You now what I particularly like about Seversk map? It has numerous positions and possible plays you can do to turn the tide of any battle. You now why I despise Sands of Sinai? Because even without getting out of the spawn, some rat bushed 2S38 mounted on the rocks will kill me from the middle of the map.
You know why this happened? Because the snail made the spawn from the north side be lower in altitude than the middle of the map, basically killing any possibility of defense, because the enemy will be in a hull down position and will be able to see your roof.
You know another map I despise? Mozdok. It is a small map, but still a map that requires no brain because you need to just sit in one spot to not die in a imbecile way. Get the cap on the central hill and your done, because both spawns are defenseless, no possibility of counterplay or tactic. Just the usual steam rolling that happens at top tier.
I really can not understand Gaijin atitude with map design around the spawns. Sands of Sinai changes are somewhat recent and the spawncamping problems on it still lingers, even worse considering that they made the defense now asymmetrical: the north spawn have less defense than the south spawn, saying by experience.
I dare to say, even, that Gaijin do not seem to know how to handle this, considering that the “steamrolling situation” is much more dire in the top tier, because of how fast-paced the matches there are; so they do not want to waste resources and time on a risky move, trying something new.
Your entire post is you complaining about your inability to play defensively, if you had focused on not bum-rushing their spawn then you wouldn’t have died, if you also had bothered flanking, or checking your surroundings and picking your targets you would have lived longer.
The moment they are near your spawn, then that means you failed to do your job.
lol. I’m almost the opposite way. I despise Seversk-13 and love Sands of Sinai.
Seversk has nowhere to flank that most players don’t know about. Meaning if you wanna play a light vehicle or flank the enemy team early on, there’s a good chance an enemy will be there and you’ll have to deal with them frontally which is always a pain.
Sands of Sinai has some good sniping spots (the mountain on the east side of the map) and flanking routes (the middle section of the map, and formerly the eastern flanking route which got removed and I’m still salty about ), as well as a CQB area (the town) and a great hull down area (dunes on the west side). The spawns are iffy, but if they were better protected this would be an A tier map easily.
Here’s the difference bud, I DON’T lie ABOUT MY stats. I said it before on many forum posts about someone pointing out stats, I don’t care for them, I know they aren’t good or amazing. I stopped caring about that years ago. Anytime I point them out is either A cause they are making a pointless topic but lack any form of experience to back it up.
lately gaijin has shown us they dont know how to make maps, as they’ve essentially made all the maps flat, started blocking off entire parts of the map, and somehow haven’t figured out that making terrain flatter doesnt help protect a a spawn.
I think that the ground missions Gaijin already have are just bad for any large map. Even without the Gaijin’s trend with bad spawn locations, this “almost” kind of map can’t do very well with a mission that was made to small maps.
It means i’m poking fun and taking a jab at people who are obsessed with stat-shaming you. While making a forum thread that consists of petty nitpicks and a person who is just angry that they got killed by insert reasoning here
Honestly. I think folks need to get used to the idea of losing exp and having a shit match if they charge spawns (and make it well known that you can punish them in game for doing so).
Folks should both be warning others that a spawn camp is happening AND not spawning, so that players do not spawn and instantly die. The spawn camping team cannot get kills then and thus get low exp. They also get low(er) activity and thus lower exp. Just leave to hangar and the other team has to stay in match whilst you can get started on another one.
The only time a spawn should happen is if the enemy is literally sitting in the spawn zone and is 100% likely to be killed.
Edit: Sometimes more defensible spawns means an easier spawn camp. But even so. There shouldn’t be ways for people to snipe across the map into the spawn. Thats a failing of Gaijins map designing team.
The problem is folks don’t care for that, nor even care for assistance all they want are kills which means they don’t bother defending the capture point, don’t bother figuring out the right time to use a plane, and provide both scouting, intercepting, and bombing. So they tend to blame planes for losing a match while never bothering to learn how to use an SPAA.
Turning off their in-game chat and disabling the radio to ignore people’s pings who might possibly tell you “Hey enemy Insert something here” or at other times refuse to play defensively and protect the capture points.
I seriously think about 3 quarters and a half of these types of topics go underneath this unnamed category. While only about a quarter is needed constructive criticism is vital for improving the game. That doesn’t mean I don’t have my pet peeves with Gaijin cause i do->Models, vehicles->priority->Pissing off the parts of the community by focusing on only what makes them money in the short amount of time.
There will be bad matches to everyone, independently of skill or map design, as will be some players avoiding caps to go to some spot and snipe directly into the spawn.
One thing is knowing and managing it, because it is a simple detail of the gameplay outside of Gaijin’s power.
Other thing is Gaijin producing these results in massive scale, like a feature of it’s gameplay.
One more example to strengthen my point: Carpathians. You have a central hill that offers a very strong defensive position against anyone on what was the “traditional” spawn point on both sides of the map.
The second spawns that were added have a better defense against anyone in that hill, but you barely can get out because spots on the middle of the map, other than the aforementioned hill, can’t be fought off.
Including the fast pace of the game on top tier, in less than five minutes the game will always be over, with spawncamping, not because some players always do that, but because everything from the design of the map and mission lead to this.
I don’t think any newer map has had an unprotected spawn. Sinai is due for an overhaul since the removal of the hill side. Needs deeper / larger dunes on the east.