Yes, if you then play 5 games per nation and switch to play only games where you get the bonus.
As soon as you play more games in a tree after the first 5 bonus games the percentual gain lowers quick.
But to get to the top from rank 6 in like japan air is going to be really quick and well worth the short switch-up in playstyle.
I cant remember which ground tree has the fewest top tier vehicles but you can probably do something similar there.
The economy update was reverted hours before the Steam review bombing.
At the same time as the economy update being reverted, a direct line of communication with Gaijin was opened for feedback.
And that feedback form is what led to the roadmaps.
Name calling really mature attitude. The amount of Premiums i see at almost every battle rating says to me they are making money hand over fist. You’re talking about feelings and responses on the forum.
I brought up several points which i “FEEL” were improvements for my playtime. you respond with name calling and no concrete examples just “feelings”, also keep in mind forum is a very small part of the active community.
And if you still “Feel” unheard and unhappy, do what i did with those “Feelings” while playing Wot /Armored Warfare, Just Quit or play something you do enjoy, and hope for a change or update.
Recently with all the Roadmaps Gaijin has attempted to change things based on feedback, so progress if even a little.
I like this. Interesting for longterm players. Nice addition. But the recent mapchanges were complete dogshit and unnecessary.
Most of the times you play on small maps on high tier vehicles feels like driving a Lamborghini in a garage.
But the grind got worse with the continued introduction of top tier aircraft and RP and SL earnings were reduced with the implementation of Severe Damage. There are other threads on how negative the economy still is even after the supposed “changes”. I’m going to start a separate thread on it that shows the math.
Incorrect, and smarter people than I have discussed it in the thread when it was introduced. Damage that used to destroy an aircraft now only gives you severe damage, plus the critical hit detection doesn’t work like it used to. The end result is you get 60 or 80% of what you used to get 100% earnings for. So yes, earnings have decreased.
Damage is identical, the only difference is they’re not considered “dead” until the hull or pilot are gone.
And you get the rest of the earnings when they actually die.
So keep posting misinformation, all you do is prove everyone correct.
Due to less critical hits, you don’t gain as much for shooting at aircraft than you used to get.
Personally, I don’t think severe damage shouldn’t have been added, since it serves no purpose. Why is a clearly dead plane marked as alive? The worst part about it is being kicked from your plane when the match ends.
The reason why Severe Damage was added was because aircraft that were “dead” weren’t dead, and people wanted a more clear situation.
Total rewards haven’t changed, it’s just if you deal “severe damage”, someone else can get the 20% of the reward.
Incorrect again. If I give a plane “severe damage” and another plane finishes it off I only get 80%. That is a reduction. If I crit an aircraft and another plane finishes it off I only get 40% instead of 60%, another reduction. Read the thread, the math is there.