PLEASE READ ALL
We need Planes to spawn on the runway at min of 25km from the battlefield. It’s very simple why, As we have Fox-3 and with the multipathing being 60m spawning in the sky at 5k up has made it just a spawn camper’s dream. [For a good example, I seem to see a lot and I mean almost every game now a kill feed of fox-3 kills for example(JAS39A - JAS39C - JAS39EBS HUB C ) killed XYZ, This is because you can sit in your plane just outside of a detection zone (being the red zone on the map when close to the spawns) as soon as a plane spawns in lob a Fox-3 and turn away after a few sec of guiding it in, this makes air battles very one-sided to the team who spawns an Air first. they are forced as soon as they spawn to dive to the ground you should be turning cold as the fox-3 is already on its way but you won’t have a RWR till it’s too late, now you are facing away from the fight in a defensive position, If the attacker has seen you do this he will be chasing you now it’s about dog-fight and you are losing hard unless the attacker makes a Dog-fighting mistake you are not going to get a win, (this is not either of the players faults just the way the game works at the moment) (Just on a side note games end way too quickly at the moment, the point system for 3 cap zones either has fewer points for holding a cap or more points before a win, games end way too quickly, and this encourages rushing for a plane or helicopter as soon as possible even if that’s the worst option for the team, losing the ground battle before the game is even 30% complete) Taking off from the air-fields would
- let you use your radar to detect air threats on the way in and have an option of how to engage
- Completely remove the air spawn camping problem, ( I know people will still spawn camp the runway but at least you have some AA cover to counter that’s more than what we have for Air spawns atm.
- Make clearing the skies of AA fighters important for ground attackers