Frontloading stock grind and purchasing vehicle with complete weapon (A2A and darts only) suite

Would you like to see changes to Grind to make stock grind less awful and less about getting things that should’ve been there?
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As of now stock grind has been the bane of all player with how painful it is to play vehicle without rangefinder, darts, night vision, Missile kit, Countermeasures suite, and working control surface.

With premium, grind feels short but when jumping into the vehicle, sometimes it just doesn’t work at all. the 10 free repairs that we got are usually wasted because key modification cannot be earned fast enough or the stock performance plus weapons that we have are not competitive enough to fight.

So… let’s shift the grind. Rather than gating the key modifications further beyond stock grind AFTER the grind that you already do, why don’t key feature like countermeasures, Control Surface, Rangefinder, Rounds, Missiles, Night Vision, New shell, depth charge and rockets removed and offloaded to initial grind?

This method means that modifications that are usually critical to a vehicle combat capability will be removed entirely from modification grind and have their RP and SL cost moved to the initial grind. As example, it used to cost 410K RP and 1.100.000 in SL for a top tier plane to be unlocked in “stock” states, that is 4 stock missile, flare limited countermeasures that doesn’t include features like BOL and MAWS or PIDS, and handicapped flight model. with the new system, you will have to fork 480K RP and 1.500.000 SL to receive a plane that has every single missile (You will have to still grind A2G weaponry and it’s complimentary assistance tool), Flares that has Chaff and Flares (BOL and MAWS will be grinded separatedly if exist), and a normal flight performance without control surface restricted under “New Booster” modifications.

Like this, the only grind that matter is performance and A2G for you have all the tool you need to fight other plane, and you have to fight for the Anti-Tank grind, and for tanks, you will have to grind the performance and defensive modifications if you want complete package, but you will not be punished because you bought a new vehicle. The numbers can be tweaked, and I would like to see community response to this idea. let me know of alternative!

One question how do you get the pie chart?

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Custom poll in “create topic” menu. rightmost in the gear sign, and then click “build poll”.

OK but when I try to create a topic it never gets submitted.

suggestion topic took a long time to get accepted.

Does it take a couple weeks or days?

depends. I have one accepted in like, 5 hour, the other in about 3 week.

I made one on the XM2000 SPH a few days ago like 3-5 and it still hasnt been accepted

It’s a tossup if suggestion mod will let your post pass or not. idk the formula to begin with.

I followed all of the rules and added a picture what BR and its stats.

Don’t ask me mate, I ain’t the forum mod.

Do you think it needs to be detailed?

Or just need to follow the rules?

again, I don’t know, it’s all up to suggestion moderator to accept your suggestions. beside this is a genera ldiscussion post. ask the mod directly.

Yeah sorry.

This idea is terrible. The current stock grind is 100x better.

Essential modifications like flares, stock missiles, FPE, etc are already available to the player without researching any mods. Other modifications, such as top shell, rangefinder, or top missile, are important but not required for play. The vehicle is not at all unusable without them. Gaijin even makes sure important modifications are located at lower ranks of research.

The stock grind is an essential part of War Thunder. You shouldn’t have a fully complete vehicle (or near-complete vehicle) without extensive use of that vehicle. If you are in disagreement with this idea, then maybe the game is unsuitable as a whole for you.

If you buy a military equipment without buying enough armament to fill every single pylon, especially for A2A weapon suite for planes specifically designed to fight other planes, leaving you with guns or unfilled pylons then you’re being ripped off mate.

In War Thunder story justification, the player can be viewed as a person restoring vehicles from a previously broken condition. Not a military buying brand new aircraft.

This is apparent in each of the modification descriptions.

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Removing mods will cause the other mods to increase in rp. I also dont think that you should have the best stuff straight away.

For stuff like chaff and apfsds, they should get the part/fpe treatment. Make them very quick to grind out.

I think we will be due for a general rp reduction within the next year which will help.

I think it would be nice if you could use overflow RP gain on a spaded vehicle to research mods on another vehicle, or alternatively, overflow to modificationd for the vehicle you’re researching. That way, You’re not as far behind everyone having just got the Eurofighter while everyone else is carrying the max a2a loadouts. This also encourages players to actually grind out vehicles, rather than just using GE. It also gives extra incentives to continue playing a spaded vehicle.

I think Gaijin is actually just a PMC, and WT was a training sim that got released to the public. But this idea here actually makes sense as per “researching” and then stock grinding. Also, I always just assumed the module descriptions were referring to plane after it had seen combat, as if it’s somewhat second-hand