The G.55 change is so stupid. They are so similar and close in rating. Why on EARTH are you basing changes to the tree off ARCADE?! The game is balanced around realistic and it’s the core balanced mode.
BRs based on installed modules would mean people uninstalling what they deem useless to minimize their BR while maximizing their lethality.
And armament means you cannot allow players to swap loadouts in-battle as the BR is determined prior to matchmaking.
Exactly! Players will determine their meta, not a statistician without gameplay understanding.
Of course disabled weapon type and loadouts containing it would become un-pickable - it’s the whole point.
Got smiled 😵 by your (no-effort) attempts to turn evil the ability to choose whether your want airspawn with higher BR or not. Why so strictly and passive-agressive?
Yeah no, that’d increase the workload of Gaijin and make the game far more expensive & volatile.
On top of that, it’d give too much abusive ability to players.
I prefer less maintenance work for Gaijin so the game’s base-load running costs are as cheap as possible for longevity.
Reason of poor balance is not in workload or maintenance cost but… The Balancing Techniques
Currently everything is balanced through a year-long server statistics gathering and NOT by Actual Vehicle Performance. You are able to nerf BR by playing kaktus too good, which already occured in WT history when group of players triggered br swing for a bad plane (cannot remember which one gone up in BR).
Every time I see (different) WT streamer play overtiered vehicle, they accurately pinpoint it’s flaws and name actual (performance) battle rating. Streamers are working every day by playing this game and feel balance 100 times better than any WT game designer (if it even exist).
But nobody going to improve the way of balancing. Luckily @AlvisWisla here to defend the current project’s state and its revenue 🤑.
No revenue = no game.
The game’s safety matters more than allegedly better features.
I say allegedly, cause you’re the only one alleging.
I think they’re bad ideas.
I believe that Turm III should also go up a rank as other 8.3 ground vehicles such as Rakjpz HOT, M48A2GA2, and Gepard are all rank 6.
You have mentioned that
“Over time, the effectiveness of these vehicles may change, and alongside it, the Battle Rating. As a result, these vehicles may no longer correlate with other vehicle Battle Ratings within its rank.”
in the roadmap post and I believe the Turm III qualifies for this statement.
P.S: I made a similar post in Suggestions → Economy and progression but the post disappeared. Sorry if this may seem like spamming.
AKA “We are just making stuff up as we go”.
This is so dumb…
the more you look at it the more borked it is because they made it up as they went along XD
I went ahead and spaded my Israeli Vautours and two remaining F-84F’s, because I don’t think Gaijin is gonna budge on these new tech tree changes.
Goddamn Vautours were a strugglefest. Lot’s of alcohol involved. Glad that’s done! 😅
Imagine making an argument about new versus old players, and then citing Thunderskill, a website you haven’t been physically able to sign up for for over 3 years, with zero self awareness of how that is 100x more biased than the other dataset with regard to play time of player, XD. You can find reserve vehicles on Thunderskill that were only played by one guy in the last month, lol. Sometimes, I’ve personally killed more of a certain early BR vehicle in one weekend in my own matches than Thunderskill has on record for it for the whole month. Even when it’s not even that BR, but purely people bringing it as a backup in a higher BR match (like Firefly players bringing A13s late in the match). I mean, if you INTEND to use it only as an example of where people end up in the extreme cases and top tiers, then okay, but “people who stick around for years and yearS” is a tiny portion of players probably that we should not just only be caring about.
As someone with over 10k hours, there’s plenty of people at top tier in arcade. I play ground arcade and air realistic, I’m top tier in both. Personally I don’t enjoy the slow paced campy ground RB battles where you sit around, get a couple of kills then die to a missile fired from 10km away. And yes you can pretty much always get a battle within 30 seconds in ground arcade, so I’d assume there’s more ground AB players than RB, but more air RB than AB.
Any particular reason why the hunter fga 9 wasn’t moved to rank 6. At 9.3 (AB and RB) it’s wayy too high BR to be at rank 5. Either reduce it’s BR because it’s a subsonic without flares that regularly has to face R60m and 9Ls or at least increase it’s BR…
I like this
Thank You
Only change I would make to the Japan Air tree is move the Ki-61-II out of the Ki-61 late folder, and into its own folder with the Ki-100 after it. Ki-100 was a re-engined Ki-61-II after they ran out of Ha-140 inverted V12s.
Hence why i said it was dumb they were balancing the air tree by arcade, as its a long wait to get a game in air arcade compared to ground. I don’t play ground arcade, but i know its populated as i have accidentally joined more than enough games from switching from naval to ground and it defaulting to ground arcade.
Hmmm… fair enough
Tbh the same reason is why i put the Hien in the folder and left the Ki-100 out since the Ha-140 is just a more powerful development of the Ha-40, so i had decided to put all the V12 powered ones in their folder and leave the Ki-100 out;
I wouldn’t mind it either way tho
no
That is fair, just from a historical development perspective it makes sense to folder the ki-61-II and ki-100 since they only differ in engine (and associated cooling systems). Plus, these two engines have comparable power outputs.
I’d like for the Ki-100 to stay behind something else inside a folder as unlike the Ki-61-II, it has escaped gaijin’s BR change statistiks and stayed at a reasonable BR. I mean, it makes no sense that the KI-61-II should be 0.7BR higher despite its only advantage being lower drag at the cost of higher weight.