Free SPAAs are too powerful


Its exploit which could let you lock on hydra and launch missile. Missile runs after hydra but when hydra chills, stinger loses lock and switches into search mode. At that point stinger is close enough to lock on any heli and destroy it. Idk if its needed now but back then it was really handy thing to disable pesky heli camping at 4-5 km range, distance which was too big to catch any heli with ir seekers

Interesting, how much lock range are IR missiles supposed to have vs helicopters in the real world, all-aspect?

This “exploit” feels much the same as locking onto a drone with a Spike, flare-less jets using HVARs as makeshift flares, and other similar stuff.

Devs could change things for better over time I guess. Their spike nerf (now cant lock scout uavs) proves they do it without telling players about that.

oh that was because people learned quickly you could launch your scout drone, fly it towards the enemies, sick a spike after it 1.5ish km away and fly over an enemy vehicle so the spike changes its lock to the tank, there was no counter to this

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Tbh spikes with their garbage dmg (vs tanks) were excellent as scout drone killers. And cv90 mk4 was somewhat useful even without tracking.

CAS is badly and wrongfully implemented as an expensive killstreak powerup ripped out of CoD.

TO players do bring up some legitimate gripes, even if their end goal is even more half-baked than the CAS they’re trying to escape.

Indeed, and once you move outside of top tier (which seemingly always has something broken almost on purpose to ensure it sells well), there aren’t all that many standout CAS platforms seemingly without weaknesses (even the Yak-9K/9UT)

Blanket nerfing of CAS not only further harms balance in Ground RB, but it also punishes the Air RB mode that the TO guys tell pro-CAS people to go play instead. This is the source of my grudge against them - I was punished for the actions of totally different people in totally different game modes.

CAS is currently only barely being utilized as a half-baked killstreak revenge powerup to dig people out. Most of its real objectives are completely missing, thereby forcing it to solely go do anti-tank work which most CAS was not actually built to do.

SPAAG over-abundance only “takes away” due to the utterly bewildering observation of people seemingly raging at any SPAAG successfully killing tanks the same or even more than CAS killing the same tanks causes. Thus much like the CAS, the SPAAGs’ ability to defend themselves has been progressively neutered.

I personally think trying to contain SPAAGs from killing tanks is a very wrong way to go about things, and that should be reversed immediately. Current gameplay basically screams at them “you need to move to be effective, but to move means you will run into enemy tanks, thus you need to kill enemy tanks to secure your position and be where the CAS is going,” yet then turns around and punishes SPAAG when they can reliably kill tanks?

The cost disparity is something I find silly as well. I’m all for raising SPAAG spawn costs IF they are made substantially more potent at both anti-air and self-defense anti-tank ability.

Free SPAAG are frankly a good thing. They drag the stubborn horse to water, and offer it the choice to drink or die of thirst. But they and the backup tanks should be spaded with modest level crews.

Free SPAAG only fail to fix the ODL problems because they are completely helpless vs most tanks, even through their side armors. As do the free backup MBTs due to being bone-stock.

if it was going on auto yes or you have proxy, ive dodged pantsir missiles and IRST by just doing loops, not that hard to throw off a spike coming at you either

Tbf if not spaa spam I couldnt get frags in my harrier. HE mavericks giving 4/4 on russian (and sometimes nato) tanks drives me mad. I just go with 10 jdams and get some frags from guys who tend to stand still at spawn and scroll yt shorts

Natural selection, I swear…

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Yes I used to wait till they enable auto mode for that reason

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at mid BRs it’s primary cannon SPAA which, if you are even semi competent in a cas you are getting past it
toptier really benefitted from more SPAAs since you got players who can do this every 40-50 second in toptier and all you can do is throw your missiles away to not get cruise missile’d in spawn or on the caps

https://www.youtube.com/shorts/Y8_zkxFMTBs

Gaijin is also aware but they aren’t really interested in changing that.
Keep in mind, this is a very simple fix.

Yeah, removing kill camera should be one of the easiest things you can do to combat various problems.

These might forcefully come with balance changes, so I don’t think it’d solve problems in the long run.

Getting CAS’d in general makes people angry, AAs not working as they should is just icing on the cake.

It really does as you simply remove one of the biggest issues altogether.
Removing the cancer will make you feel better.

What’s wrong with camping spots if your tank can get countered in those by other tanks ?
Some vehicles are design to be camp-y.

This is a major source of complaints against CAS, I feel - without borderline inhuman levels of practice and some luck, most non-radar AA struggle to do their intended job.

Thus, I have long proposed giving all non-radar AA a shorter-range version of the arcade lead marker to help compensate. 0-1km for a stock crew, 0-1.5km for an aced crew.

In all possible aspects, the game needs to gear-shift from “nerf so-called ‘overpowered’ weapon” to “buff a counter and expect players to use that” as its go-to balancing change, only using weapon nerfs as an absolute last resort after every other possible option (buffing counters, changing SP costs, raising BRs, etc) has been tried and has failed.

Cases of blatantly ridiculous and uncounterable stuff should be still neutered, however, such as top tier Russian helicopters being immune to all SAMs right now thanks to LDIRCM.

Or just add TO mode and revoke all nerfs

This one is funny because ka52 isnt immune to new sams but mi28nm is. Even tho they both use Vitebsk

You will play open topped SPG tanks as close quarter brawlers and you will like it.

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Also when are they giving us the datalink for the FIM-92K? it have it IRL, it was one of the major upgrades about it. I wanna lock helis with my spinny ball on the ozelot and smack helis with a missile in the face with a lock

I find their priorities so…weird…in cases like this. It makes them look like they have bitten off more than they can possibly chew, taking so many years to fix seemingly simple problems (cries in 5+ years of Hispano cannon SAP-I doing no damage at all). But of course nobody knows if they’re actually understaffed or not.

Glad to see you understand.

I mean SPAAG spawn costs would go up, I’d imagine, but quite a few people have argued that needs to happen anyway. Several SPAAG BRs could increase of course with the addition of the lead markers, and the SPHs are already fairly high BR for the ones with HE-VT.

I would intentionally also (re)buff SPAAGs’ anti-tank capabilities, to better address them being helpless target practice against tanks. We all need to admit that average players are usually not going to move helpless vehicles outside the relative safety of their spawn zones, and thus we need to give positive encouragement for them do so like this.

  • Undo now-ancient and redundant nerfing of SPAAG anti-tank belts to be full APCR again.
  • Undo years of global postpen nerfing on APCR and APDS in general
  • Removing idiotic “shell shattered” that unfairly punishes APCR and APDS (I was trying to play the Czech dual 30mm truck and got almost nothing but shatters on the nearly flat-on side of a Panther despite on paper having twice as much pen as his side was thick)
  • Removing doctrinal shell count limits on APDS and APFSDS holding high-tier SPAAG back
  • Introducing currently-missing anti-tank rounds to the majority of ingame SPAAGs
  • Correcting the penetration calculators for APCR and autocannon APDS so they too pen historically correct values like most tank APDS currently does.

We saw from the Coelian buff and the 35mm Oerlikon spam that if you make them effective at tank killing, people will actually move outside spawn and be in position to intercept planes going for the front lines. That is how I frankly think SPAAG need to be played, and they need to be expected to be played like that, and intentionally downtiered so they are able to played like that.

If people complain about AA shredding the side of their tank, they need to be told that any normal tank would have deleted them from much further away and from a greater variety of angles (a kind way of saying “shove it” to such complaints). Pick your poison, people…

This does not excuse things like armor holes, server overload, barrel damage, and other stupid shit SPAAG (and also IFVs) happen to be good at exploiting. That stuff should be addressed ASAP.

I don’t see all that much difference between being killed in a flank shot by another tank and being bombed. Or being in a full uptier and frontally running into something on a flank route that I have no ability to pen and being bombed. I’m dead either way, so CAS isn’t THAT comparatively bad once you take the revenge idiocy out of the equation.

I still think it does not directly solve a damn thing, and therefore should only be pursued after all the nasty shit plaguing CAS implementation gets dealt with first. If it is then needed at all by that point - because we all have little to no idea how popular the mode’s idea would even be without rage and salt towards CAS fueling it.

Experienced players like you or I or ULQ know the maps by heart from playing far too many hours. The average (numbskulled) player needed to fill the queues of the proposed TO mode for experienced users like ourselves to shoot at doesn’t. To them, a spot you may know full well has viable counters will appear “uncounterable,” leading first to complaining and later abandonment of the mode altogether unless they are forced to play by having no other viable option (which is the sole reason Air RB is populated at all and why I take offense to all “just go play air in air” responses). Unfortunately this game is marketed to 12-year-olds, who as we all know are as impatient as they are immature (for reference I’m 29 and have played this since I was 19 entering freshman year of college).

This is why I sadly think that IF this mode ever gets so much as experimented with again, it will come with some kind of major artillery buffs to replace the power vacuum left by removing CAS. If artillery is the same as an FAB-5000 (German Schwerer Gustav railway guns fired 7-ton shells), at that point it becomes “CAS without the plane attached.” But it’s been what, since 2019 since the last test of it, and that was only like the second non-tank-CBT test of it? Even RB EC has seen more activity than that…

Snail be like “the inner working of my mind are an enigma…”

The difference is that if You face another ground unit there is always something You can do, against the plane there is mostly no chance.

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Just play SPAA :^)