I would just love to see a game mode that is “large” maps that if you’re in a naval you launch off one of 3 carriers, if you’re a airforce aircraft you go off a ground base. The objectives being to attack three separate targets that are required to be destroyed to win. One being the enemy carriers, they have support vessels around them with medium and close range missiles and CIWSs. Next is to destroy 6 early warning radar stations defended by long, medium and short range missiles. The last being 3 enemy airfields, that are also defended by the same weapons as the ships. You can attack in any way you want but if you can focus on taking out the early warning, then you can get closer to the ships and airfield, if you then take our the carriers you limit spawns and rearmament to airfields. If you take out the airfrields but not the ships, you can still rearm and spawn in the air further away. Each have their positives to take out first but each have their negatives.
Take off for all aircraft. Two main runways, naval for all naval aircraft and ground runways. Secondary runways available only after main ground runways destroyed.
Naval aircraft landing on aircraft carriers rearmed and repaired quicker to give incentive on using carrier.
Target objective: X3 aircraft carriers, escort ships. Ground radar instillation, “long range” anti aircraft instillations, early warning radar instillation
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. X2 ground airfields. Tanks and armored vehicles assaulting positions
Multiple primary objectives: Destroy all enemy carriers. Destroy all primary airfields. Destroy armored assault on friendly positions. Must complete all three to win round.
Secondary objective: destroy enemy aircraft.
Give bonuses for attacking primary objectives and supporting team mates.
Overview: have both teams over a 200 km map. Early warning be able to detect aircraft within 125 km. Have both forces attack aircraft carriers, ground installations and enemy armor. Allow anti ship weapons, anti radiation weapons with ground defensives as counters. Will make teams to use teamwork and proper load outs ranging from anti radiation for early warning and targeting radar instillations, anti shipping weapons to take out support aircraft and carriers, bombs to take out enemy armor and airfields and air to air weapons to provide combat air patrol. Make the game made so coordinated attacks show damage to motivate cooperation between teammates.
I’m neutral, but I don’t think the majority would support this idea of combining all the branches into one game mode, would need a lot of people in a single match,
And realistically speaking, I don’t think there’s any scenario where fleet would work together with ground vehicles, unless is like a D-Day stuff but this idea would be better implemented in single player Dynamic Campaign,
But wouldn’t be featured in game anyways since single player never had any updates since the removal of the Front campaigns from the store If I’m not wrong.
There was a battle when it was commies/west vs South Africa, that took place in a river basin which involved coastal vessels, tanks, helicopters, artillery etc.
Which is sort of what you are looking for, but a real, historical example of it happening.
I would absolutely love to bring some coastal boats to places, let alone a larger Koln F220 into Ground RB if a river was big enough. They are extremely rare as the grind to unlock it is worse than even top tier air/ground, but they are deadly SPAA boats.
It would literally become a no fly zone. 6 radars, 2x100mm HE-PF autocannons, 6x40mm HE-PF. And arrays of stormtiger ASWs for close range hard targets.
So you have a continuous rain of deadly HE at 10km+ out for bombers, and a ~4-5km 40mm proxy death cloud.
Normally in game you can’t engage planes until much closer with SPAA, but with this volume of fire and water cooled barrels, it doesn’t matter. You just keep yeeting.
So this would force ALL planes on the deck, making normal SPAA much more deadly and significantly balancing cas.
It’s not combining all the game modes. It is having AI targets that are ground, naval and air. It is still a regular air map where all player characters are flying. Plus almost every modern conflict is made up this way. Afghanistan, Iraq, Panama, desert storm, all used assets from all branches. Naval aircraft took up from carriers and would fly in. The game modes main point is to add more “interactive” targets than just bases. Make targets that try and defend themselves. Allow people that want to carry anti ship weapons to do that, anti radar, CAS or anti air. Spread things out so it’s not a 5 minute missile spam and you’re done. More objective based and enough objectives that if everyone can get a chance to participate.