Following the Roadmap: Voting to Test our Proposed APHE Shell Changes

Which means BR and balance changes need to happen but won’t happen and the game will be objectively worse for a while.

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literally how is it overpowered

Indeed, irrelevant of AP buffs, APHE still needs to perform more realistically.
AP can be further fixed if there are provable inaccuracies.

@uisce-beatha
Cupola shot.

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What are you talking about? What I said is, precisely, that artificial weakspots should not exist when they are artificial.

It is you the one who apparently wants to create additional fake weakspots for the game to be adapted to your wishes (apparent inability to use real weakspots), do not flip the tables. You accuse those of us in favour of this change of “having skill issues” and “wanting to make the game easier for us”, all because you fear that your “one impact guaranteed kill” superweapons may be toned down to realistic levels so that they will have to actually learn to aim and engage instead of just getting free kills with one shot. The irony.

Then you should not have that much of an issue with this change, right?

That has always strived towards maximum modelling accuracy and realism, this is not WoT.

Completely necessary commentary to get your “point” across, totally not the words of a troll here.

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Yay, it’s here.

I hope this goes through as not only is it a realistic change, but it also levels the playing ground.

Oh, and there are plans for a testing faze nice.

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I don’t understand why people would say no. The vote states that there will be a test phase. If people don’t like it after the test, sure, vote no. But why vote no before even trying it?

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and thats overpowered how?

In this specific case its not artificial in any sense, its a simple question of if the deployment of a more detailed model is worth it.

Similar to the way that since the Pyrophoric properties of DU penetrators are not currently modeled all ammo that uses DU penetrators or cores has significantly reduced post penetration impact in comparison to known events since it doesn’t incinerate crews and start fires consistently.

As of now, an APHE shell impact is a guaranteed kill as long as it goes through the armor; this is far from realistic and far from balanced.

People accuse those of us in favour of this change of “having skill issues” and “wanting to make the game easier for us”, all because they fear that their “one impact guaranteed kill” superweapons may be toned down to realistic levels so that they will have to actually learn to aim and engage instead of just getting free kills with one shot.

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This is a good point. The side fragmentation central vector shouldn’t be perpendicular to the flight, that would also be unrealistic.

In the dev’s diagram it even seems to show the green gap between the forward cone and the side cone is greater than between the side and the back zone. That’s probably the reverse of what it should be. Flip that damage diagram front to back relative to axis of projectile flight and you’d be pretty close, it looks like.

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" the small inconsistent weakspot only a few tanks in the game really have are op ! "

consider getting better at the game 😭

Pyrophoric properties of DU penetrators being modelled as well would be neat, not gonna lie.

Well, as of now, these shells are performing significantly better than they should, therefore, their current state is artificial; this more detailed model would tone them down to more realistic performance levels indeed.

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you all funny, until ENTIRE game won’t be changed towards realism, all these changes will be only nerf.

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realism is rushing from all sides.

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Name one better shell from rank I-V.

A nerf to a munition type that currentlyt performs way, WAY too well, well beyond realistic levels.

APHE shells should have a nice additional boost compared to solid shots; but they should not turn into atomic bombs as soon as they enter a tank’s interior, anihilating everything inside.

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you are yet to answer my question.

being the best at something doesnt mean its overpowered, oml 😭😭😭😭😭😭

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Oh, so there are ocassionally moments of unintended technical behaviour due to some mistakes- that definitely means we should totally and purposefully drop any attempts at making the game better and more accurate.

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Right now we have no plans to make any changes to the shockwave (splash) and pressure damage for APHE shells.

This article (and our plans) describe fragmentation part of APHE shells mechanics.

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It is not overpowered for being the best; it is overpowered because, the degree at which it is better than anything else, is WAY larger than it should possibly be.

Example: if DM53 had 1,800mm of penetration, it wouldn’t be overpowered “for being the best shell”; it would be overpowered because it should not have, by any means, 1,800mm of penetration. It would still be the best shell at 652mm of pen, but not overpowered anymore; it would be correct. What wwould make it OP would be having 3x times higher pen than it should.

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