I agree. Artificial nerfs AND/OR artificial buffs should never be a thing on a game that has always aimed for maximum accuracy and realism in modelling.
Even leaving realism and accuracy aside: this new model is also better for gameplay; as of now, the gap in performance capabilities between APHE shells and solid ones is WAY too big, making solid shots feel utterly useless by comparison- and no, artificially buffing these is not the solution; correcting APHE is.
Gameplay wise, this would also make so many “trick-shots” less viable as well, like the “hit a pixel of a cupola and the entire crew dies because there’s a nuclear explosion inside the tank” kinds of shots, making Heavy Tanks a little more relevant, at last.
EDIT: People accuse those of us in favour of this change of “having skill issues” and “wanting to make the game easier for us”, all because they fear that their “one impact guaranteed kill” superweapons may be toned down to realistic levels so that they will have to actually learn to aim and engage instead of just getting free kills with one shot. The irony…
It would also probably eliminate the capacity for the M1 76mm and M3 75mm equipt Shermans and asorted TD & LTs from dealing with (some) Panthers (and King Tigers) frontally via the lower edges of the mantlet, let alone various T-34 & IS / KVs that are basically immune at this point to M61 & M62 due to volumetric and the large breach block.
Because in reality when an enemy shell explodes inside a steel box, wounded crew members who survived simply move dead crew members to the side, take their places and keep fighting. Yes, that makes perfect sense!
Balance can and will be achieved in other ways, such as further decompression; but artificially nerfing or buffing the technical capabilities of vehicles or munitions should never be the answer.
Over 2,000 highly detailed aircraft, helicopters, ground vehicles, warships and other combat vehicles crafted carefully from historical documents and surviving sources.
Cool
and when rework of APCR/HVAP, to be viable?
Like modeling the steel carrier, which will also punch a big hole in thinner armor, like the Pedals from APDSFS rounds allready do in game.
Or also in general fixing them to be even a viable option at all.
It should be, just because you can’t aim for weakspots doesn’t mean the game should be adapted to your wishes. A lot of people enjoy the current gameplay loop and that should be the primary concern, not some LARPing desire.
No matter what they do, you will still die on the top of a dune in your tiger while exposed to the entire other team. At least you can’t make a Reddit thread about it anymore.