The vehicles either have long reload, have no armor or both. Also the shell explodes on bushes, fences and similar objects. Of course a high calliber HE-shell will do more damage than a 75mm APHE shell but a 152mm HE shell and APHE shell are evenly matched.
Nah, leave everything like it is. The APHE shell is the best shell in the game, it doesnt need any changes.
Some tanks are balanced around the APHE sphere of death right now. Once these changes are implemented, the game might become chaotic, but it’s needed. The current effectiveness of APHE is silly :)
It’s not insult, it’s your statistics.
If anything, current APHE is WoT.
It is in WOT where you can kill tanks by shooting the mickey mouse ears. It is in WOT where you can shoot the frontal axle from a horrible angle and kill the tank.
In Warthunder, you should aim for modules and crew to kill.
And if anything, having to actually aim rather than 360 noscope click and instakill without aiming is more skillful.
Seriously, go from playing british to german and russian and you can literally one shot tanks without even trying, while as british you actually have to know where to shoot to avoid getting shot apart in turn.
Do you understand that you and your tanks will also feel this nerf?
After changes there will be tonns of tears about “oh noo i cannot kill a tank, gaijin return damage”.
It is a direct survivability buff for many vehciles, do you really think it will not affect their BR in any way?
Just wait for BR of all heavier vehicles to skyrocket after this change. This is very short sighted of you. If a vehicle becomes too hard to kill without usual weakspots, it will be brought up in BR to the point where it’s armor becomes meaningless.
Enjoy them while you still can, as a big chunk of heavy tanks in this game might receive Maus/Jumbo 76 treatment
Im not sure if this is a good option if we have no br rework, i mean it will have regative effect on tank having aphe and facing other tank with more modern shell ?
I think i dont get you on the maus, it will be more badly than goodly affected since the only aphe it faces are from is4/6/7 and these alone Can barely get a maus. You could make disappear those is that it wouldnt change nothing to maus.
Do not forget that the tanks that have most benefit of this update are light tank coz it increases holy naba.
One step at a time.
Making APHE realistic makes most APHE rounds hardly more effective than solid AP and APCR isn’t far off from the performance of AP.
The general idea is that it shouldn’t make much of a difference, whether your T-10M fires a 25kg APHE or AP at 950m/s at a target, or a Sabot with 1400m/s.
If you penetrate the armor, the target should be destroyed 9/10 times.
There are several ways to achive that:
- Increase the number of crews required to effectively operate a vehicle. Meaning a tank probably shouldn’t have one guy, reloading, traverseing the turret and observing the battlefield while the tank is field with the corpses of his comrades.
- An overkill mechanic: Taking a 122mm to the gun breech should probably take out the tank for the match instead of being repairable in 30-40s. Same thing for an engine.
Instead of APHE resulting in one hit kills most of the time, this should be the case with all tank rounds.
To some degree.
AP can deal high amounts of damage, if it has enough residual pen at the moment but APHE always deals maximum damage at the moment, so it just needs to enter the vehicle.
Realistic fuze times would mean that an APHE shell that can barely penetrate armor, would also explode almost immediatly, since it slowed down so much, which would send slow fragments to the side, but for the most part miss the crew, resulting in the same low damage.
lol it is just nerf of damage. skilled player can play with every shell and aphe is last relatable shell in the game. if you shoot aphe you know that enemy tank get critical damage and can’t respond to you or it will destroy. other shells have no guarantees. new changes add more random in the game.
I think you completely misunderstood what i said.
I’ve said that these tanks will receive “maus treatment”, by that i mean that they will become so hard to kill with standard ammo around it’s BR that they will need to be uptiered to the point of irrelevance. That’s more or less situation of the maus. It is too hard to kill with conventional ammo, so it was brought up to face APFSDS and HEAT-FS against which it’s armor is meaningless.
Ok i uderstand now thx
but also like the maus, they have an inferior gun power to other in their br, so they will also be less usuable, anyway i dont think situations are same, while maus’s gun is enough good for long distance where it has better chance of doing things, i dont see jumbo doing this
ohh sorry I checked your account… 20 lvl, k\d 0.52, thats strong) of course you understand in the game more than me
Aim better? magic APHE isn’t the solution to lack of brain activity
About time APHE got made to work more realistically.
The community will complain when heavies move up, so Gaijin will think twice upping the already weak class of vehicles in game.
Most fun is that that’ll make tank shooting few time to kill, like his favourite game
yeah u right, more time to kill
The issue is that the shockwave is just a sphere. It doesn’t consider the layout and how the shockwave travels inside or outside the vehicle.
It’s basically the current APHE sphere just for pressure.
Several simulations show that HE penetrating the hull of a tank wouldn’t affect the crew in the turret.
This unrealistic behaviour has one good quality, that it allows vehicles, that fire large HE shells, to knock out targets in one shot.
But it also has several issues. Bombs penetrate the sloped underside of tanks, because they ignore the angle of the armor, which would deflect the shockwave and fragments, making some vehicles super resistant to bombs, (KV-220 box tank) over others, where the sloped underside or just the sponsons get penetrated and overpressure can do it’s work.
A high profile tank should get knocked over from the shockwave while a low profile tank with sloped sides, would deflect the shockwave. (Design philosphoy of the Object 279)
For APHE this also results in unrealistic behaviour, since the game only looks at the amount of explosives. Breaking up a thick walled APHE round would obviously reduce the strenght of the stockwave and the pressure wave. And again, the game considered the range of the shockwave a sphere, so everything within a specific radius receives overpressure damage, even when the shockwave wouldn’t reach that place due to the internal layout before it dissipates.
There should be an obvious difference between a thin walled 1.8kg HE round with 170g explosive or a 25kg APHE round with 170g explosive.