Just played a 9.0 match - I can see in the post-game report that I was in the F3H-2 for 1min 13sec I’ve been charged the full repair rate (13k sl ) instead of by the Repair based on Life time (~ 1,100 s/min) - didn’t even manage to damage a vehicle before being shot down
So more than half of the SL I earned in the match was taken up by repair
No wonder it seemed I was barely making SL from ground matches…
34,600 sl earned in match before repair costs
charged 19k sl for the repairs - also played in Bradley (3.8k sl max repair), and XM803 - (5k sl max repair)
Can’t see the repair cost breakdown in match report - but can pretty easily infer it based on that …
Surely this isn’t intentional, right? Just copping the max cost regardless of time/contribution??
Took us ages to finally get Gaijin to fix the exorbitant base repair costs, but this seems like an issue regardless - Why should you pay the full repair for the aircraft as if you flew a full ARB match…
Please point me to a patchnote or something if I am wrong!
Also want to make the point that spawning an aircraft in GRB shouldn’t count towards the Daily Research Bonus for having top tiers - that new mechanic – maybe unless you earn/contribute a certain amount