Yes, it’s very fun, it’s really fun to go with a tank with APHE and kill 7 or 8 per game, ahh, but it’s not so fun to go with Full AP, shoot someone, kill their loader or commander and have them kill you with their APHE on the first shot.
The balance is already broken. There are tanks that kill and others that don’t, that means there is no balance.
So because the balance already walks on 3 paw doesnt mean we Can break it another paw, and this join one of the arguments, there are things that players Want more gaijin to do instead of this rework
Significantly harder to kill for the majority of tanks, with some weakspots (Cupola) entirely useless. Stuff like the tutels would also be pretty hard hit.
Balance, then let’s put an apfsds on kv2, and same post pen than an is2, btw it’s weird saying that we dont know real post pen of a shell from someone it’s not enough realistic how it works
No proof is needed, if he doesn’t kill you with one shot, there is the possibility that you can load and shoot him, or that a teammate kills him. He can kill you with one shot, he can, I was also able to kill him with one shot, in that case it will depend on luck and where you aim, not on whether you have APHE or not, and if you don’t have any, you depend on luck.
Balancing damage is not unbalancing the game. First you balance damage, and then you fine-tune the tanks, since at the end of the day modifying damage takes more time (it’s also more important), and then changing the Br of certain tanks is simply changing a number, in the same way that reload time is changing a number and that’s it, it takes little time.
But a Full AP can’t pierce the front of the Maus and the Jumbo? Does it have to be only with APHE? AHH of course, because with APHE you kill it with one shot.