Following the Roadmap: Voting to Test our Proposed APHE Shell Changes

Would you rather be unable to do anything against a heavy, or have your heavy at a BR where its armor doesnt matter?

(also this will reinforce the no armor best armor meta even more cause less damage lmao)

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Your are not wrong that one shot irl would knock out a tank, but thats also the case for solid AP too. But at the moment AP needs 2-3 shots sometimes to achieve the same level of damage as APHE. It just needs to be brought down a little to reduce the gap in performance.

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I’d rather have a challenge for once and deal with the heavy without resorting to shells nuking a whole tank by shooting the cupola, flanking a heavy tank isn’t hard

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I feel like i am talking to a wall here.

Just ask yourself these few simple questions.

  1. How will this change affect balance of the game?
  2. How will direct survivability buff affect BR of majority of heavier vehicles in the game?
  3. Do you believe Gajin will handle the post change BR mess correctly?
  4. What about vehicles that rely solely on weakspot sniping and APHE spherical damage to perform? Remember that some of them can’t simply go down due to other factors they have.
  5. What about tanks that can be penned by majority of their enemies only into certain areas APHE will no longer be effective at shooting at after the change?
  6. Do you really think this is in any way shape or form going to buff other shell types that are just terrible?
  7. Does the fact that it’s realistic itself mean it’s good for the game?
  8. How do you think it will impact overall experience of the game? (less one shots, higher chances of kill stealing, higher chances of getting trolled by post pen damage, less reliable rounds overall)
  9. Can’t we just leave it as it is without ruining low/mid tier balance for possibly years and buff other shells instead?
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This mindset is what stops progress and improvement.

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i am so so so happy to see this change after years !
it’s a reason for me to get back to play M60 and world war II tanks and heavy and medium tanks am so tired of getting one shot in the cupola when i use Tiger H1 / IS-1 / IS-2 / M60s / panthers tanks and a lot of other thanks with Cupola as weak spot because how the APHE work right now in the game !

the only think i dislike about this is that we should got a testing servers for this before the votes because now a lot of players are not happy with this change because they thinking one shot nuke shells is a fun game play and balanced and lazy to aim i completely disagree with this and the way APHE works in the game right now is so broken and ruining world war I / world war II game-play !

the new changes are great and realistic i hope they make it !

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The issue is that gutting APHE damage causes significant problems for the rest of the game’s balance. A better solution, and one that I am absolutely in favor of, is simply buffing other rounds damage.

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This right here.

Heavy tanks should be hard to kill, that’s why they are heavy tanks. You should have to work around the armour by flanking or disabling the tracks/gun

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I totally agree that the difference in performance between APHE shells and other shells is very often huge. But it’s ridiculous idea to reduce the performance of APHE shells to match other shells.

One of the strongest points in War Thunder is understanding the damage you can cause, rewarding good players and punishing mistakes. This is exactly what distinguishes War Thunder from games like World of Tanks. If you want to have the damage model, where you need about 5 shells to kill someone, with some RNG elements attached to the damage of each shot, then play World of Tanks. You can drive there mindlessly and react after other players start shooting at you.

I decided to play War Thunder, because I like the system where skill and knowledge how to shoot is needed. I don’t like RNG elements in games.

From my perspective, APHE shells are the closest to how damage should work in the game. It’s ridiculous to see some APDS shells of low caliber to just go through the entire tank and deal close to no damage, because the spalling from this shell almost doesn’t exist and some vehicles have a lot of empty spaces or some weird elements like fuel tanks eating shells or even a 4 ammo hit doesn’t cause an explosion because of the RNG. This is not fun! If someone makes a mistake and shows e.g. their side to you, they should be punished for that mistake. This is exactly what makes War Thunder different from World of Tanks. And this is why APHE shells are so good currently. They don’t have too many RNG elements, they are very reliable with the damage, and for some reason you want to change this.

In my opinion, most shells are currently underperforming in the game. There should be some solutions to buff them. If the shell penetrates, it should cause a lot of damage. Your job as a player should be to not get penetrated. The fact you can kill an enemy or die in one shot is part of the fun. At least that’s how I see War Thunder.

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learn to play the game, if you can’t face something head on you flank it or leave it to someone else, you have a whole team to help you

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No it isn’t, because one round does much better than the rest does not mean every other one needs to get buffed, that’s not proper balancing but making everything so powerful that nothings underpowered

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The solution to that would be buffing the underperforming shells, not the ones everyone wants theirs to perform like.

Regardless this isn’t much of a nerf to APHE, which is GOOD.

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I really love how you cherry pick a single sentence from a long messgae and post it without any context.

Also just because something is a change, doesn’t mean it’s a good one or that it makes any progress or improve anything.

If Gajin says that they want to let’s say make 7,62 MG one shot tanks will you say the same thing? Nah? You will want it to be left as it is? Yeah, so would I.

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  1. Vehicles that rely on APHE will be worse, and tanks with small weakspots will go up. German, Russian, American, and Japanese tanks will be heavily affected.
  2. They will be more survivable.
  3. Not in the slightest.
  4. Jumbos. With reduces APHE, they might go down in BR.
  5. Jumbos again, they might go up in BR if they are too hard to kill. Or they could stay the same and end up being awful to play.
  6. Gaijin won’t buff, only nerf.
  7. Nope.
  8. More time to kill, less one shots, and more annoyance.
  9. I just want Gaijin to buff solid shot. Nerfing APHE doesn’t make solid shot better.
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But that isn’t balanced. And they are already harder to kill.

If they were very hard to kill, they would go up in BR until they weren’t, which is worse for everyone.

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Indeed. I hate how the consensus among many is that heavy tanks should be frontally vulnerable while angled to fully uptiered light/mediums.

These tanks sacrifice mobility for a reason; in exchange for protection and survivability. Of course the 60 ton monstruosity SHOULD be harder to kill frontally than a 30 ton medium tank several BRs lower.

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Make it more fair

Probably not at all

Have they ever handled BR changes well? If everything gets changed, will there even be a need for BR changes?

I cannot think of any tank that can’t be shot in the side

It will still be effective

This is not about other shells under performing, it’s about APHE over performing. Solid AP is pretty accurate right now, only APDS and APCR require a slight buff

The game advertises itself as realistic so yes. If you start ignoring realism you end up with a world of tank scenario of ‘let’s add everything and give it lasers’

One shots can still happen, just aim for the ammo. Kill steals can be solved by adding the severe damage mechanic to all game modes. Trolled by post pen, that’s a bug not a feature lol. Less reliable rounds? APHE will still be able to disable a tank effectivly with 1 shot.

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Exactly, I want APCR and APDS buffs, AP is fine where it is and this APHE nerf won’t change a lot, just reduce it from a nuke shell to a more survivable one

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aphe users when they can’t instantly nuke something in one shot

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