General Japanese Naval Forces Discussion HQ

Yeeeeeesssss

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AAAAHHHHHHHH!!! Yes! Finally, a Kagerou!

I’m excited for all the new BBs (to say nothing of the insane decompression we’re getting), but Yukikaze may end up being my favourite individual addition of the patch! :D

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I’ll do you one better they are not giving the Yamato its AA shells cause the game cant handle it :kek:


Yamato will be the only battleship that cannot angle - when you angle the ship, it becomes more vulnerable than showing full broadside. Yamato players have to consistently show full broadside to their enemy and keep as much distance as possible, because once you entered the range where your enemy can penetrate your belt armour, you’re done.

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If you take 450 shells, then the ammunition reserve will be freed up and will give more survivability


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wonder where front armor went (problem with all ship anyway)

What can I say about Yamato, the ship is absolutely not in place now, its hull just crumbles from almost one salvo. 3 compartments are knocked out very easily and it goes to the bottom, you don’t even have to try

The problem of Yamato’s diagonal bulkheads is even more severe than what I expected - in WT’s combat range she’s probably end up having one of the worst survivability because she can’t angle at all. At 15km, even Vanguard, which has the weakest armour among the big ones coming in this update, can immune to Iowa’s 16" guns at a very specific heading angle, while Yamato has absolute no immunity against Iowa’s gun within 15km.

How it feels playing like a tank in a vehicle designed to play nothing like that lol

There is some opinion that the 460mm does not have enough damage at all. Although it should make a lot more impact

If you’re thinking of WoWs’ 32 mm plating armor, there were no such thing in real life.

Fortunately for her, Yamatos rear bulkheads are more adequately protected and can be used to angle. If she wants to tank she’ll have to kite.

No i don’t talk about wow, sadly the game doesn’t show or take into consideration the hull itself has armor like it could be 1mm thick paper.
some ship where designed to show the bow like the strasbourg but yup you get easy pen from the bow wich is weird something is missing somewhere

Nothing? French battleships were not designed to show bow, it was only designed all turret forefront in order to reduce displacement. There are no need to them to have thick bow armor. Similar for Yamato. It’s thickness is historical

Are there sources for its turning capabilities? It should be able to turn pretty well. Gaijin sees it as a sluggish ship when in reality it has incredible turning capabilities (if anyone has sources i could try to bug report tho i never done a naval bug report i could give it a shot)
image

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Yamato’s turning radius itself was small, but time to turn was tremendously big. It needs about 90 seconds from starting to turn the rudder and ship actually follows it. Musashi once even records 100 seconds to do that.

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Which isnt modeled in game that shouldn’t mean it cant have its good tight turns.

As in, in WT more rudder mechanisms are increased in turning thats just something gaijin does to make the game not be a slug fest.

But they are wrong from their dev blog that Yamato is bad at turning.

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Also means the Yammy has no real capability for game impact, as it cannot sail towards any cap without exposing its cheek. It will have to sit broadside on and depend 100% on its sea plane to cap.

Its borderline just a somewhat mobile gun emplacement (which, tbf, is how a lot of players play BB’s anyways I guess)

Lol so they unrealistically modeled Yamato’s ammo to be above the WL, but the Soyuz they conveniently put all the ammo under the WL when it should have more exposed ammo than Yamato. The Soyuz shell rooms should be almost entirely above the WL on top of them being way too small.

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I reported the issue that the explosive weight of the 46 cm Type 91 AP shell is 33.85 kg according to Japanese sources, but 23.859 kg (52.6 lb) according to US reports.
https://community.gaijin.net/issues/p/warthunder/i/vi4wAwa9Gcft

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