General Japanese Naval Forces Discussion HQ

Those are some lovely photos! The requirement for WT is having been laid down, so Japan (like most nations) could get several ships that were planned for what became the treaty era. They’d all be nice to see, both to fill up the tree and to lessen the tech/design jump from WWI designs to 1930s designs.

This is what we have left for post-WWI capital ships:

  • Kongou-class (2)
  • Nagato-class (1)
  • Kaga-class (2)
  • Amagi-class (4)
  • Kii-class (2)
  • Yamato-class (4)
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They were Kaga-class per Japanese classification.

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Kind of weird they put Mutsu after Kongo…Amagi would if went way better after Kongo…with Mutsu being better after Fuso or Ise.

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I’m pretty sure they only did it because Mutsu has 4 turrets and Kongo has 4 turrets.
Thing look like other thing type situation. Hopefully they change it because now the tree progression is just in tatters.

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Huh, so they were. I do my best to be aware of these bizarrely common cases where English-speaking historians decide to change foreign class names, but this had somehow flown under my radar. They were even numbered in this order.

Yeah, this surprises me too, she’s very out of place there; hopefully it’s fixed.

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Is the Mutsu armor modeled correctly?
I saw an opinion on the Japan wiki that the armor between the fuel tanks and engine room is not modeled as hull armor.
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You mean blue one? Isn’t it High tensile steel? Almost every ship has its High tensile steel not treated as ‘armor’ but structual steel. And structual steel is treated as 0.4 RHA, so it is at least work as some shell or fragmentation stopping thing.

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Not really. For American ships in game, “high-strength steel” is “anti-fragmentation armor”, and thick castings made of steel of the same grade are even “homogeneous armor”.

AFAIK American ‘anti-fragmentation armor’ is STS, which is much harder than high tensile steel. I’ve know that some DS steel were treated as RHA in some ships but most high tensile steel, like Kongo’s turtleback, is still treated as structural steel.

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This is not entirely true. According to the results of USN ballistic tests, the difference in resistance to guns smaller than 8" was about 5% (coefficients were 0.90 for DS and 0.95 for STS relatively to standard armor). Due to fraud with the classification of steels in game, resistance difference is 100% (0.45 for DS and 0.9 for STS).

Thanks for the explanation. I think the classification of steel plates and the coefficient of armor is debatable, but I am relieved to see that they are at least set up as steel plates.

Green, red and dark blue are there
The rest are structural steel, and sometimes ignored.

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Dev server updated and Mutsu is still incorrectly placed behind Kongo. It could still change by the time the update goes live, but man I think they don’t care enough to change it.

Its high tensile steel made in Japan circa ~1918, it probably shouldn’t be modeled as armor. If it was really thick or from say ~1936 then probably.

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Well besides of her place, I think most problematic is Mutsu’s survivability and firepower. She needs to CQB with that penetration, but her survivability is definitely not for CQB…

I would still rather choose Fuso and Ise than Mutsu if this penetration continues. Man it struggles to fight.

I don’t think the penetration is final. According to the game, the 16" gives no advantage over the 14" on Hyuga (Hyuga instead of Fuso/Ise because Hyuga uses shells of the same era), that just fails the logic check. Doesn’t make sense for Japan to upgrade to the 16" gun if four three-gun turrets using 14" guns is flat out better.

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I think there is a case to be made here where it shouldn’t be ignored. Even revisiting the Kongo model, I noticed how there are glaring holes that when firing the 356 common SAP rounds, they won’t fuse despite passing through what would be multiple decks worth of metal. Furthermore the armor x-ray of the ship shows areas that are shaped like there are suppose to be armor between them, yet with the absence of said armor, it makes a large gap and could lead to much higher crew loss in game than it should be. Even comparing back to the model of the Hyuga, those gaps were filled by Anti-fragmentation armor and had a much larger impact on reducing crew losses due to HE effects and shell penetration.

When comparing it to the Scharnhost’s armor model, there is a very big distinction in how much of the armor has been faithfully recreated, multiple decks and all, which could be said is one of the leading cause of why its so impenetrable - its not that it takes no damage, everything else just gets damaged more from what it shouldn’t.

idk if the atago is in war thunder but i like the ship it’s cool

Oh my God. Its worse than I imagined. The dev/s actually think the Nagato class evolved from Kongo.
image
It really is joever for her. She’s stuck behind Kongo, probably forever now.

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Hahahah