Frankly, I couldn’t agree more.
Do you really need to say the same thing in 13 different threads at once? Thats just useless spamming and you contribute nothing to the convo.
We get it, you played on Rhine at 11.3(you made a uselss post about it), we get it. You don’t like that map.
Map sizes are ok, some could be larger, but the overall map design is the biggest issue.
Yes this is exactly what I mean. “sizes are ok”, in no world is a 140m 5x5 map large enough for tanks which are designed to engage out to 2000 meters. Half of WT’s maps are this size. That is unacceptable.
That still doesn’t mean you can spam the same thing in 13 different threads, some of which are over half a year old.
Yes you are right, but I make a exception for Rhine becuase it is the best map ingame imo. Another issue is that Gaijin cannot design a good long range map that doesn’t turn into a camp-fest, or one that isn’t a flat area with no cover.
Fulda, European Province Rework
Rhine is a great map, but not for top tier. There’s too many flanking routes and the game is over within 3 minutes as you playout being an ouroboros rotating a / b / c, this is before we talk about the usability of SPAA on the map.
Small maps are fine for tiers where tanks are slower. They are not acceptable at top tier where things need room to be able to move. SPAA especially.
So what about reserve tanks tge fast with no armour
It’s the only good small map at top tier, all others kinda suck. The reason why Rhine is good is becuase you can move if you aren’t being spawncamped.
I have never heard someone complain about too many flanking routes. The amount of routes you can take is what makes it good. No other small/cqc maps come close to it.
Other small maps such as the tiny Ardennes map, sweden, and other small maps shouldn’t be for higher tiers.
What about reserve tanks that have no stabilizer and can be shot with machine guns?
I disagree heavily.
Yes because the majority of maps benefit from so many different paths allowing an actual flow of battle. Rhine is a bowl and the flanking routes mean everyone is chasing eachother in a circle with occasional spawn killing meanwhile SPAA is stuck behind two builds for cover on both teams.
The map is horrific.
Do you have any idea what this topic is sbout?
You’re the one bringing up reserve tanks mate.
Gaijin arbitrarily restricting flanks on maps doesn’t matter when the entire map is so small that driving from one edge to the other is an extra 30 seconds at most.
Ive got screen shots of maps that you dont even need to drive