Following the Roadmap: Vehicle Research Bonuses

Earnings are identical with the introduction of Severe Damage.

Incorrect, and smarter people than I have discussed it in the thread when it was introduced. Damage that used to destroy an aircraft now only gives you severe damage, plus the critical hit detection doesn’t work like it used to. The end result is you get 60 or 80% of what you used to get 100% earnings for. So yes, earnings have decreased.

2 Likes

Damage is identical, the only difference is they’re not considered “dead” until the hull or pilot are gone.
And you get the rest of the earnings when they actually die.

So keep posting misinformation, all you do is prove everyone correct.

Due to less critical hits, you don’t gain as much for shooting at aircraft than you used to get.

Personally, I don’t think severe damage shouldn’t have been added, since it serves no purpose. Why is a clearly dead plane marked as alive? The worst part about it is being kicked from your plane when the match ends.

1 Like

The reason why Severe Damage was added was because aircraft that were “dead” weren’t dead, and people wanted a more clear situation.
Total rewards haven’t changed, it’s just if you deal “severe damage”, someone else can get the 20% of the reward.

Except that rewards have changed. You only get 80%, hence a reduction. Not disinformation. It was discussed in this thread:

Ignoring that the other 20% is finishing the aircraft off, thus no reduction.

Decrease from 130% to 100%.
Decrease from 60% to 40%.
Decrease from 100% to 80%.

If I only get 80% for taking an aircraft out of the game instead of 100%, that is a reduction.

You get 100%.
80 + 20 = 100.

Incorrect again. If I give a plane “severe damage” and another plane finishes it off I only get 80%. That is a reduction. If I crit an aircraft and another plane finishes it off I only get 40% instead of 60%, another reduction. Read the thread, the math is there.

Read the full post.

I did. All the math was laid out. Reductions across the board for kills, severe damage, crits and assists.

@AlvisWisla , @The4thAmigo you both are correct, but you are talking about two different situations.

When you cause severe damage to the enemy, you only receive 80% of the rewards with the new system (instead of 100% previously). But if the enemy crashes, j-out or you decide to finish the target, you will still receive that remaining 20%. So if there is no other player involved, you will receive 100% in both systems.

The only difference in the new system is the possible lack of an additional critical hit (33% of the kill score). In the old system you would get a kill plus an additional critical hit (133% in total). In the new system it can be a kill (100%) without that additional critical hit.

The situation changes, when there are more players involved. Because the severe damage mechanics only guarantees you 80%, it’s possible that someone else will finish your severely damaged target and you will never get the remaining 20%. In this situation you can lose 20%, because you didn’t finish the enemy, but also lose 33% from an additional critical hit.

You can see that score-wise, the removal of additional critical hit is actually the biggest problem with the new system. And we don’t even know if that’s the design (were these additional critical hits removed on purpose?) or just another bug that will be present in the game for many years to come.

So there is nothing to argue here, you just talk about different situations.

2 Likes

You know what’s suspicious, the lack of comments from YouTubers about this bonus. Most if not all of the bigger CCs just made a video about how the bonus works, without commenting on it too much - puzzling.

I would like to suggest an improvement for this; I would make it so that there’s a threshold of, say, 500 mission points.

Sometimes, you get mission points even for being hit; so even in that case the bonus would be lost for not being a 0 score match.

Here, for example, I was spawncamped by torpedo spam before I could do anything, and our team was absolutely stomped within a couple of minutes; but since I still got 96 score points because of a single hit on an enemy, my bonus for this match was wasted.


1 Like

Just make it as WoT does, allow people to choose themself with a button to activate after the battle… its not that complicated.

Here’s another example;

I could do nothing; literally nothing! I spawned the plane and got wrecked by an AA before I could get even remotely close to the battlefield. Yet I got 2 score points… so the bonus was wasted like that.

We need a threreshold that’s not 0, because it’s literally impossible to end a spawn with 0 score points for the mere fact that even being hit or killed gives you score points.

Would this be considered, @Stona_WT ? I would suggest the minimum score point threshold to be 500 for the bonus to activate; in order to ensure that at least you’ve got a kill, an assistence or a zone capture… because, as of now, the whole bonus can be wasted just because you got 2 score points before being killed without having had a chance to do anything, as stated here;

2 Likes

Yeah, this was/is my concern with the “first few matches of the day” thing as well. The booster curse is real and sods law you have a terrible game(s) and then as soon as the boosters end, amazing game. Can almost gurantee it

3 Likes

Either that, or just give players the choice post match a

“Would you like to apply a X booster to this match?” option.

So would only be 5 matches per day, but you can pick and choose which 5 matches

1 Like

I was quite optimistic about this change (5 instead of 3 battles, possibility of researching the VIII era). But in the long run it gives little. The “bonus” is so marginal that it does not motivate me to research other nations in any way.

1 Like