Hey guys, just wanted to share a few thoughts on the current state of War Thunder.
No hate to the devs or anyone else, I just want to have a friendly discussion about where the game is heading because, honestly, I feel like it’s starting to slide downhill.
We have to face reality here: the game is 13 years old. Now that we have top-tier stuff like the F-18, Gripen, and Eurofighter, we’ve pretty much hit the ceiling. This is late end-game territory. Same goes for tanks—what’s next, futuristic concept vehicles? I doubt it, that’s not what War Thunder is about.
In my opinion, the game desperately needs a shake-up, starting with how major updates are handled. Right now, people only hype up updates for the new vehicles. Players spike for a month, and then the numbers drop again. I think Gaijin should split updates into three distinct categories, similar to what other successful games do:
- Quality Updates: Strictly bug fixes and optimization. These should drop ASAP whenever they’re needed.
- Feature Updates: New game modes, maps, and mechanics. Maybe once a quarter.
- Vehicle Updates: Just the machinery.
Honestly, I’d rather get smaller vehicle drops 12 times a year—like 5 to 10 vehicles every single month. It would keep the player base consistently engaged and make the game’s development feel steady and predictable.
Let’s talk about events…
Devs, I love you, but what is the logic here lately? Look at the floatplane Spitfire event. If you missed just one mark, it cost about 6 bucks to buy it out. Meanwhile, you could buy the entire completed vehicle on the Market for like 12 bucks. Same thing happened with the KV—tons of grinding, but it barely scratches 15 euros on the market.
Why should players log in and sweat through a brutal grind every single day when the reward has zero market value? I get that you want to pump up concurrent player numbers, but that doesn’t work if the event vehicle isn’t worth at least 40+ euros. Look at past events like the Object (which is now worth over 200 euros) or the Vilkas. Those felt rewarding and made sense. Lately, the vehicles from the last three updates have been pretty mediocre, just added for the sake of adding something.
The bigger issue: 3000+ vehicles, but the same old objectives
We have over 3,000 vehicles in the game now, so why are the match objectives exactly the same as they were years ago? New vehicles bring people back for a bit, but they won’t stay if the core gameplay loop doesn’t evolve.
To keep players hooked, you need to hit the classic gaming triangle: Teamwork, Reward, and Fun. If a game successfully pulls off at least two of those, people will play and the player count will grow naturally. Right now, it feels like we’re missing the mark on all three.
What do you guys think? Do you feel like the current update and event loop is working, or is it time for Gaijin to change direction? Let’s discuss.