“Game limitations” Like thermal resolution categories, not simulating carousel reload rates seem to favor Russians?

TLDR
Snail secretly limits game mechanics to favor the ruskis again. Gaijin is supposed to be the Creators of a sandbox and then referee and historical judge if they want to be a war simulator that has a future. But constantly siding with one team and being so overtly biased at every level of the system completely kills credibility.

All first gen thermals in game use 500x300…800x600 for 2.
I’ve actually used the Hughes system and got to briefly look into through an export Agava2 and they were not equal at all. So I thought why wouldn’t they just put the actual resolution? Just like everything else.?
We don’t say 1st gen apdfs or ERA. We put in actual values. Would be incredibly easy. One line in a config file, and a filtering image for that associated resolution.

I wonder if it has anything to do with the Agava having 512x256? Sure they are completely unreliable, use digital zoom and not actual optical zoom, have a 4 inch crt or the early models needed to be manually uncovered… with a crew member getting out of the tank.
But who cares if they get a little extra resolution?

But once againUS NATO get screwed in a small way but 100 small ways adds up to an unbalanced game where there’s 200 people at Russian 10.3 and 30 in all NATO.
Fgeneration Abrams, Leo and other NATO tanks get 640x480 and actually zoom in and have three times the denoising filter to for clarity.

So once again the “system” in place happens to benefit one side heavily and not the other.
One side gets a massive buff at almost 35% while the other one gets a massive nerfed by almost the same amount.

(Very similar to the autoloader carousel. Rather than model it. They picked the very perfect lab condition where the crew needs the number one shell and that becomes the reload for the entire carousel, no matter how many shells, angle of the gun breach, order of the shells etc… in that case the Abrams with the best loader in the army can load a round every 2.9 seconds for 3 rounds. Should the Abrams get a 2.9 second reload?)

Once again, this would be OK if they just admitted this is not a simulator and they don’t base all their decisions on real life.
But it’s funny how every time they can’t find information or have multiple sources the US gets the very minimum or worst case scenario and the Russians seem to get the lab conditions or clearly inflated numbers from military contractors.

Long Rant
Played the game since 2014. Noticed the Russian tanks always got the benefit of the doubt. Always used their very best versions of themselves. Always got the load out they could have had even while 1 in 20 of their vehicles carried that ammo or ERA or missile while US and NATO always seemed to get their strict battle compliment and production line loadouts.

Things like the XM1 not getting the m774 even though it was actively being tested in 79. The M1 not getting the M900 because it didn’t get that round till later… the list goes on and on. (this isn’t even including the downright denial of reality with things like blowout panels)

But then their vehicles like the T 90a or T80 that never shipped with thermals at all get them. But looking deeper, they even benefit way more from mechanics that aren’t added.

I got a chance to look in an export t80 with agava2 thermals and was shocked at how horrible the quality was and how small tiny the screen was compared to the Hughes thermal system I used (that was the exact same as the Abrams)…. It was night and day to use a cheesy pun.

I started looking into it more. “First gen” thermals are not created equal. Generational weapon design only matters if it’s standardized. 1st gen, quality electronics from the company that designed the concept, did tons of research and testing and adjusted the product multiple times in multiple iterations before putting their stamp on it, is completely different from first generation technology that is figuring out the concept as a whole.

A first generation Ferrari and a second generation Ford Pinto are not the same.

If the agava his first generation, the NATO first generations are 1.5 at least. Not only are they much clearer and have much better denoising filters. They use actual optical zoom and not digital zoom.

Imagine an image that’s 512x256 image that we now use for thumbnails. Now imagine taking a screenshot and zooming in on it by 18 times and that’s what their thermals look like…. That’s assuming they had the thermals which only the commanders variants did or special tanks. If this game was accurate It would broadly be no thermals versus thermals.

They only have three resolution of thermals.
Second GEN thermals are also similar.
The French thermals on the second gen optics are not equal to the Abrams sep gen 2s. One is actual 800x 600 the other is Catherine is 754x576.
It may not seem like a lot, but it is when you’re zooming out to maximum ranges. Once again, the denoising software that was upgraded in the TIS system and Ziess are much better.

There are so many examples of Russians, getting experimental equipment or equipment that was so scarce it might as well been while US has hard historical limits . It’s crazy and needs to end.

The HSTVL program tester said it penetrated a T 72 and 80 front ally and I have the test that shows it was at least 1800 m/s velocity capable.
Or the T 95 medium not having a stabilizer and them choosing one of the few without it, not using its silica armor it was planned for.
Or the many nerfs like that XM247 all of a sudden not getting an AP round because it didn’t have it in its battle loadout, forgetting the fact that 40 mm has dozens of Armor piercing variances from all over the world and would’ve definitely incorporated it in actual battle.
Or the XM 246 not having Sabot because of the belts.
Forgetting the fact the soldiers themselves load those belts.

How about every single US Abrams dart penetration being nerfed? 829 and 829a2 by 100mm each.
Every source in the world agrees.

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Wow, intresting details, it really looks like you put a lot of hard work into this, one small issue tho, this game is Russian and a Russian game can’t make Russia look weak.

Not to mention all the marketing lies Russia puts out to look unbeatable

Also the Abrams got some great quality of life changes changes… after 2? years… 38 QoL changes left to go

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i cant say much about all of that but every time i play russian premiums in ground a make a bunch of kills and every time i use my german premiums i just die

My opinion coming on Jan 3, 2026 7:30 AM EST. I’m way too sleepy, but I’m sure I will agree on most of your points.

yeah honestly half the brochures and stuff for russian tanks overstate the abilities of the tanks, its one of the reasons why india always try and china did move away from using russian exports

makes the “clear marketing lies” quote from the eurofighter bug report even funnier

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you people really just want US to be dominant in game

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The analogue video output is treated as equivalent to what has become digital 640x480, but the actual number of elements in the detector arrays and lines scanned, were generally less than 480 on 1st generation systems. The analogue nature of the horizontal scanning smoothed things out nicely, but you could still sort of see the vertical resolution was quite blocky, with distinct inactive lines, and interlacing on the old CRT monitors.

IIRC US 1st gen imagers like ISU on Bradley (red footage above) and TIS on Abrams, and HIRE on LAV-25, were between 60 to 120 element linear arrays. Second generation imagers like Bradley SA’s IBAS were 480x4 element detectors offering full SD resolution imaging and better interlacing as things moved to digital LCD displays.
It’s one of those things where analogue resolution as displayed on an analogue device like a CRT, doesn’t translate well to images created digitally, displayed on digital screens. You have to do all sorts of post-processing effects to make it look like old CRT, especially with so few horizontal lines.

But you’re right, the way it’s arbitrarily done in terms of generations being set digital resolutions creates all sorts of mismatches with actual thermal imager performance on different vehicles. On more modern digital thermal imaging devices with focal plane arrays, we’re left with them all being categorised as “third generation” because that’s what the technology is, even if many focal plane detectors don’t actually have enough elements to produce proper full-HD resolution imaging. Or how there can be a great difference in the picture created by a thermal imaging device depending on whether it is cooled or uncooled, MWIR, LWIR or SWIR etc. etc.

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If you want to go there, lets realistically simulate manually loaded tanks with only 2 crew remaining needing like 30s to reload ?
Would you like that ?

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any specific source you’re using to get that 30s mark?

But if we really wanna take it further, add a function for the autoloader to jam when it’s damaged, the more dmg, the higher the chance

Just an eyeball value of gunner needing to abandon his seat, switch to loader’s seat, take the shell out of the breech and toss it away, open bustle door, take a round, put it in the breech, close the bustle door and then go back to the gunner’s seat. Lets not forget that during that time you won’t be able to turn your turret as no one is manning it.

I’m sure this realistic feature escaped your biased eye.

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We do, sort of.
Various APFSDS projectiles are still classified under simplified models in the game code, for example, both 3BM-42 and DM53 are ‘longrod_’ in the game’s files, despite there being major differences in the designs between both rounds.

I’m fairly certain that the M1A2’s also feature digital zoom.

Ah yes, I’m sure that has nothing to do with the BMPT premium sales and instead is only because ‘‘NATO suffers 100 minor screwups’’.

This implies an autoloader would perform different if located in lab rather than in a field, which is a funny picture, and slightly hints at you not understanding what an autoloader is.

Anyways: It’s almost as if everyone brings 90% APFSDS in War Thunder.
Therefore the old reload rates that partially (or fully) took into account a real life APFSDS - HEAT-FS - HE-F - APFSDS - HEAT-FS - HE-F layout was not representative at all of what players bring into battle.

I’m amazed that people try to twist Russian/Soviet autoloaders having underperformed for 8 years into somehow being a thing that benefitted Russia or evidence of Russian Bias, despite this inaccuracy having been bug reported all those years ago.

‘‘Trust me bro’’

XM-1 prototypes date to roughly ≈1975 - 1976, not sure why you think they’d have to have a 1979 round, especially when receiving such a round would only result in a BR increase.

I’m also curious why you specifically used this example, yet the 1984 IPM1 using 1990 M900 is no biggie or the 1985 M1A1 using 1989 M829A1 also not being an issue, despite these vehicles entering service with M833 and M829 respectively.

This whole point of yours is especially ironic because you later complain about the US never receiving any prototype vehicles, yet here you are complaining that a US prototype vehicle doesn’t receive more modern ammunition than the vehicle itself.

Both the T-80U and T-80B had limited numbers of models equipped with thermals. These were implemented because there was a major capability gap between the nations back then.
Right now there isn’t a major capability gap between nations in terms of MBT’s, some are indeed better than others (Strv 122’s, Leo 2A7’s), but not because they exclusively feature a certain tech that gives them a major edge.

Again, I don’t hear any complaints about the M6A2E1 using a steel hull plate it never used IRL, but has it in War Thunder for balancing reasons.

This tells me you don’t know how to interpret sources.

Sources almost always determine penetration via it’s line-of-sight penetration at 60 degrees of sloping.
People who do not understand this also frequently claim L27 is underperforming because sources state it is capable of penetrating 700mm of RHA.
It does this in-game as well, because the angle of attack at which it achieves this result is around 70 degrees.

Lmao.

RDF/LT, AGS, CCVL, XM8, EFV, HSTV-L, XM800T, MBT-70, XM803, XM-1 C, XM-1 GM, XM246, M247, XM975, T58, T95, T95E1, T32, T32E1, T54E2, T114, T29, T34, T30, T26E1-1, T26E5, T28, M4/T26, T1E1, T28E2.

I’m sure I’m missing some or that some of these had a few more models produced, but to act like Russia specifically gets prototypes at the exclusion of other tech trees is just ignorant.

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How is these features that benefit France, Japan, China, USA, etc “favor Russians”?

Leclerc, Type 10, etc not having index speeds while having their theoretical maximums for years while T-series tanks were stuck with averages…

As for thermal resolution, War Thunder is played on LCD panels, not CRTs or other forms of monitor equipment inside tanks. Not only that, but even if they were on LCDs in-tanks, I’d be upscaling would occur to match the monitor’s resolution.

Because thermal imagers don’t see pixels.
If anything, War Thunder’s thermals are under-performing substantially.

The IPM1 does have M900 in-game. The standard M1 Abrams was fully retired when M900 was introduced, and uses an older gun to the IPM1 that likely can’t handle the pressures.

HSTVL’s other over-pressured round is not in-game and if it was it’d just increase the BR to like 12.7 or higher.

@THE_OG_Chad

Uhuh… how is 690mm of penetration at 2000 meters against a 60 degree plate under-performing by 100mm? Do you have evidence that M829A2 can penetrate 790mm IRL?
And M829… I’ll need evidence that proves it can penetrate 624mm of armor IRL [100mm more than in-game], because I highly doubt that it can.

@Nounejm
This game is European, and Russian vehicles look weak in War Thunder on average.
There are moments, like BMPT’s mistaken BR placement.

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you do realize this realism goes both ways, if you want realistic carousel then youll have to deal with loader fatigue as well as resetting breech position on many nato tanks

oh buddy, lets take a look at this logic of yours

abandoing his seat and going to the ammo probably takes around 3-ish seconds
additional 4-6 seconds to open the door, grab the ammo and putting it in breech, door closes automatically
add another 3 seconds to go back to his seat

there’s 0 reasons to sit down on the loaders seat just to stand back up and grab ammo so we are going to ignore that

Is this for older tanks or something? the casing would be ejected without the loaders interference

so based on my bias, i’d say a 10+ seconds, maybe around 15 or so, no-where close to 30s tho

please explain how long each step would take in your biased eyes

Yeah, I’m sure the gunner is trained as well as the loader itself lol.

Doubt when you have two dead crew members blocking your way.

For every manually loaded tank.
Some might have cramped interiors and hard to reach ammo, prolonging the loading process even more.

Anything under 20s is just insanity.

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type 10 has been shown to reload faster though, also the elephant in the room is really the Leopards in my opinon, excluding abrams can most definetly reload faster than 5 seconds ideally, the leopard 6 second reload is patently wrong, and not only that, its Aced which means its locked behind a massive grind or Golden eagles which means leopard 2 are defacto at a disadvantage in most player cases

are we talking t series or nato tanks? cause like nato tanks have a dead loader in the way so id imagine that would lengthen significantly

Depending on the nation? yeah, obviously not all of them would be under that mindset but people tend to be aware that people might die and knowing how to perform their tasks would be something they’d be taught in case of such emergencies

If we wanna go that realistic, sure, but at that point you yank them on the floor and step on them if you must, you don’t leave them in the way to block everything

again, what does the casing have to do with this if it’s ejected automatically?

if we factor in this extra detail, sure, going over 20 probably makes more sense, but i’d still hesitate to say 30s

4s reload is the time even dedicated loaders would be really satisfied with, let alone someone that has a primary job of a gunner. They surely learn how to load a shell in the breech, but do they practice it religiously to improve the reload time ? Highly doubt it.

Also, tanks that get penetrated with crew loss are pretty much abandon material most of the time.

That takes time as well.

And now factor in all the crew skills that might increase this even further like Agility.

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Are we even talking about war thunder anymore?