FW190 performance and historical discussion

Wait, I meant take-off.

Takeoff doesn’t do much, landing flaps are what grant the FW-190 its great turn and they were nerfed HEAVILY

You will find the evaluation results on this page:

https://www.wwiiaircraftperformance.org/

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This here is a massive issue with the game, as you’ve said our pilots are essentially robots that can pull massive G’s without a G suit and suffer barely any consequences. Even when we do “black out” you can still see almost perfectly.

Whereas in reality my Spitfire pilot may struggle to match a 190’s turn at certain speeds due to the G effects, in War Thunder I’ll just pull high G no problem at all at 300mph and one-tap your wings off.

Turning up the G effects would not only make the game more realistic but also more fair in a lot of ways.

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FW-190 Климб на форсаже без перегрева до 6к // Gaijin.net // Issues

To be fair, they also did nerfs on the Fw 190 because “feelings” back in the day. Sadly, the Fw 190 will never actually be fixed any time soon, if ever. I mean hell, it took us over 5 years to get rid of the stupid wobble it would do when turning which is also when we got the massive nerf to the turn time.

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The base CLmax for FW-190 in-game is 1.3 and it is probably based off the Chalais-Meudon wind-tunnel test. Which is probably too low and lacked Renolds number correction. The windtunnel test was executed around Re =4.6M while actual stall speed for FW-190 at sea-level would be Re=6.4M, in which the higher Reynold number would bring the lift of the aircraft even more.

The FW-190 here with no-propeller is measured to have CLmax ~1.17, and according to NACA FST test, aircraft with a no-propeller CLmax ~ 1.17 would normally mapped to an aircraft level CLmax ~1.37-1.39. Not sure whether the same correction can be made on FW-190 as it lacks actual stall speed measurement, a normal guess would be 1.35-1.40.

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They do implemented a strange Mach effect on the FW-190s, where if you drop some flaps above M0.4 or 450 kph IAS, the CLmax would increase dramatically, and even though restricted by cAoA defined, this still allowed you to pull 2 extra degree of AoA. This property is very unique but hard to utilize in combat.

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