Still can’t believe they intentionally skipped the Ho-Ni II’s APHE. I’m excited for the tank and all but I really don’t think I’ll get the same enjoyment out of it with HE or HEAT.
man that sucks
Wait, I thought they changed the turret basket hitboxes to only be the turret ring and the floor? So now for Type 10 the walls not only take out the turret rotation but also make the crew less protected?
Is Type 90 at least more reasonable?

the big beam like this generate spall, but other smaller one does not. i think.
That seems like excessive spall for a beam like that, but at least Type 90 doesn’t have the walls. Still I don’t think these should create spall at all, considering they don’t on the Leopard 2 and Abrams either.
If it was up to me then baskets wouldn’t be a module anyways, only components that are actually part of the turret drive, but Gaijin washed down “detailed modules” to mean artificial nerfs in general so I don’t think they’ll push it back to a realistic level no matter what.
What even is the thought behind having two separate sets of batteries (plus a motor in the front) as part of one module that takes out stabilization, radar and through the FCS also any gun traverse, firing LWS and more, just for one of these batteries being hit?This isn’t enjoyable for gameplay, it isn’t realistic either, so what is it? Why not create more complex modules?
Batteries that store power when the engines are off and reduce capacity once one is destroyed, individual power generation for the engine and the generator, etc. Doesn’t need to be too complicated, I don’t expect Gaijin to figure out the real world power consumption and battery capacity for every vehicle, at that point they can take values that work for gameplay purposes, but it’s now at a point where modules feel less like an arbitrary nerf and more like they each contribute to the function of the vehicle in their own way, and losing them more intuitively takes out only the component that was actually hit.
Are there any bug reports made regarding the turret basket damage models including de structural parts or about the spall?
The walls of the turret basket too???


I hope this is what I think it is.
Took a look at updated dev server and noticed that they did slightly changed both 105mm shells.
Especially the Type 3 HEAT that had been corrected to 120mm pen from 105mm.
The HE round also went up to 30mm from 29mm pen which is on par with the Chi-Ha short so you should be able to pen more stuff from the top if not the front while grinding for the HEAT shell.
I hope the gun depression is just a place holder because it supposed to reach -15 (-17 claimed in the devblog) but currently it only does -10 degree.
What do you think it is? I have no clue
i was hoping it would mean the type 10 and etc. would have faster acceleration at lower gear, and faster top speed. but nah, it was the same on dev and live server, 18 sec to 70km/h. live server idle at 600 rpm, dev idle at 800rpm, 3 sec to 30km/h, 5 sec to 40km/h, and 8 sec to 50km/h.
edited
well at least they are going to fix the turn>stopping annoyance for the next updates
can you post video footage?
hmmmmmm i want to believe, looks promising
Hmm maybe it’s due to this small change a day ago
I could be wrong but it also looks like initial acceleration is a tiny bit faster

I definitely see the difference your losing less speed I hope it’s true
I bring sad news; no Type 10 steering fixes…
I hallucinated it via Placebo/different driving, confirmed via datamine.

Are you sure the top ones real looks like a model. Not accusing you of anything but it shows the point your making.







