G suit at stock grind

That’s how you spin/stall yourself. It’s the literal definition of how to cause a wing stall: rudder creating uncoordinated turn while accelerating in a high-AoA turn. Too much rudder in direction of the turn and you flip upside down and spin like crazy. Too much rudder in direction opposite the turn and you’re also spinning but less violently… Also “tap down elevator” itself isnot viable with stick & rudder without wiggling your plane into insanity.

its not a bug. It just cancels turns enough to get stamina back while not moving eratically

works best on hunter but ive used it on anything from spitfires to typhoon

not really. know the limits of your airframe and how much weird crap you can pull off

1 Like

Ahaahha so the issue all along is that you are calling your elevator a rudder

what?

no ive not

I know what a bloody elevator and rudder is lad

In the video you are resetting your elevators. I didn’t see any noticeable rudder input.

Maybe your rudder keybind is overruling the elevator position to neutral

Well it’s not some grand conspiracy lol, the discrepancy simply comes from experienced players, who have invested the time to get their crews to high levels, fighting hypothetical you, who is stock grinding and possibly using a bad crew (self inflicted btw)

1 Like

Im tapping my rudder key to get that result.

yes, all keybinds override mouse aim and always have

I also have binds to my mouse for full elevator to override when mouse aim is stupid

That’s just called Neg-G ing and is intended to delay blackouts and maintain energy by artificially locking up your elevators, well known amongst the dogfighting community

Im glad someone actually knew what i was doing. I thought this was common knowledge

1 Like

Just try not to get in to a dogfight.

I know what he is doing, but he was saying that applying rudder avoided g lock.

Go back in the conversation

thats literally what i did mate

press rudder key

Same, i gathered that it was pretty common to do, everyone I have fought (albeit in a private dogfighting scenario) makes extensive usage of it, massively helpful for planes that bleed excessively in high-G turns, and helps pretty much any jet prolong a rate fight

Whatever your controls are. What you did there was stop the elevator from pulling. Which is what I was talking about. (Or neg G to recover stamina even faster)

While banked to the side, the rudder to some degree can emulate the effect, not as well but it’s still a flight surface being used to malnipulate the nose down/horizontally to achieve a similar effect

1 Like

The rudder will just mess your energy retention, just alleviate pull or neg pull with the elevators since that’s the effect you are looking for anyway

My hypothesis:

Because of how rudder affects critical AoA (keeping your plane coordinated in flight makes sure your wings both stall together. Flying uncooridnated which you’re doing causes your plane to stall), the instructor reduces your maximum AoA to avoid you stalling.

You’re therefore reducing the tightness of the turn indirectly by tapping rudder.

Another hypothesis I was told when I asked other players in discord was that when you tap rudder it zeros out other control inputs with mouse aim.

Behold; what rudder actually does:

Keep an eye on this ball:
image

(with 40% rudder axis and relative control:)

With 100% rudder axis and relative control taken out. Recorded because in first case, I am using fairly low rudder sensitivity that allows me to dance on the rudder to keep myself coordinated to avoid spinning out (keeping the ball centered), which makes my rudder inputs seem far more significant than they are in terms of time of key pressed:

For this one, notice how I stall super easily towards my outside wing versus my inside wing (this is because without my relative rudder input I’m already slipping significantly in the turn.)

Rudder’s role in flight is to keep your plane coordinated.
Flying uncoordinated at best induces serious drag (at low angles of attack, super useful for bleeding a ton of altitude when landing from too much approach altitude) and puts you into a more (skid) or less (slip) spin at high angle of attack.

Stomping rudder is the intentional way to induce a snap roll at medium-ish AoA (and thus basically kill your forward momentum and force an overshoot) and to practice stall recovery.

Secondary role is to induce a rolling momentum (used for snap rolls and stuff or to compensate for missing ailerons/control cables).

It has nothing to do with your pitch attitude outside of a super minor gyroscopic precession which is only relevant in a super low speed acrobatic plane display.

(god I need faster internet, these clips took ages to upload).
(109K4 doesn’t want to roll right because of the insane engine wanting to roll you left by default).

Default but ive added elevators (I have PGUP and PGDOWN bound to mouse side buttons thats why it looks cursed)

image

in planes with crazy good rudder authority im a lot less frequent in my use of it but tapping it for a couple frames still helps a lot.

If you are using the mouse to pull up and want to reset without mouse movement, why not press the elevator down in your keyboard instead of overriding your mouse pull with a rudder movement that will upset your turn?

I also do that, but I press my bind for pitch down to reset my rudder. Not for avoiding G-lock but to maintain a sustained turn better.

For avoiding G lock in aggressive turnings, I’m using my max instructor pitch up on the keyboard and pulling negative for a second with pitch down.

The rudder button will just make the whole ordeal slightly less efficient because you will actually enforce your nose a bit sideways without necessity.

It’s not a big deal, but I laughed after the whole convo and seeing you just depressing your elevators to override your mouse aim pull. Sounded like you were insisting that the rudder somehow directly reset the stamina.