Following the Roadmap: Vehicle Research Bonuses

@AlvisWisla , @The4thAmigo you both are correct, but you are talking about two different situations.

When you cause severe damage to the enemy, you only receive 80% of the rewards with the new system (instead of 100% previously). But if the enemy crashes, j-out or you decide to finish the target, you will still receive that remaining 20%. So if there is no other player involved, you will receive 100% in both systems.

The only difference in the new system is the possible lack of an additional critical hit (33% of the kill score). In the old system you would get a kill plus an additional critical hit (133% in total). In the new system it can be a kill (100%) without that additional critical hit.

The situation changes, when there are more players involved. Because the severe damage mechanics only guarantees you 80%, it’s possible that someone else will finish your severely damaged target and you will never get the remaining 20%. In this situation you can lose 20%, because you didn’t finish the enemy, but also lose 33% from an additional critical hit.

You can see that score-wise, the removal of additional critical hit is actually the biggest problem with the new system. And we don’t even know if that’s the design (were these additional critical hits removed on purpose?) or just another bug that will be present in the game for many years to come.

So there is nothing to argue here, you just talk about different situations.

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You know what’s suspicious, the lack of comments from YouTubers about this bonus. Most if not all of the bigger CCs just made a video about how the bonus works, without commenting on it too much - puzzling.

I would like to suggest an improvement for this; I would make it so that there’s a threshold of, say, 500 mission points.

Sometimes, you get mission points even for being hit; so even in that case the bonus would be lost for not being a 0 score match.

Here, for example, I was spawncamped by torpedo spam before I could do anything, and our team was absolutely stomped within a couple of minutes; but since I still got 96 score points because of a single hit on an enemy, my bonus for this match was wasted.


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Just make it as WoT does, allow people to choose themself with a button to activate after the battle… its not that complicated.

Here’s another example;

I could do nothing; literally nothing! I spawned the plane and got wrecked by an AA before I could get even remotely close to the battlefield. Yet I got 2 score points… so the bonus was wasted like that.

We need a threreshold that’s not 0, because it’s literally impossible to end a spawn with 0 score points for the mere fact that even being hit or killed gives you score points.

Would this be considered, @Stona_WT ? I would suggest the minimum score point threshold to be 500 for the bonus to activate; in order to ensure that at least you’ve got a kill, an assistence or a zone capture… because, as of now, the whole bonus can be wasted just because you got 2 score points before being killed without having had a chance to do anything, as stated here;

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Yeah, this was/is my concern with the “first few matches of the day” thing as well. The booster curse is real and sods law you have a terrible game(s) and then as soon as the boosters end, amazing game. Can almost gurantee it

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Either that, or just give players the choice post match a

“Would you like to apply a X booster to this match?” option.

So would only be 5 matches per day, but you can pick and choose which 5 matches

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I was quite optimistic about this change (5 instead of 3 battles, possibility of researching the VIII era). But in the long run it gives little. The “bonus” is so marginal that it does not motivate me to research other nations in any way.

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This would be so much more beneficial if it was off total RP rewards instead of the base RP but alas it would appear that this forum is connected to a shredder machine.

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This bonus is borderline useless. It took Gaijin SOO LONG to implement this and they managed to bork it anyway. They could just give a daily 15%rp booster for 5-10 matches and be done with it.

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I just realised that “tank” bonus as the name suggest is for researching “tanks” not for playing the tank, so researching helis(definitely the hardest type of vehicle to grind) is not boosted. Also wtf does it mean “Rank difference VIII → VII”. Tier VIII can research tier VII with full efficiency, as it is stated in the stat card of Leclerc SXXI so why -10%? Also all modifications bonus didn’t applied for resarching heli. I PLAYED ONE BATTLE, and found 2 bugs? Gaijin pls.


Edit: Ok, i don’t have any top tier heli, so that’s why i don’t have heli bonus, but still i would like to have a choice if i want to use “tank” bonus for heli if i can research helis using tanks.


With such low R&D, War Thunder is not a competitive game anymore

International Forum, require english

J̶u̶s̶t̶ r̶u̶n̶ i̶t̶ t̶h̶r̶o̶u̶g̶h̶ G̶o̶o̶g̶l̶e̶ T̶r̶a̶n̶s̶l̶a̶t̶e̶ f̶r̶i̶e̶n̶d̶. I̶t̶ h̶a̶s̶ b̶e̶e̶n̶ w̶o̶r̶k̶i̶n̶g̶ w̶e̶l̶l̶ r̶e̶c̶e̶n̶t̶l̶y̶.
EDIT: Oh…you should not translate that. Guess you are trying to speed run getting banned from the forums.

The deleted Cyrillic post wasn’t even about bonus XP. More likely some friend got password and wanted to ban his buddy by writing this.

Back to the topic. We got some leftovers and everyone are happy?

Happy? I feel insulted more than happy but at this point is clear that they don’t care no matter what we do or say.
We got half of nothing

I feel like a tiny ‘quality-of-life improvement’ for all casual players with less than 500 hours played, would be Rank 1 - 3 RP bonuses should be unlocked for all nations if a player has already reached Rank 3. Just a tiny something-something, who aren’t close at all to that top tier stage to unlock this very far out of reach RP bonus.

I say this because I as a player will never reach top tier any time soon in Ground. I possibly won’t see Rank VIII in my lifetime and I’m certain that’s a significant portion of the player base.

I have 300+ hours in War Thunder (extremely casual numbers for most players here, right), and I only have 1/3 of Rank 4 tanks unlocked. I think it’ll likely take me over 1,500 - 3,000+ hours to reach that top tier stage for a single nation in Ground, possibly over 62 - 125 days inside the battles, so these research bonuses, these news only apply to true veteran players, who have been playing for years, or a solid decade.

I think it takes a player like a year on a single tree for Ground for the 3 major nations, or years to reach that top tier stage. The RP gain for Ground is awful, it’s extremely grindy and progression is actually slow like a snail, like a sloth. The War Thunder grind reminds of like World of Warcraft’s Rank 14 PvP battlegrounds grind, where you had to play like 8+ hours every single day for months to maintain a rank and progress to reach rank 14 in that game lol

What about us players, the player base with less than 500 hours played, probably still with Rank 3 to Rank 4 tanks, most of whom will likely never see the top tier stage in their life? What % of the player base has reached Rank VIII in Ground?

I’m just speaking as a player with some 300 hours played, and I first started playing back in 2021…

There was a lot of material on YouTube whenever there were any leaks. Finally, a few people described how this bonus works but no one commented on it. Disgrace.

Can’t believe that after 10 years of playing and another full year of waiting on this feature thinking that maybe all my progress might be worth something, it’s as disappointing as it can be, it’s honestly impressive how Gaijin never fails to deliver on that front.

Good thing we have a bunch of community managers to engage with and get clarification on why the devs went with X, Y, and Z and not A, B, and C.

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