Following the Roadmap: Voting to Test our Proposed APHE Shell Changes

That’s the Price for better mobility or/and survivability. You cant expect a Churchill to get sdkfz mobility and su152 gun

Yeah it’s just a comparison to more or less visualize how badly APHE nerf can affect the game if done incorrectly.

Situations aren’t exactly the same

Except it won’t matter? Because by then the class won’t be weak, nor is it even weak right now.

Heavy tank is my most played class and a class i do really well in. Heavies are not a weak class by any means, they just require much more skill to use than an average person expects them to.

If this change comes in, whether you like it or not heavies will go up. They are already very strong in good player’s hands and a direct buff will surely reflect itself in gajin’s stats they use for balancing.

You can’t just buff a thing massively and then expect it to not improve it’s performance

its not even some tanks, its effectivly all tanks, as you have what 8 plus years of the game being balanced around aphe. this change will result in alot of things being broken, as most of the game has been balanced around aphe shooting weak spots until apfsds becomes the main round.

1 Like

Tbh I will say- it will be absolutely hilarious to see how bad the AB meta gets, and I cant wait to play my SAV m/43 (1944)/Strv M42 EH after this

overpresssuring 75mm APHE my beloved <3

Maybe the game shouldn’t have been balanced around one single overpowered shell type to begin with? this is just ground hugging meta being changed on air rb all over again

3 Likes

That is the issue with this, its a change they should have done literally years ago, but because they didnt it now involves the removal of the reliablity of the only reliable shell in the game that the entire mode has been balanced around. Basically anything with armour is going to have to go up in br, and some other stuff with good aphe shells with not good pen will have to go down.

Yes, it was the same when Gaijin addressed ground hugging in air rb, it’s a needed change

2 Likes

Yeah, that was a static detonation of the shell.

After penetrating 100mm of armor the nose of an APHE round would be deformed, then after exploding it loses a ton of mass, which would reduce armor penetration immensly.

Then it’s also a stretch that the shell, or the nose, would fly in a straight line and not start to tumble.

So the idea that the an APHE round would go through the front of a tank and knock out the engine is just not that realistic, unless the round had a huge amount of energy left.

But it’s kinda the same with AP rounds. In-game both APCR and AP rounds stay in one piece, creating armor spalling, yet they should also break appart in most cases.

I suggested this before but it wasn’t approved but here’s the deal:

AP rounds suffer greatly against vertical armor at high velocity.
One one hand does this mean high post-pen damage due to the shell breaking appart, but it also limits armor penetration.

APC rounds are designed to stay intact, which allows them to penetrate vertical armor much more efficently at high velocity. They are basically poor mans APCR round.
At the same time, the round would also deal less post-pen damage, since it wouldn’t simply break appart unless with a bursting charge.

Germans shot the 75mm Pzgr. 39 against 200mm armor at 30° and the round was still in one piece, despite traveling at 1000-1070m/s.

Spoiler

2024-08-14 13_58_36-Window

Now tell me about any AP round that would be able to do that?

Spoiler

Imgur: The magic of the Internet

90mm T33 was only able to penetrate 127mm at 30° with 853m/s.

Spoiler

2024-08-14 13_54_53-Window

152mm with more than 974m/s. While the APC round achives the same with less than 853m/s.

2 Likes

Maybe Gaijin could put some work into making Panther and Tiger 1 mantlets not black-holes for AP rounds.

The Tiger 1 has better turret front armor than the Tiger II (P) because:

  • The game doesn’t make armor weaker despite armor holes. Tiger is the perfect example for that.
  • The mantlet being penetrated doesn’t disable the cannons vertical traverse.

These issues were remedied with the Tiger II and Panther F turrets, but in the game, they are simply less effective.

Same how the old 88mm Pzgr. is simply better than the Pzgr. 39 that replaced it for the Tiger, due to unrealistic armor penetration performance and overpressure damage.

This just shouldn’t happen:

Tiger vs. 122mm APHE


Same with this:

152mm vs. Tiger transmission

Why should the tank still be operational after taking a 152mm AP round? Makes no sense.

The issue isn’t APHE damage per se, it’s how the game considers tanks to be knocked out.

APHE should have realistic performance but tanks also need to be destroyed instead of taking hits after. The concept that an IS-2 can be destroyed with a shot to the lower plate because it doesn’t have a transmission there, is simply stupid.

2 Likes

not exposing yourself is also just as good

yeah, this along with changes to the other very very popular shell types to make them more usable and realistic like solid shot APCR, APDS, APFSDS, HEATFS, HESH would be much appreciated too :^)
It just makes no sense why they would be so aggressive in trying to nerf one shell type that is the core element to killing most tanks at the mid br ranges, i see this no different to APC, APBC, and APCBC rounds now, and even those should have more spalling and be able to do more damage than they are currently in game, and why the hell can HEATFS and HESH even ricochet in game?

what do you mean?

what should cause the most anger is the lack of addressing the obvious need for a whole BR redistribution due to this change if it were passed, tiger 1s will no longer be affected by cupola shots, from 75mm shells from the jumbo for example, i’d imagine that the mid tiers where weak spots will become a thing of the past will pave way for heavy tanks to just be able to hold w more, ooo there’s so much to see, honestly i hope the devs are just up to date with their own game at this point

1 Like

well, if you’re getting shot to begin with, you’re in a completely bad position aren’t you? i looked at your ground k/ds and you’re not very good at light tanks for one

Already answered in topic:

Right now we have no plans to make any changes to the shockwave (splash) and pressure damage for APHE shells. This article (and our plans) describe fragmentation part of APHE shells mechanics.

1 Like

hurr durr gaijin showed image of warhead (unspecified) not being affected, hence it must be true! aphe sucks irl!

1 Like

any HE shell from literally 1.3 with the Ho-Ro lmao, literally the only biggest complaint people have had cause a 7kg HE shell going to your turret will kill you no matter where it hits

Yeah but if you can take a shot at the cupola chances are you’ll also be able to shoot the barrel out, then you can track and kill from the side. The 5.7 Tiger might move up to 6.0, but we’ll have to see how much things actually change.

yes but this has nothing to do with the topic

not relevant