You will play open topped SPG tanks as close quarter brawlers and you will like it.
Also when are they giving us the datalink for the FIM-92K? it have it IRL, it was one of the major upgrades about it. I wanna lock helis with my spinny ball on the ozelot and smack helis with a missile in the face with a lock
I find their priorities so…weird…in cases like this. It makes them look like they have bitten off more than they can possibly chew, taking so many years to fix seemingly simple problems (cries in 5+ years of Hispano cannon SAP-I doing no damage at all). But of course nobody knows if they’re actually understaffed or not.
Glad to see you understand.
I mean SPAAG spawn costs would go up, I’d imagine, but quite a few people have argued that needs to happen anyway. Several SPAAG BRs could increase of course with the addition of the lead markers, and the SPHs are already fairly high BR for the ones with HE-VT.
I would intentionally also (re)buff SPAAGs’ anti-tank capabilities, to better address them being helpless target practice against tanks. We all need to admit that average players are usually not going to move helpless vehicles outside the relative safety of their spawn zones, and thus we need to give positive encouragement for them do so like this.
- Undo now-ancient and redundant nerfing of SPAAG anti-tank belts to be full APCR again.
- Undo years of global postpen nerfing on APCR and APDS in general
- Removing idiotic “shell shattered” that unfairly punishes APCR and APDS (I was trying to play the Czech dual 30mm truck and got almost nothing but shatters on the nearly flat-on side of a Panther despite on paper having twice as much pen as his side was thick)
- Removing doctrinal shell count limits on APDS and APFSDS holding high-tier SPAAG back
- Introducing currently-missing anti-tank rounds to the majority of ingame SPAAGs
- Correcting the penetration calculators for APCR and autocannon APDS so they too pen historically correct values like most tank APDS currently does.
We saw from the Coelian buff and the 35mm Oerlikon spam that if you make them effective at tank killing, people will actually move outside spawn and be in position to intercept planes going for the front lines. That is how I frankly think SPAAG need to be played, and they need to be expected to be played like that, and intentionally downtiered so they are able to played like that.
If people complain about AA shredding the side of their tank, they need to be told that any normal tank would have deleted them from much further away and from a greater variety of angles (a kind way of saying “shove it” to such complaints). Pick your poison, people…
This does not excuse things like armor holes, server overload, barrel damage, and other stupid shit SPAAG (and also IFVs) happen to be good at exploiting. That stuff should be addressed ASAP.
I don’t see all that much difference between being killed in a flank shot by another tank and being bombed. Or being in a full uptier and frontally running into something on a flank route that I have no ability to pen and being bombed. I’m dead either way, so CAS isn’t THAT comparatively bad once you take the revenge idiocy out of the equation.
I still think it does not directly solve a damn thing, and therefore should only be pursued after all the nasty shit plaguing CAS implementation gets dealt with first. If it is then needed at all by that point - because we all have little to no idea how popular the mode’s idea would even be without rage and salt towards CAS fueling it.
Experienced players like you or I or ULQ know the maps by heart from playing far too many hours. The average (numbskulled) player needed to fill the queues of the proposed TO mode for experienced users like ourselves to shoot at doesn’t. To them, a spot you may know full well has viable counters will appear “uncounterable,” leading first to complaining and later abandonment of the mode altogether unless they are forced to play by having no other viable option (which is the sole reason Air RB is populated at all and why I take offense to all “just go play air in air” responses). Unfortunately this game is marketed to 12-year-olds, who as we all know are as impatient as they are immature (for reference I’m 29 and have played this since I was 19 entering freshman year of college).
This is why I sadly think that IF this mode ever gets so much as experimented with again, it will come with some kind of major artillery buffs to replace the power vacuum left by removing CAS. If artillery is the same as an FAB-5000 (German Schwerer Gustav railway guns fired 7-ton shells), at that point it becomes “CAS without the plane attached.” But it’s been what, since 2019 since the last test of it, and that was only like the second non-tank-CBT test of it? Even RB EC has seen more activity than that…
Snail be like “the inner working of my mind are an enigma…”
The difference is that if You face another ground unit there is always something You can do, against the plane there is mostly no chance.
Just play SPAA :^)
When I’m in a tank?
I would love to be able to despawn on my spawn and be able to change my vehicle without having to die like aircrafts can do
You still pay the full SP costs if you do so, lol
I wouldn’t have any issue with it, I hope they would make spawns like airports with AI AA and as it is ground AT so enemy wouldn’t be able to do anything to me.
Not to mention infinite rearm and repair.
The game would benefit so much from ground spawn having AI controlled AT infantry, it’s a shame Gaijin encourages spawn camping
You aren’t immune to the enemy team if you hang around the airspawn because enemy air will come get you there, I know this because I constantly play CAS and being harassed by enemy air is common
I’d love if Gaijin gave more ammo boxes
Of course there is a chance of still being able to be killed by enemy air.
But seeing how many people abuse AI AA on airports anytime they know they will die is just amusing.
That’s why it’s not a smart idea to be all the way in the enemy airfield
The only not smart thing is that game allows people to abuse airfield AA as they will go for it anytime they know that they will lose the fight ;).
I’ve had the airfield AA discussion a million times in Air RB so I have no willpower to repeat it on Ground RB, have fun in your crusade against airfield AA stopping you from charging an airfield
I’m not surprised that person who supports unbalanced CAS and belives there is nothing wrong that one person can destroy the other without the other person being able to do anything about it also supports abuse of airfield AA anytime someone starts to lose the fight.
It is all coming together.
Maybe those aren’t problematic in their eyes.
Anyways, Gaijin isn’t really keen on reworking stuff.
For which one, how much, what about planes, etc…
Changing that might look fast on paper, but properly balancing it out isn’t fast, especially for Gaijin.
Things you propose are just massive when it comes to WT and at that point, half of the game/vehicles would need to be looked at again and their balance assessed.
Yeah, only small difference being in that the AA could shred half a dozen tanks before other, normal tanks could even load their next shell.
I doubt that AAs running around alongside mediums and heavies is good for the game’s health and it definitely feels like yet another CoD-like slop.
In one engagement you didn’t even had a chance to play a part.
Someone using one of the few remaining flanking routes is a play that you can easily predict, notice and counter with your tank, unlike an aircraft dropping a missile from 10km away.
Those two engagements are pretty different.
Just because you might be dead either way, doesn’t mean one engagement isn’t inherently unfair.
It’s like placing Object 279 at Reserve tier with an excuse of: “Uhm guys, you’d still die to a flanking enemy so why are you upset that 279 is clapping your cheeks, as you’ll be dead anyways ?”.
All the nasty shit would take who knows how much time to get fixed and balanced properly, meanwhile TO is simply a copy paste of GRB without aircraft. It really is a perfect solution to the current state of the game without fanfiction of what would happen if only just Gaijin would rework GRB from the ground up.
That’s fine.
Money investment from Gaijin would practically be close to 0 as everything is already in the game.
People should be allowed to learn as they go. Current CAS is just a cheap crutch for them to get easy kills because they have no idea how to do it with a tank. If CAS crutch has not driven players away, I doubt a “camper” spot will to be honest.
Then people will complain again as not much has improved.
Huh? I thought you were cherishing CAS tears in your free AA? do you need Gaijin to handhold you more? maybe World of Tanks is better for you
As always, bad at the game and need a cruth.
I don’t have an issue using CAS ;)
It’s not unbalanced then, what are you complaining about?
Id just like to say i have been bullying 2s6 players with a harrier today.
Free SPAA is not OP. if anything its made CAS fun by making us have to use SEAD tactics more
You have problem with reading, don’t You?
Or maybe with a concept of understanding that if You use something it can be unbalanced right?
I use tanks, cas, cap, spaa etc, I understand what is unbalanced and what is not.