Yeeeaaaaah that’s also one of the things that makes me more worried.
Sounds like we will have a few months of chaos then we get our regular br changes but with a ton more vehicles.
No, if something is working properly, don’t change it casually. Don’t forget how gaijin kidnaps players to make internal structure changes. All mechanism changes should be thoroughly tested on the test server to ensure that players fully understand before voting, rather than just showing a few screenshots for players to vote on. This is actually an evasion of responsibility. When players are dissatisfied with what they produce, gaijin will say, ‘This is your own choice’ and not take any responsibility. They have already done it once in terms of internal structure refinement.
The vote it asking if you want to test the changes or just keep the status quo. After the test, there would be a second vote to implement it or not.
I don’t think a change like this during such a period of uncertainty for War Thunder is a good Idea.
I also have concerns that it will widen an already big gap in the effectiveness of APHE compared to Solid shot which is woefully ineffective.
How about a vote followed by a trial period then a definitive yes or no?
How can anything like this be a priority over the map issue?
British mains malding out of their minds that this isn’t just a direct and unequivocal nerf (forgetting the massively higher penetration that solid shot almost always has and that it still one-shots with simple aiming)
That is uhh… exactly what is happening. If you read the post.
I did and I also saw they are trialing it in an event once I had logged in.
If a shell change needs implementation then this is it.Shells not passing through wire fences in Cargo Port etc .Why not sort out the issues rather than fix something that is not broken and make new issues? That is the story of this game all over.One step forward three steps back.
I want Udes XX-20 as next vehicle event. 🧌
No idea if this is an insult or what
It’s a good change though
I do not support this change because it’ll make weak spots like cupolas, machine gun ports, vision blocks, etc. borderline useless to shoot at because you’ll only kill 1 crew member. It makes uptiers even more brutal and tanks with low explosive filler actually perform worse.
I would rather see solid shot rounds buffed if anything.
Issue is that every other round would need a buff which seems a bit silly don’t you say? Yes some rounds do actually need a buff like hesh or reworked like HE but aside from that aphe sticks out as the best shell at everything which doesn’t really make much sense in a balance perspective
Some things like the tiger yes will be ever so slightly stronger, especially if they angle but it means playing differently as this will make people rethink bringing other rounds as they’re better for situations where you meet a tiger frontally instead of boring aphe only which not all nations even get
The shell wouldn’t kill one crewman unless there’s literally nothing behind where you did pen as instead of exploding and disappearing, the shell would carry on to damage modules further into the tank such as a crewman behind
Not really, HEAT-FS and APFSDS are already fine, they are in their own category.
Only rounds that would actually need a buff are solid AP, APCR, APDS and HESH, which isn’t that much, considering the first 3 of those are essentially the same thing, but with slight differences in mechanics.
Considering these shells are much less spread across the game than APHE and aren’t the current meta, it is much easier to change them without causing any balancing mess. Whatever they do with them won’t affect as many vehicles and will not completely reinvent the current armor system of the game.
Paradoxically it is much easier to buff all of those aforementioned shell types than nerf anything about APHE
No, this will make a new balance issue, Ussr and US tanks will get worse, especially for those can’t make overpressure shells, like 76mm, 85mm and 90mm guns, unless a new BR balance at the same time, such a change is not acceptable, or if want more historical, how about consider as the shell pen the armor, the crews will abandon the vehicle.
They aren’t. Due to terrible angle performance (that’s about APCR which is usually an alternative to APHE, msot vehicles don’t have APDS/solid AP paired with APHE) these shells won’t work against angled tiger and since the turret is a volumetric mess i wouldn’t feel comfortable shooting at it either, at that point i would still rather take that boring APHE and just take his barell out.
No need to load other types of shells just for an unreliable way of dealing with vehicles.
People lean towards APHE so much not because it is super strong, but because it is reliable. When you have APHE you know what you can expect after a penetrating shot. Other shells don’t come to it even close in this aspect and that’s what should be changed to make them work.
Remove that notorious shatter from APDS, add aditional spalling to all solid shot shells and maybe increase their damage in the straight line, just like was done with HEAT.
Solid shot shells already have much greater penetration and ballistics than nearly any other APHE shells of similar BR, just make them deal reliable damage in their range and they will be fair
Honestly somewhat excited to give this a try when the public testing happens - with a lot of time spread between tanks that do have APHE and ones that don’t myself, I think it’ll be interesting to see how people adapt to having to potentially consider where they want to shoot a tank no matter the shell type in use. I imagine fragmentation effects of APHE are still going to be effective enough to have most players’ allegiance, but causing consideration of different shots or tactics than just going for things like cupolas automatically would be nice.
I already don’t shoot for cupolas with most tanks regardless of the round in use because New Zealand ping means it’s very easy for tiny movements to happen and cause ricochets, and I still personally find tanks like the 75mm Jumbo alright in those circumstances; there’s definitely plenty of ways lower-penetration guns and APHE shells should still be able do their business with the reworked fragmentation imo, theoretically at least.
Regardless I’m certainly looking forward to trying this and seeing how it goes; things that cause more thought put in to result in more success gotten out I’m always willing to take a stab at with WT
Solid shot doesn’t have a higher penetration. Look at US guns. Solid AP is worse than the APHE by far.
So I was looking through this and saw some bad information I that I need to respond to.
Porsche Tiger (Pz.Bef.Wg.VI P) Direct Frontal OHK (before and after APHE changes).
APHE (Not even APHEBC)! from the T-34-85
Or…
Now lets do USA (Poor Jumbo)
Jumbo cannot Pen from front (Well reliably).
Slight angle, there are a few spots, still not reliable (APCR being APCR).
I support the APHE changes a lot because of the fact that it currently is a click to win bullet.
It will require folks to learn ammo, shoot barrels and kill gunners, AND will still be better than AP… Which CAN STILL OHK or 2HK most enemies from most directions.
The two largest Nerfs are shots to the cupola and side, both of which should be less one hit kill, without proper aim.