Yeah, it feels unrealistic, but it is what balances the game out. A huge chunk of heavier vehicles will be impossible to balance without that “mini nuke”.
This game requires you to do much more damage to knock out a tank than it is in real life, so shells dealing realistic damage will have much harder time doing so.
If weakspot shooting will become unreliable, heavier vehicles will overperform and get thrown at BRs where their armor will be meaningless.
Definitely looking forward to trying these changes. APHE is over performing compared to all other shells. Solid AP and APDS have been updated to perform more ‘realistic’ so happy to see APHE receive the same treatment.
As other people have said, there maybe should be more of a cone effect if accounting for the remaining speed of the shell when it detonates?
Well well, it seems that after 10 years gaijin is TRYING to do something right. It was about time they adjusted the damage of the APHE so that it is something reasonable, in any case as colleagues have said, it is still not a realistic damage, and for sure which will continue to do absurd damage, but it is an advance, finally. Now what would be needed is to correct the damage errors of ALL the other bullets in the game, giving them real damage and solving the error of penetrations with 0 damage would be something wonderful for the game. In any case, I think that after adjusting all the bullets, a rebalancing of the tanks should be done, since thanks to this adjustment, the tanks with APCR.APDS, HEAT-FS and HESH could finally do correct damage, with which they could face tanks from similar eras.
I am for adjusting APHE but only if they also promise (and go through with) BR changes. This kind of change can and likely will eliminate the usefulness of a lot of weakspots on many tanks which is both good and bad, for stuff like the M60 it is good but for something like the Tiger 1 it is bad, especially against something with a low velocity gun like the M4A3E2.
Additionally, while you’re changing the shells for realism, might as well go all the way and change them all to be more realistic.
Also, I wish they used a shell with real explosives as the example and not the ASU-57 lmao
That looks cool and interesting. Just a question because such mechanic must be hard to implement into the game. Why does it take you 1 year to implement RP booster for completed tech tree and only a few months for such complex damage mechanic ?
The thing is, you can’t adjust the BRs after such change. Some tanks both get massively buffed and ruined by this change at the same time, Sherman jumbo being the best possible example.
Sherman jumbo will get a stupid survivability buff along with this change, as it will no longer get one shoted by MG port shots, and cupola shots will do straight up no damage. But it’s gun on the other hand that is already terrible for it’s BR and already works only when shooting weakspots will be massively nerfed.
You can’t bring the tank down, as it will go back to the place where it was back when it bullied everything around, but it can’t be left at 5.7 either, as it won’t be able to possibly face Tigers, panthers and similar tanks anymore.
This change removes huge balancing factor from all heavier vehicles in game essentially making them impossible to balance.
All heavy tanks that you had to rely on weakspots to kill will now receive Maus, IS-6 or 76 Jumbo treatment.
If they become too hard to kill with rounds at their BR, they will just get thrown onto BR their armor will be meaningless at
I think a good part of this, it would help vehicles more properly reflect their real role. Last I checked the US didn’t use 75mm Shermans to fight Tigers it was stuff like the TDs and maybe 76mm ones or relying on British 17-pdr stuff.
Sure something can’t be penned by a 75mm gun but that why other calibers of guns exist and/or different vehicles under different classes.
I’ll take either though I’d prefer it be removed for the randomness of it. A bit of me would like to see it though for realism reasons. Would finally prove the ap doctrine of Britain wasn’t so dumb as games like this make it seem.
In real life, tigers were a small part of german military, so 75 shermans could face Panzer 3s and 4s, in War Thunder on the other hand they are half of each german team.
If a tank with US 75mm is at Tiger’s BR, it needs to have a way to deal with it. It isn’t a 75mm tank choosing whether it wants to face tiger or not. If only things enemy has is Tigers and Panthers you need to face those, end of story.
Some people are simply able to think abstract and are able to think 2 steps ahead and consider expected results based on educated guesses whilst building their opinion…
Whilst others follow their “feelings” or way too optimistic view on things on their first impression - whilst they are not able to ask themselves basic questions, like:
Which nations or tanks will benefit the most?
Which nations or tanks will suffer the most?
Why is gaijin trying to change it?
Does this change support skillful game play or not?
Do i need more hits (=ammo & time) for a kill a than before?
Will my mission score decrease as i might get less kills, but more assists?
It wouldnt, those Rounds have nearly 250g tnt, they will likely one shot anything anyway and they did before the internal overpressure was added.
Not really sure why you have mentioned this, because it isnt really relevant to what I said. Doesnt change the fact that the ovpressure mechanic as it is isnt particularly realistic, and isnt really fun imo because it completely negates aiming for specific crew, and makes vehicles like the tortoise or Doom turtle really unplayable because they consistently get oneshot despite their armour or the fact that the weakspots should only lead to the death of one or two of the crew. I’m not saying vehicles like that should be unkillable, but right now they are useless, and even if they survived one or two more shots, it isnt going to make them curbstompers.
And this was specifically mentioned, because irl if Tortoise or T95 got cupola shot and 2 crewmembers died, rest of the crew would bail out anyway and vehicle would be knocked out. In the game, it doesn’t work like that, so damage must be scaled up to make up for it.
Even though Tortoise and T95 probably wouldn’t break the game even after the change, things like Tiger Porsche or T26E5 that aren’t as slow and also can be destroyed by less potent guns only by weakspot sniping, definitely could.
And once again BRs change. Just because one tank then never meant to see them can’t kill them doesn’t mean an OP shell shouldn’t be nerfed.
Oh, it’s not like APHE-less nations don’t also have things that can’t kill Tigers seeing Tigers. The Churchill VII can see tigres and has no way shape or form of an ability to kill one.
The 75mm Shermans played a similar role to the British “infantry tanks” in American doctrine, the last time I read about them.