Yeah obviously, my point is that the significant lack of speed on the a10 creates a very exploitable weakness, so there is no reason for the buc s2b to be lower than the a10
Hm, I think we will eventually run out of attackers/bombers people can complain about being bad in RB…
The comparison is Su-25, not A-10.
Also if an A-10 brings bombs that means it performs even worse than the Buccaneer in turning.
Unfortunately there just isn’t a short term solution for it. 2x 9Ls and no gun, it probably should be 10.3 but it just can’t do much in the way of bombing at the BR. ARB is just fundamentally flawed.
It’s okay in air SIM, but the recent nerf sucks.
What was nerfed recently? Don’t remember reading anything.
What I also find important for the Bucc is taht it faces only fewfighters with look-down capable radars, so flying at low altitude - for which the Buccaneer is legendary for IRL - is a good defense (but admittedly works better in the Sim meta).
radar was swapped from A2A to A2N only, the result is that in SB you no longer can use the radar for IFF and so limits how much you can use the Aim-9Ls as all-aspects. Use to get quite a few kills with cheeky head on shots
Ah yeah, attackers still suffer from very limited radar modes, sadly.
The S.2B used to be quite unique in this regard. I’d rather have liked them to expand radar modes of the other radar equipped attackers than correct this by restricting also the Buccaneer… = (
I really hope we eventually also get working and realistic ground radar modes…
Yeah, that would be fun to get, its a shame that ground rounds are so rare (in-game)
Yes, we have all those attackers/bombers which not only have ground modes IRL for their radars but depend heavily on this tech, but which in game are severely limited and unrealistic because of this lack: F-111, A-6, Su-24, Tornado plus of course everything multi-role higher up like F-15, F-16. F/A-18, M2K,…
And a smaller bomb load (12,000 lb vs 16,000 lb).
And no LGBs (not that they work right currently)
And arguably worse AGMs
Unfortunately, with the built in diminishing returns mechanic, having more bombs isnt necessarily a good thing
And if you run the 2x 9Ls, the only reasons it 10.7 not 9.7, then it’s only 10k of bombs
Well, even if both are attackers, both have fundamentally different roles IRL, so comparing them 1:1 I find a bit iffy (not that that matters much in the Air RB meta in WT though…)
Sure about that?
Doesn’t fit my expereience at all, and the A-10 turns better than anything else with its full load, I find. I never feel restricted because of a full bomb/missile load in A/G situations. Different however in defensive A/A situations, where I’d usually lighten the 'Hog by sacrificing my bombs, but this more from an energy standpoint than stricly turn standpoint…
I am fairly certain.
I ran 2 and 3 base loadouts with the Buccaneer, and even a 1 base loadout with A-10 drags its already slow performance to at least as bad as the 3 base loadout with the Buccaneer.
Su-25 with 3 bases of napalm is closer to how I feel in the Buccaneer than a bomb equipped A-10 ever has for me.
Granted, I don’t bring 3 bases on Bucc S2 anymore cause flares are nice.
Not sure we understand each other correctly, but I thought you meant turn(radius), which I really do not feel the Buccaneer comes even close to the Warthog. I can pull also a fully loaded Hog around close to the ground over a ground battlefield with zero worries in really tight circles.
If I tried the same in a Buccaneer I’d a) never manage such a turn and b) put myself in grave danger of stalling and lawn-darting.
No where near as bad these days, but when Ive got a decent load im still wary of ripping my wings off too
Oh.
I see the confusion then.
Yeah, no I was talking about being able to move its weight at higher speeds.
Bucc does it too well cause of the elevators and engine thrust from my experience.
I tend not to care about turning circles when flying bombers.
I like to prioritize whatever gets me to a base, then safely back to an airfield.
Which is probably gunna be the A-10s 480 CMs and better A2A fit (especially if comparing 10.7 vs 10.7 aircraft)
When you also factor in diminishing return mechanics and an ARB setting, the ability to gun strafe ground targets would also put the A-10 quite far ahead in terms of potential reward if both were able to get a base kill as well (personal experience, getting a base kill at 10.7 in a subsonic, any subsonic is rare). Otherwise, you are really limited in the Buc S2B if you focus just on pure Ai killing in comparison.
What they need to do:
- Remove diminishing returns mechanic
- Improve the quantity and quality of ground targets in all gamemodes (Especially ARB)
- Heavily decompress 7.0-11.0 (Buc S2B vs Sea Harrier FRS1e is just a bit of a stupid comparison as the Sea Harrier holds most of the advantages)
wrong its going to be a mig 21 with 2 napalms
/s but not really since getting bases in any striker is basically impossible if you have any of those in your team
Yeah, which is an entirely separate but equally valid issue which usually means that for these aircraft. A2a performance is all that matters in arb