I’m surprised they still talk here. They attacked Saryn relentlessly for misinformation, then most (if not all) of Saryn’s claims are true and Shy just keeps coming back. Has to be rage bait
They’ve also been banned repeatedly for this behavior and never learn. I don’t think it’s long until the ban is permanent (if it isn’t already)
Fuji T-1 internal modules diagram, and with the MG placement too, I got it from the book I bought some time ago, I’m gonna upload pictures later
Note: It was never built nor finished.
1:1 scale replica of the A7M3-J Reppu Kai
Some A7M3-J original factory drawing.
Intercooler air intake was located both side of the engine nacelle front.
Source: Gakken, Reppu and Reppu-kai(烈風と烈風改), 1/2/2003. ISBN4-05-602990-3
Spec sheet for the Engine used in the Reppu variants
Spoiler
The proposed A7M3 variant of the Reppu and the land based sub-variant (the A7M3-J)
were to be powered by the Mitsubishi MK9C eighteen cylinder radial engine
that was rated at 2,250 hp on take-off, 1,800 hp at 5,000 metres and 1,660hp at 8,700 metres.
Armament comprised of six wing-mounted Type 99 Model 2 20mm cannons (for the A7M3)
and four wing-mounted 30mm Model 5 cannons and two rear-fuselage mounted obliquely firing 30mm Model 5 cannons.
The dimensions of the A7M3 and the A7M3-J were supposed to be identical to their predecessors
however the weights and also the wing loading of these models were different to those of their
predecessors. For the A7M3 model, the weight when empty stood at 3,392 kg and when loaded it was
5,040 kg, while the wing loading was 163.3 kg per square metre. For the A7M3-J model, the weight
when empty stood at 3,955 kg and when loaded it was 5,732 kg, while the wing loading was 183.1 kg
per square metre.`
The A7M3 was powered by a Mitsubishi MK9C (Ha-43-31 with three-stage two-speed compressor - 2,250 hp T/O, 2,000 hp at 1,800 m, 1,800 hp at 5,000 m, and 1,660 hp at 8,700 m). Armament was increased to six 20 x 101 mm Type 99 Model 2, all wing-mounted.
By contrast, the land-based A7M3-J was to be longer (presumably ahead of the firewall), have greater wing area, and would be powered by a turbocharged engine (Mitsubishi Ha-43-11 Ru). Armament was to be six 30 x 122 mm Type 5 cannons (2 x oblique fuselage-mounted, 4 x wing-mounted).
Other sources say that the A7M3 and A7M3-J were both powered by Mitsubishi MK9Cs, differing only in the armament fitted.
But accoding to Mitsubishi’s data, MK9C’s super charger was a single stage three speed supercharger.
Data about the dimensions and performance comparison between the A7M models.
Spoiler
Source: René J. Francillion “Japanese Aircraft of the Pacific War” - Putnam - 1979

I could have things wrong about this plane but this is what I found out about it.
Outside of it that it never got built or finished, it’s essentially a “paper” vehicle.
There are a couple of ideas that came to mind on how to solve this matter.
- Increase the base squadron research from 20k to 35 - 70k per period. (and also possibly reduce the neccencary cost of the squadron vehicles in research)
Spoiler
One thing that could help is to increase the max xp gain per player and also increase the rate of xp gained per player, It would be optimal to turn the max research gain per 3 days either to 35 / 70k
(you can get 20k per period now, increasing that to 35k or higher would be nice.)
Another implementation I’d like to see is that Squadron battles and world war mode would allow you and your squadron to not only grind for the squadron research, you could also additional over your base cap.
or have Squadron Battles and World War modes allow you to get more points for squadron research so there is a incentive to play such modes if you want to get squadron research points up to cap with less time.
The second idea I am still working on fleshing it out,
it’s more a complete rework and basically involves turning Squadron Realistic Events into a World war mode, real time strategy.
Where squadrons have to conquer territories so they can get tiles that have factory plants (for reduction in cost of purchase / full repair of vehicles, that have research facilities such as labs or experimental sites (for boost in research of vehicles and squadron vehicles), Resources such as gold mines, Silver mines or Oil Refinery’s (Goldmines would be the accumulation of GE by end of season, Silver mines would be more of a bonus to your matches (like a 1-2% overal pernament bonus per Silver mine you have, it doesn’t stack higher than 30%), Oil Refinery’s was something I had in mind but am unsure what it function would be.)
A suggestion about the Mitsubishi FS-T2 Kai. It contains a lot of interesting photos I managed to find of these two aircraft.
The Fuji T-1 A/B/B-10 would be a very useful light jet support aircraft for Japan.


Here is issue that plane didn’t have any sight for weapon and never used weapon
I am also doubt does it have any weapon controls in cockpit
The Yak-141 had no weapons, the Ho-Ri from the game didn’t exist, the Kikka from the game is actually a non-existent Kikka Kai, and so on. The Fuji T-1 has specific weapons it could carry, so why not add them?
Mostly it couldn’t IRL
Only I want is note in suggestion which show what was done IRL and what is suggested because “here is Yak-141”
The M2 machine gun was initially mounted in the T-1, and the weapon was probably planned to be installed in a crisis situation (war), which never happened.
I know it, but found issue while whatching in cockpit because it was missing any type of sight (even stick) and I don’t know is there any control panel for weapons
Soon I will receive the catalog about the Fuji T-1, I hope it will solve this mystery.
You mean Famous Airplanes about T-1? Because there also written that it didn’t have any weapon
It is also Famous airplanes just older variant. I think information will be similar
I’m more interested in the cockpit shots that will likely be there.
That’s the next difficulty level up from the Kikka. From a stick to nothing.










