also said to be the reason sloped armor was rejected in the design (although i’m not aware if Japan ever developed 37mm smoke rounds).

The roof of the fighting compartment is extended, likely to improve gun depression. I’m curious whether it still maintains the -10 degrees depression, or possibly even more?

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would love it in the game, that AA mount looks nasty

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long range sniping TD that can delete incoming CAS and flanking light tanks sounds like a lot of fun

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A cool Type 10 (⌐▨_▨)

https://x.com/BBG17_JDSSURUGA/status/1913919932313833649

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AAM-2 never saw production, but AIM-4D Falcon was used

F-16AJ is not made up, it’s existance is merely from a Brochure


If you still think the F-16AJ is made up because it’s on a brochure, then the Kh-38MT as a example also falls victim to this, also several other things

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Gaijin plz I would pay money for this.
Love a tank with greeblies on it

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I would not mind for a production Type 10 with a dozer blade but it is doubtful that it will be added given the existence of TK-X.

Type 10 with the Mitsubishi APS prototype would be much more interesting tbh, we don’t need 5 identical top tier MBTs - This could also be a nice stop gap between base Type 10 and the upcoming variant with foreign APS and RS6 RCWS.

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Right, the F-16AJ is not entirely made up, but at least a finalized offer made in a brochure. It wasn’t ever made in any capacity besides if you count the unrelated prototype iflt was based on, but it os a real paper design.

But…

Gaijins implemented “F-16AJ” is not actually what’s shown in the brochure.

In the brochure, it’s the single seat variant of the F-16J, a new F-16 variant specifically made to fit the requirements of the F-X competition it was made for. It’s derived from the Block 10, but also has many differences. While some are minor, others are actually quite major, like the two piece landing gear doors with mounted conformal Sparrow hardpoints, these were used to allow for the 4 + 4 IR / SARH weapon loadout required in the competition. An earlier proposal of a basic Block 10 was previously disqualified for the lacking BVR capabilities.

But what we got in game is essentially a standard Block 10, but with Sparrows integrated in much the same way as the F-16 ADF, an aircraft a whole decade newer than the F-16AJ proposal and intended for a different role entirely. They also removed TV guided bombs that the regular Block 10 in game gets, despite them actually being mentioned in the brochure as a selling point over the competition.
And that alongside some horribly uninformed quote on why “Japan would’ve simplified it because it’s enough for others” that makes no sense in any historical context.

Gaijin Quote

  • “Prototypes of the aircraft” never existed. It was only based on an unrelated YF-16 Sparrow test aircraft.
  • The reason designers had for discontinuing gear door missiles wasn’t that they couldn’t work, but that they weren’t necessary. The F-16 wasn’t the main fighter of the US, and generally adopted by nations that were fine with its capabilities. Japan on other hand specifically required at least 4 SARH missiles and 4 IR missiles to be carried, for that these hardpoints were needed.
  • Technical limitatioms are a lie, wings can fall of with weapons on them, even variable geometry wings. Yes, it’s easier to break gear doors, but that’s a player issue, not a game limitation.
  • It wouldn’t have had minimal differences, because it was competing with the F-14 and F-15. The whole concept behind the F-16AJ was to give equal loadouts and make up for flight characteristics and radar performance with multirole capabilities. Somehow Gaijin decided to nerf both by removing GBU-8 and half of the Sparrow load.

So yes, F-16AJ is real. Paper, but at least not just made up. But what we have in game is not the F-16AJ.

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meanwhile yak141 getting weapons it wasnt equipped with + IRST it never had :kek:

whoever did the research needs to wake up he dreaming

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For the Yak-141 It not only got suspended weapons that is not intended to get implemented in game while missing suspended weapons it supposed to get

There’s always at least one aircraft in every TT where the suspended loadout is not accurate irl due to several factors

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I’m still not sure what I should model for the optics/sights.

On the gameplay side of things, the placeholder sight, zoom, and fov are the same as found on the in-game Type 10s and Type 16s (i.e “type_10_sight”). On the model, they are currently floating above what I can only assume are the mounting blocks for the sights.

Any additonal help and knowledge is appreciated. Thank you for your time.

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Pretty sure the 2 goles on top are for adding óptics and or radars, probably more similar to type 10 placement

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I agree with that. Commander could get Type 10 sight - The other could be derived from Gepard 1A2, just slightly bigger, with thermals and optical lock feature.

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Yeah could be, a sight for normal activities and an IRST sight for locking into enemies, or maybe an IRST search device like the ozelot’s

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What’s this model

Bro really went “Fine, I’ll do it my self”

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CCV, bascially Japans Boxer with 40mm CTA - can be used against Tanks and Airborne targets.

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