You did not
You did not
Your excuses do not justify the current imbalance CAS presents.
Your failure to read my responses is not my problem.
That 2 spawns with 2 planes in arcade? With only 1 kill?
I mean you could man up, and use your main account if you are such a tough guy…
But you are just a sad coward guy…
I actually feel sorry for you dude.
Flight instructor doesn’t matter cause you have SAS modes.
I think the game suffers from so called quick fixes in every update. Enough of those.
My question is why we can’t fire actual flak at CAS or better still high-level Bombers in GRB. The mechanism to do so at lower BR particularly is terrible. For example, we have the 88 flak and no flak.
Is not bad idea and for Enlisted is playable so in WT should work too. Btw, Gaijin should start with less “agressive” changes like remove the totally unnecesary air start and increae the SP points for all planes.
remove the totally unnecesary air start and increae the SP points for all planes.
This is literally the only thing we need to balance this.
Enlisted and WT have different statistics and performance differents. So no it wouldn’t cause behind the texture of the aircraft are 2 different beats who are very different from one another. Aside that
From an SB main. This would make bugger all difference to me. It would have little to no impact, at least at top tier.
At lower tiers. It might have an impact. But it would need dramatic improvements to other areas, like render distances.
They would also really need to put more effort into cockpits. A lot of them are missing some pretty major features, or are outright missing like a lot of bombers
Heck, CCIP/CCRP still doesnt work for GBUs unless you exploit what can be best described as a bug, and then you get partial functionality
Its a possible option, but out of all the “Quick and dirty” short term fixes. Its not going to change anyhting of signficance.
Forcing CAS to spawn on an AF and moving Heli spawns further away would have a far greater impact and require gaijin to do a fraction of the work
Its not really a major issue. They fire off 1 missile, everyone knows they exist, somebody guns it down in a plane because easy kill.
Battlefield is already in range as soon as they take off, they fire a missile, land and they’re back up in like 15 seconds. Yes, it has only one missile but I’m sure it has better sustained damage output than some heavies with long reloads.
Sure, SPAA have a hardish time, but its really not a problem lol. Making the “well you cant shoot this down” argument is moot.
This thing is borderline untouchable by almost every 10.0 SPAA, let alone 7.7 ones. So no, you won’t be shooting down that thing in your ~7.7 SPAA.
If you pull up his replays, the 1-3 battles before his threads have whatever topic he is complaining about.
Too bad buddy I can I’m not a wimp that make new topic about everything I don’t like
Not if Gaijin bothered to implement the correct HUD symbology and modes for aircraft that have CCIP/CCRP capability. Gaijin can’t even get Russian HUDs right.
Whats funny is that flying in cockpit isnt really much of a nerf. Doesnt actually change anything at all. For some aircraft, might even be a bit of a buff with CCIP indicators and stuff tending to work better in cockpit (though some things dont work as well currently)
(not too mention the fact that it heavily nerfs CAP aircraft and therefore massively buffs CAS)
Flight instructor doesn’t matter cause you have SAS modes.
Not equivalent.
This is literally the only thing we need to balance this.
Both of these have been suggested before Gaijin is hesitant to reduce the value of premium air vehicles.
From an SB main. This would make bugger all difference to me. It would have little to no impact, at least at top tier.
Yes as a simulator player this is irrelevant. I am not discussing simulator battles.
Whats funny is that flying in cockpit isnt really much of a nerf.
Restricting vision from a 3d view to cockpit only is a major nerf to planes.