Following the Roadmap: Voting to Test our Proposed APHE Shell Changes

Nop, since just ammo Pen for modern tank are not official

We’re out of the topic, it’s false btw

So ap hasnt more pen than aphe ? We’re surely not playing same War thunder. He means between a tank made for ap and one for aphe.

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I know, i’ve writen in another anwser. Explain this to the other guy

Inb4 new meta strat: taking 75mm Shermans into 7.0 battle to counter Maus and IS-7 with WP shells. :D

WarThunder’s tank engines are extremely simplistic. All engines act as having the exact same power curve, and it likely doesn’t fit any singular engine perfectly.

Really, the only thing that WarThunder can get right about tank engines is their minimum RPM, their maximum RPM and the horsepower they produce at said maximum RPM. Everything else (engine accurate torque and horsepower curves, which honestly are probably the most important aspects of engines) are simply not modelled.

There’s no clutch. There’s a “manual transmission mode” where you can just switch gears up or down, but you don’t need to clutch or anything else. You use the cruise control keys (Q and E by default) to manually go up or down in gears. You also don’t even need to turn on manual transmission mode on to have that functionality with the cruise control keys. They do that even with the automatic gear selection.

But speaking of transmissions, much like tank engines they are also very simplistic. They are just collections of gear ratios (and therefore top speeds), but there is no regenerative steering or steering radii/ratios, even neutral steering is just it’s own gear ratio that determines the top speed of the tracks when turning in neutral.

Ever noticed how most post war tanks (and even some WW2 ones) just have far more gears than they should? A lot of it is because right now WarThunder cannot model torque converters, and so their aspect of multiplying torque is “modelled” by just adding extra gears to tanks.

And of course then there’s electrical transmissions which are their own problem which, yet again, WarThunder cannot model.

There’s also another problem which is that all transmissions, much like all engines, are treated to be identical in function.

Edit: Oh yeah I also forgot there’s even more issues with tank engines in that only gross horsepower is considered, which is the total horsepower created by the engine, when net is the actual usable output after some has been used by cooling, friction and such.

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Well, now we all have it clear, the vote is against correcting the APHE for something about light and heavy, indestructible tanks and the devs needing 12 months to change some numbers on a few tanks.
At least it seems that gaijin is listening to the community, after 10 years of not paying attention to anything, haha.
Oh, and by the way, as my colleagues said before, this is a vote to do a ``test´´, not to implement it directly, since it could have been tested and then decided whether to implement it or not, but oh well, indestructible tanks and time.

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How do you know? It never bothered me .Not in 4 years .It is said the vast percentage of players never visit the forum.Not everybody is a boring stat obsessed number cruncher.Most just want to play the game and most do.The game is a simple shooter that thinks its something else with a forum full of bores reciting every book they ever read to try and make themselves appear intelligent.

I would just like to get on with the f***ing game without the constant tinkering and messing about.Play a map on Monday and find it’s changed on a Tuesday. More and more copy paste and crap artillery added by the score.The tinkering is killing the game.

You are talking the same crap we hear all the time and the game isn’t getting any better for people like you is? Its people like you moaning that mean we have huge sections of a map zoned off in red and every feature removed from them.
I cant even play this game currently because of a new bug which no doubt is a result of the latest round of pissing about by the devs. What next?

12 years and the game is still an unfinished mess.I wonder why?

No wonder the majority voted no

When I was thinking about making my own tank game, I was really worried about getting this right.
Good to know that WT doesn’t either 😂

are there any lore reasons why gaijin chose to make a vote before the test instead of after it so players can test the change themselves and then decide whether it should be added or not?

Gaijin said it would take a long time to implement. If there isn’t any demand for it, then why would they waste time making it in the first place?

To be honest, I have no idea why Gaijin decided to hold a vote lately, when he has literally ignored the community’s requests for over 10 years. Why is he doing it now? I don’t know, maybe they decided to change their relationship with the community, or they got scared of losing players and want to keep the players they have.

I think it would me a day to write some code that changes APHE behaviour.
They already have code for AP spalling, it’s practically the same deal.
It’s just a few lines of code that take shell data and turn it into shell fragmentation.

They also have realShatter. In theory realShatter should already do exactly that what APHE is supposed to be doing.

And it’s Gaijin, so it’s just going to be some very simplified representation of the actual physical behaviour.

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But it would take them 12 months to do it. Don’t you see that they don’t want to do something that doesn’t bring them quick money?

It would certainly take them 12 months to balance the vehicles after APHE got changed.

Yes, because they are slower at balancing tanks than at modifying the programming of the entire game.

Dont wanna disrespect you but I think gaijin knows better than you what to do, and how much time it would take

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That’s one area where War Thunder has had to use made up numbers as most of it is classified information yet people demand modern tanks. Even so bug reports are made where official documentation is presented to correct armour values etc. Awfully in depth for a game with no “realism”. Didn’t Gaijin themself say that they access historical archives for older tanks etc for data to be used in game?

I was responding to a post. It also isn’t false, clicky cockpits doth not make a flight model. I can say from experience that the War Thunder Spitfire is superior to the DCS Spitfire in terms of realism, play both games and compare the performance to pilot accounts. These comments about flight models being basic are from those using instructor in RB. Try Sim and like I said take the Spitfire for a spin (probably literally if you’re ham fisted).

Penetration is almost meaningless as almost every tank can frontally penetrate what it faces barring some very rare exceptions.

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In a vacuum, perhaps. Integrating it into existing engine that’s been developed for 15 years by 5 guys before you is a much more tricky matter.

One shots everything

Exactly, you just have to ask yourself this question, which is better? The Sherman VC with its 190mm of penetration or the T-34 85 with its 135mm of penetration against the 100mm armour of a Tiger. The Sherman would only have an advantage in the hypothetical case that the Tiger only has its turret visible, and even then hitting the mantlet does not ensure penetration, apart from the fact that with the APHE, a shot in the cupola would kill all the turret crew or even destroy the tank. In short, a 135mm APHE bullet is better than a 190mm AP.

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A challenger 1 was destroyed by friendly when hesh hit an open hatch so these things do happen.How many of you who say the current system is unrealistic served in any army ?