Speaking of shells, we should get the San Shiki Dan.
A wide beam and large rudder will result in a good tactical diameter.
Some more fun facts:
Spoiler
Janusz Skulski, author of the Anatomy of the Ship series, was able to come into contact with still surviving crew members of Yamato. According to them in Yamato’s full power trials the crew recieved the announcement that Yamato had reached a speed of 30 knots (27-28 knots was her offical speed)
Yamato was an incredibly stable ship, at 26 knots in a full turn the heel was just 9*
The blast pressure of a single of Yamato’s 18.1" guns will tear off clothing and render you unconcious up to 30m away.
Yamato’s flooding and pumping system could correct a list of 18* (4* could be corrected in just 5 minutes by the damage control system, 13* corrected by counterflooding and another 4* by pumping fuel to the other side of the ship)
Lastly, her reserve bouyancy was over 57,000 tons. Yamato was almost able to remain afloat while carrying an entire Iowa-class battleship, a fact that would catch the USN off when they sank Musashi as she stayed afloat for a longer than expected period because they torpedoed both sides of the ship, effectively counterflooding their own attack. When they attacked Yamato in 1945, they made the effort to only attack a single side of the ship, forcing Yamato to capsize instead.
Nagato (the ship circled) firing her San Shiki shells, theres quite a spread on them. This was from the Battle of the Sibuyan Sea.
The shell was also made for the 127mm, 203mm, 356mm and 410mm guns, so if anything, i think it should be available for those guns too as a Shrapnel shell besides the normal HE-TF(or replace it) as the fragmentation pattern of shrapnel shell would represent better the behaviour of the T3 shell than that of the HE-TF(maybe add special lines of code to increase the fragmentation cone or make the damage area persist for 1-2 seconds)
There is no new information, only wrong unit conversion or was just a typo on Navweaps.
Now, it’s correct as per these documents:
Thanks for the info! I’ll trust Gaijin and wait patiently.
Hopefully it’s just a typo.
In general, there needs to be a rework/introduction of incendiary shrapnel projectiles to the game. There are several models of Japanese bombs and rockets, some of the latter of which are in-game (but modeled terribly), that used an incendiary fragmentation cone or field effect to down aircraft that is simply not modeled at all. A general simplified representation of this could be adjusted to fit multiple types of weapons.
Wooo Yamato! Very exciting! :D
time to make DMC memes
beautiful
Can you do 1945 nagato?
yes
Game gonna crash every time those 25 mms go off
That is phenomenal, you have a twitter?
This is a good patch to be a Japan main