General Japanese & JASDF General Discussion

problem is it’s a supersonic fighter with 4 IR and 4 SARH, giving IRCCM will inevitably bump the EJ Kai BR up. For comparison in 12.3 you had the slow GR.7 Harrier being the all 4 IRCCM slinger (with BOL) and MiG-21 Bison while also supersonic and can carry 4 R-73 still limited on choice for either 2 SARH and 2 IRCCM or all 4 IRCCM (and they even got HMD with). Heck even MiG-29 was refused to give back R-73 to sit at 12.7 just because it can carry 6 with HMD included and they had to make 2 models to separate 12.7 and 13.0 (even though people have suggested it to get R-73 by removing the R-27ER/ET missiles).

to F-15J which already have 4x AAM-3 and 4x AIM-7M, 12.* literally most broken BRs. Moving EJ Kai have no sense at all, also R-73 with HMD much more deadly than AAM-3 without

F-4EJ Kai now half dead, it’s still pretty playable plane, but 40% of your enemies would be FOX-3 users (because nearly half of the games are uptiers), and what counter part you have? AIM-9L and AIM-7. Moving it to 12.7 will kill it, no matter will it have AAM-3 or not, even with “XAAM-4” it will die

it won’t change the fact that they will not give it anyways without bumping the BR up because it’s a supersonic fighter that has 8 AAMs even though it’s a brick, again other than the Bison and GR.7 mentioned earlier, other IRCCM carrier below 12.3 only carries 2 like the Mirage F1C and 2000C-S4/S5, the Su-25T/39/25SM3, JH-7 at 11.7(which is diabolical for the performance it has), A-10C won’t count because of their obvious being slow(and yes I know it carries 4).

We can say F-4EJ Kai to get AAM-3 and let it stay at 12.3 but no way they will let it happen or not before bumping the BR for balancing measures. Just think it’ll be a menace at 11.3 or 11.7 with like theoretical 4 or 6 kills (I fly Mirage 2000 on 11.3 downtier twice and it already so menacing to get 4 kills with 2 Magic II being easy confirm kills plus Super 530D, let alone F-4EJ Kai with 4 AAM-3 and 4 AIM-7M) even though downtier chances are nowadays slim thanks to Su-30MKK, F/A-18C Early, Su-33, F-2A ADTW and now F-14D.

That’s the point, it either don’t get AAM-3, or get them and die at this point (In fact that’s why it half dead for me). It would not be the problem with “agile eagle” (every other F-4s, except F-4C) but without it it would be just easy target for 13.3-13.7. I wouldn’t say about it if they didn’t moved F-15J to 12.7, and other near top tier planes, but now it’s other level problem, F-16, MiG-29, F/A-18 (and more) every battle, plus 60-80% of time uptier againts Su-33, early FOX-3 carriers and other super maneuverable (compare to F-4EJ) planes.

Im glad I get to flew on it while it was one of the best 12.3, and were better choice between it and F-16J in compare to their BR (for me)

Also it’s not the problem, E problem is range (and autopilot) but it still can be used

Also, no one knowsm somebody created discussion to rid of auto radar switch? Impossible to use SARH with top-down attack, every time radar switches to regular radar and losing target

Probably not going to be finishing the report I had planned for elevation dependent thrust on the AAM-4. Firstly, from preliminary numbers, it would significantly nerf performance in close range engagements. But even aside from that, due to the sources used for my old report and how I structured it, it would be pretty hard for me to pass an amendment to the report to properly incorporate the thrust curve…

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I was came across this when scrolling through my gramps’s harddrive.
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Could anyone help me identifying what these pods under the wings are?

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Does anyone know what RWR the F-15J MSIP uses?

In game it says J/APR-4, but according to wikipedia, which doesn’t site any good source, it says it should be J/APR-4A since we have the 220E engines.


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Cool pictures never seen them did your Grampa take them?

Could be a dead weight for training. But I have never seen anything like that.

Maybe whenever the thrust changes get applied to the AAM-4 you can try again?

There is a black antenna behind the right horizontal stabilizer. This is the J/APQ-1 rear warnimg device, which was installed on aircraft with serial numbers 958–965 during production. Since the corresponding RWR is the J/APR-4B, I think it makes the most sense to use the 4B if matching the camouflaged serial number.

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TBF, its more wrong then that, because from what i’m aware the J/APR-4 isnt actually an APR-4 in the first place anyways, as the US refused to sell japan the F-15’s electronic warfare systems.

So, its an upgraded upgraded version of an entirely different RWR to what we have in game, lowkey kinda funny.

(And, yes, it should be the -4B, since acquisition papers which mention the J/APQ-1 list the RWR in the same cases as the -4B iirc)

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Lol they really did make the missile do a barrel roll… supposedly from what i said theres a possibility of it being used against land targets, imagine a pantsir watching in horror as they fail to intercept it lol.

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Can you send me these? Or, if not, could you write a bug report for it?

Well to fight inception you try to keep moving in spirals and wiggles its why during the recent Middle Asia conflict the new ballistic missiles would change direction a lot. The missile does not know its being targeted but its built to do a set of maneuvers slightly randomized. Also some drop a lot of chaff and flares on the way down which looks like a million warheads. Some warheads are also just a block of concrete meant to be a easy target to gobble up interceptors usually older missiles that have no hope. Eating multiple million dollar interceptors vs a written off weapon missile math kind of sucks.

Radar FK-3 Prototype 19 Ku-1

Photo.

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The indicator is on the left, and the receiver is on the right.


The sub-indicator.

Back side.

Other photos.

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Schemes.

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Description.

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A close up can determine what that pod’s purpose is for

Tried playing sim in the F-15J(M) and…

I don’t have guns, missiles, and somehow I have CFTs???

Which is NOT the loadout I took.

I think I know what happened.

I joined, noticed I didn’t have a loadout with AAM-4s and AMRAAMs, then joined back.

Ig that loadout is currently bugged, since I left and joined back after making it. Probably something to do with WT’s Spaghetti code.

AFAIK once you enter a Sim battle you are basically “registered”. Means that you can’t change loudouts for that battle or even switch to the other Team.

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