The veterans are the ones who keep the cash flowing, most the new people play a short time and move on to a different game and if gaijin is lucky they purchase a premium tank.
Yes, I would say the game is about the vehicles in the context of the maps.
The problem is that this is all a gradual process. I don’t know if people realize that.
I think anyone who wasn’t around before 2020 has no idea how tactical it used to be.
If only Gaijin maybe did something like removing the worst map every time they bring in a new one, they would increase the average quality of the maps by time. Nobody cares if the game has 20 or 30 maps, I think the amount of maps we currently have is enough already.
Mostly agree, but given enough time there are no more vehicles to get and learn. Maps on the other hand have no such limitation and so present an opportunity for continued variety in game play. I’m all for getting rid up the worst maps but having new maps to learn on a somewhat regular basis is necessary to keep the game interesting.
Totally agree. Maybe I didn’t explain myself enough. I’m all for getting new maps. I just think it would be good if -let’s say- the next 5 - 10 new maps were not just added on top but more as a replacement for the worst maps.
@Creastroy
I trust the US military and sports over randos on the Internet that think flanking means running away for 4km
Can you even call A and E a flank at that point? These routes are like 5m next to the town. Everybody with a functioning stereo can here them.
Isn’t it more like an ambush? To me flanking means penetrating the enemy from the side.
This is just sneaking yourself into the enemy lines.
According to the cambridge dictionary,
Flank n. the side of something
“A small group of houses clings to the eastern flank of the mountain.”
End of quote xD
Ambush is different.
And you are going to the enemy’s side doing these maneuvers.
This is more like going in between the enemies.
Flanking is going around the enemy’s front line.
It can be the same thing depending on how you think about it.
Flanking a group of enemies just means getting to the side of them, but flanking an area often means something much wider and larger. The 2nd type is where Gaijins map design fails, but it’s also hard to get it right while keeping it balanced and not spammed.
You have to go between enemies in flanking in war. Flanking is penetrating the lines and hitting individuals from their side or rear.
That would be a completely different usage of the word “flanking” than anywhere else. Idk if you watch football but that’s not what it means there, same with the equivalent word in my mother language.
So whenever you get behind the enemy lines it’s called a flanking maneuver? I would say it’s more about how you get behind those lines.
You oviously talked to wrong people then. I talked to some real life tank commanders and standard flanking distance for tanks is between 1.5 and 2 km because tanks are loud and pick up lost of dust while driving offroad. If any of the scouts see/hear you, your flanking manouver failed.
Even for infantry standard flanking distances are more distant than average WT map.
You didn’t listen well: 1.5 - 2km in OPEN AREAS with a lot of visibility.
The average WT map is 2x2km BTW.
Even around cities. Tanks go at least 1.5 km away from urban area to flank.
Thats why WT maps are too small.
They do that for infantry presence, which War Thunder doesn’t have making that refer to back to visibility.
Recently had a re-enactment custom sim battle for the assault on iwo jima.
We were in LVTs, Shermans, stuarts (plus planes and boats doing support).
Usual engagement ranges were well in excess of a kilometer with the lead tank often using smoke shells to mark targets for aircraft and the rest of the “Platoon” and just calling out on VC where to shoot and what.
Quite a distinct experience from our corner-to-corner fighting in cities.
wow i wonder why its so monotonous. maybe because im playing the same bullshit battle over the chalk circles since 2013