People keep saying that tigers and panthers would end up going up in BR because without cupola shots, they’d be unkillable.
But they can be easily disabled (killed less so, but a tank with a broken breech, dead gunner & commander is not a threat anymore) as is using solid shot if aimed well, so I’m confused why people are so adamant that removing cupola shots would ruin everything.
Agreed. There is no proof that cupola shots are the only reason they aren’t higher br. For all we know the numbers could have any of these tanks borderline considered for lower br, we just don’t know and it’s all pointless speculation and fear mongering.
It’s the “everything needs to die frontally in one shot” mentality.
Flanking? Disabling? Disabling AND flanking? Madness! Everyone and everything needs to have a one-hit kill button regardless of the angle, position or vehicle class; even if we are talking about a 4.0 30 ton medium tank vs a 5.7 60 ton heavy tank! Otherwise it’s not balanced! /s
No idea what your talking about. This change being proposed is about balancing damage physics. I thought you were a no voter but if you want fixes you must be voting yes.
And the reason being because you said so? You can’t know what will exactly happen with the BRs, it’s nothing more than fortune telling.
Also I don’t want this change to buff or nerf anything. I want this change, because while it’s not ideal, it’s more realistic than what we have now. I take reality as it is and I’m not offended by it. If APHE being a nuke shell actually was realistic, I would 100% support it.
Gaijin said that cupola shot will be less effective, and the shots would do less dmg. Less post pen is good for light tank and tank with fast reload, so we cant predict future, but we can at least imagine what could happen
Sometimes possible, sometimes not thanks to constant narrowing of maps to become nothing more than barroom brawl fights. Hard for an M18 to flank when the flanking routes have been sectioned off.
In that case, the issue that needs addressing is the maps- artificial buffs or nerfs of vehicle technical capabilities to “balance” flawed map design is madness. It’s fighting an issue by bringing another issue.
But this way heavies don’t get pushed up to HEAT territory as you suggested. Vehicles relying on HEAT would only stay the same or go up, but they would never go down in BR due to this change.
Indeed. People arguing that M18 would suffer for not one-hit killing everything because all of its opponents are drastically better in other ways… while not realising that this change could potentially drop M18 from 5.7 to 5.0 or even 4.7 if needed be.