As far as I can tell, there are seven maps with the size required to provide actual long range options in Ground RB (thus excluding the sim, enlarged version of some maps): Fulda, Maginot, Red Desert, Fields of Poland, Surroundings of Volokolamsk, European Province, and Fire Arc.
That’s seven out of, I think, fifty-tree- A fifty-fourth map is coming in this update, Test Site 2217, and it looks to be another urban close-quarters map, though we can’t be sure until we actually play it, naturally.
Out of those numerous smaller maps, as many as thirty-five are under 2x2km, total. If you actually consider just the playable area, it drops to below 1.5x1.5km.
This, in and of itself, is already bad. The game has thousands of vehicles with different strengths and weaknesses. Purely going by these numbers alone, vehicles that specialise in sniping and struggle in close quarters are inherently penalised. This is, of course, on top of the additional issue that the game is built around capping points, which already makes long-range specialists more situational.
But this is only the beginning, because this is a whole onion of bad, and there are many more layers left to peel.
First of all, while those may be seven maps out of fifty-four, the map rotation system does not feature maps equally. I don’t know if there are global data available on this, but I can report my individual experience at least. I get Seversk, Hurtgen Forest, Alaska, Sweden, Golden Quarry and (small) Ardennes with embarrassing frequency. I can’t even remember the last time I got Volokolamsk.
The numerical preponderance of short-range maps is thus augmented by their preponderance in matchmaker selection. This penalises the performance of vehicles that do poorly in knife-fights even more.
The next layer of this ugly onion is map design. Even the “sniping” maps are not, in fact, built around sniping, or say, the effective utilisation of gun depression. Ultimately all of these maps still require you to get very up close and personal if you want to win, because of how they’re broken up. For example, even the infamous Fire Arc - the key to that map is the B point, which of course is inside a tiny cramped village whose control is usually decided by knife-fights and corner peeking.
Such maps are also frequently altered to further “streamline” the fighting towards the cramped areas, too. Meaning that the open areas simply become long drives on the way to the objective, where you’ll be slugging it at under 300 metres once more.
And even on the small maps, it sounds like whenever sniping-oriented players adapt and find locations where they can minimise the weaknesses of, say, turretless tank destroyers, those positions are immediately taken away.
Look at what happened to Jungle. The spot behind the F-row rocks, south of C, was my go-to when playing something like the Jagdtiger. There was no guarantee you’d get there uncontested. Even if you did get there, you could be flanked and be in a tough spot reacting, since turning right could expose your left side to people down on the road or up the opposite hill. It was also a prime bombing spot for CAS. In other words, it was not overpowered. Sometimes it didn’t work. Other times, I nearly get a nuke staying up there.
Now, that spot is sealed off. That is one fewer map where it makes sense for me to spawn in a JT first. Note, I’m not saying you can’t do well with it on Jungle, but that if you’re minmaxing, you’d always rather spawn in something else first, which is why now Jungle is a map I greet by spawning in a LeKPanzer first.
This is a balance problem. You can’t just handwave it away…
People like what they like, and it’s fine. I’m happy for people who like brawling to get brawling maps. But the lopsidedness is really bothersome, especially because every new map they add is invariably small. We’ve had Golden Quarry, which I don’t think I need to expand on, and Iberian Castle, which is imho a very good map and has at least one place where it is possible to have 900m-engagements, but is on the whole an urban map, won or lost by fighting in the town itself.
Sometimes it feels very disheartening, because there’s no acknowledgement whatsoever that this is an issue.
And I play WW2 almost exclusively. Can’t imagine what it’s like in top tier…