Same as Tiger H1, will perform closer to Tiger E after the change.
MG port area will still hurt it a lot, the tip of the round will hit the ammo behind it and then possibly the fuel tank as well, the cupola not killing the turret crew could move it to 7.0 or even 7.3, we’d have to test to see how significant it is
MG port shot, the round will hit the gunner and the commander behind it, side shrapnel will potentially kill driver too, still one-shotting the tank as the loader is the only one left alive. Could potentially hit a fuel tank as well depending on angle
turret neck would still kill the turret crew, driver port will kill driver, likely MG and 2 turret crew as well
3 crew members, can one-shot with solid shot if you know where to aim. We’d be able to see exactly what would happen with these in a test enviroment, and the BMP is already facing a lot of HEAT/SABOT anyway.
Already awkward to one-shot, not much would change there. You also see a lot of .50s around that BR, which they’re vulnerable to.
IS-1 can be penned in the LFP, turret cheeks are 100mm, shooting to the right of the gun will kill commander+gunner. IS-2 might be awkward depending on volumetric as that side of the turret face has an additional plate, we’d have to test it and see how much would change.
Gaijin could increase the BR of the vehicles that have weakspots like this alongside the change, based on testing results, so there’s not much imbalance. Some of the less obvious effects would become obvious if there’s a test environment that lets us see exactly how the new fragmentation will interact with existing armour and damage models. If things become (significantly) better in-game it’ll reflect in their efficiency and they’ll have their BRs changed.