did that even pen the armour lmao? or did gaijin make overpressure for yamato? what a joke really XD
Seriously no reason to play yamato untill they fix all the stuff and nerf soyuz
did that even pen the armour lmao? or did gaijin make overpressure for yamato? what a joke really XD
Seriously no reason to play yamato untill they fix all the stuff and nerf soyuz
What you wanted to say was: No reason to play anything but the soyuz (and maybe the iowa if you feel like suffering a bit)?
yeah. that magic ship needs to go fr
It did not pen on the hit replay.
But I’m beginning to think these hit replays are inaccurate. I’ve seen a bunch of non penetrations destroying modules.
Hit replays are probably useless. Or at least that’s my guess.
Also, check out the next image I sent. That hit replay is even more impossible. Like
Are those replays of the client replays? Last time i checked server replays for any naval matches were not available. That’s where those replays can differ a lot, even from ground or air rb replays. The server replays should always be way more accurate in showing what actually happened in the match and which round actually landed/penned/nonpenned at which point and the time in game when it actually happened. Guessing that your replays are from your client i think thats what causes the difference from replay to what happened in game comes from.
And it sinks really easily, which only exacerbates the issue of everyone on the map wanting to shoot at you.
Those are client replays. Server replays are available if you search via your name, don’t use the check box to search your own replays. I’ll check the server versions, but I’m not sure that I can get “hit replays” from server replays.
yeah, with other ships like Fuso I got 3 / 6 ammoracks and still remained afloat but yamato? Some tiny AA shells explodes and it takes out whole 72 000 ton ship just bs.
Yamato has just huge ammoracks put all as one hitbox that when damaged whole explodes insted of individual parts, you cant even take less of those AA shells that take half of the ammo layout and the hitboxes itself are just nonsence compare to Soyuz. Yamato has whole inside filled as ammo rack hitbox, while turret ring whole thing all the way to armour border while soyuz has tiny elevator and then tiny ammo racks that does not even count all the shells.
I mean everyone and their mother knowing that its just an unarmored powderkeg with a massive magazine covering the whole front half of the ship behind a bulkhead that you cant angle and thats pointing right at you at the start of the match also doesnt help. I would shoot it if i had to spade my iowa, ngl.
Its literally the worst ship and worst experience in naval i ever had grinding two tech trees. Kinda hilarious that its also something like the flagship (or the thing thats got its silouette on the poster of this patch you could say) but its damage model and its playability in the standard gamemodes is as botched as it can get. And then theres the soyuz…well, time to play something else i guess
Yeah, hit replay seems to be bugged this update, all the few penetrating shots that detonated my magazine when i was playing Cavour, in the replay they exploded in the main 230mm belt but the damage that such shot actually did shows the magazine being hit
You could play the server replay until the time it happened, slow it down and then watch very closely whats happening. That’s what i did when i had something strange with some (HE or aphe, can’t remember shells hitting the smoke funnels of my amagi or mutsu, resulting in an explosion of the whole engine compartment and killing 600 people in there like a year or something ago, though i can’t remember if i used the server replays or the client ones) it might not be accurate when your hull or something gets actually hit, but maybe it sows more accurately where the shells landed at least
Yep, I don’t wanna play this POS anymore. But I do want to get an actual issue report accepted because I’m sure something is wrong with either of these:
But then again, even if all that was fixed, Yamato still sucks. So I might just give up and never play it again.
Unfortunately, I can’t really check if the penetration was possible or not by just looking at it.
Well, theres stuff like this
https://community.gaijin.net/issues/p/warthunder/i/PcNzsK04OWq9
and
https://community.gaijin.net/issues/p/warthunder/i/eiR9VDS23RUV
and
https://community.gaijin.net/issues/p/warthunder/i/TVyo33sBZWhH
One can only hope somthing comes out of this.
As it is atm, youre right. No point in touching it
The duel between Yamato and Roma to see who is the ship with more bugs this update seems very fierce
Don’t think so. Even with all this, you will die to barbette fires in 5 seconds. Or sink.
I haven’t died once to an actual penetration into the magazines or shell rooms. Just rear barbette fire, unsinkability lost or that one magical aux ammo explosion.
It’s really a shame they both were planned, built, underwent trials (by such “small” countries like italy and japan no less, some during wartime with resource shortages and all that stuff) and were actually floating and moving (which is what ships sort of do i believe)
Imagine they were only built for 10% and the blueprints showed stuff that would have been near impossible even for both of those countries advanced shipbuilding industry to accomplish and complete. Possibly they even had to cut back on some plans because they were too complicated, while planning or so they could finish the ships. Man how those ships would slap in game. The snail could then give them their most optimistic values for all the parts that were never used on them. They could give them max speeds they never reached and put guns on them that would have been impossible to mount and give those a firerate they wouldnt be able to achieve and accuracy those guns would never have achieved /s
Am I really gonna have to make another bug report for this?? Just because they’re too incompetent/lazy to actually put effort into fixing it??
Did anyone else here experience this Problem playing the yamato?
https://community.gaijin.net/issues/p/warthunder/i/7e9VkoLNQq61
Died to one salvo hitting basically only my superstructures, one or two aa guns, a range finder, the smoke funnel and one to the engine…Just how? At this point im actually beginning to wonder what this ship does not instantly explode to? the soyuz just looking at it?