And I seriously hope that thermals and flir are “true to life” for a better or worse term. I know the thermal/ flir for the Russians are slightly different from American and vice versa
So, how long until someone makes custom reticles for every vehicle in the game and puts it into one pack?
Such packs already exist
Yes but they haven’t been updated in years. I will be honest I didn’t look much, only sorted by most downloaded on WT live
try on popular and look for Minedeployder, his sight pack is awesome
Thanks, hope he updates it with the new features soon but I’m guessing that will take a while
Look for popular in the past week/month, that usually where to find them
Looks like user sights don’t work at the moment, I saw someone else saying the same thing. Guess I’ll be waiting either way lol
They do work perfectly for me. Only ones that don’t work correctly are those of missile only SPAA (ITO, Roland) from my testing
Yeah nvm, I had to put all the .blk files into the tank_sight_presets folder
Where is the tank_sight_presets folder on disk?
edit: it’s in usual user sights folder but only generated once you create a custom sight
This still only lets you import the reticle, which you could do with your old .blks in the old folder anyway
Bug report at Community Bug Reporting System
b-29 never had targeting computers just remote controlled turrets
It had a fire control system that is a computer. It calculates where the guns should point when the gunner has the plane on target.
Idk what you are specifically reffering to when you say targeting computer, but id say it has a targeting computer
This sounds very similar to how helicopter gunners work in WT
The turret automatically compensates for lead and drop, all you have to do is designate target and press LMB to fire.
The B29 turrets should work like this too
Actually sights do work. I’ve noticed some inconsistencies however, especially if you already have custom sight installed that are unique to different vehicle types:
- If you create a global preset (right menu)
- Go to a different vehicle that does not have the same custom sight installed
- install that preset
– The preset install correctly, but the custom sight does not. In order to use the correct custom sight, you need to save the vehicle preset (left menu), leave the sight customisation menu, and go back, then apply the correct sight. Global preset should be installed correctly, then doing that will install the custom sight you want
Ah, I developed a workaround in my bug report that involved explicitly copying old sight .blks to the new tank_sight_presets folder - I’m guessing what you’re doing is getting the game to either do the copying or make a reference without copying the file.
Can you inspect one of the newly created .blk files in tank_sight_presets and tell me what the first line is, I’m expecting some variation on: crosshair:t=“oldCustomSightFilename”
I have " crosshair:t=“” "
tbs I am not very knowledgable about all of that. I’m simply trying again and again until it works as it should
So after trying this out, I can see a few problems with the implementation.
The biggest thing is the non-reticle elements are tied to the mouse movement, not the reticle traverse and elevation. This means the site detaches into two graphic parts every time the user moves their mouse faster that the reticle moves. This just looks odd, and is obviously not what real gun sights do at all.
While I like the new reticles, the other components don’t really work for this reason. They need to be locked spatially to the reticle and move with it, not the mouse indicator. And again, an indication of loaded shell type would be really the most useful new piece of information you could give the player with these. Good first effort, still needs work.
ADDING: One other thing, the new reticle options “with range scale” are missing a little arrow or something to indicate where you are on the range scale when you enter a range adjustment, to replace the use of the horizontal line on the default sight reticle to do the same thing. There should be a little pointer element level with the center dot so that you can still see what your adjusted range is at a glance. While it’s also there as a number, it’s not as intuitive or as obvious in split-second situations.
so has anyone figured out how to get this to work with custom sights prior to the update? would like to use this some of my custom ones
I like the option to customise rectangles, but i think there’s something wrong with rangefinder and sight distance control unless i can’t find proper settings.
In default sight/rectangle, there are 2 “boxes” - one is for “rangefinder” ability which tells you how far the enemy is, and second box is for “sight distance control”. When using default sight i am able to set my sight distance to e.g. 200 meters and and the same time i am able to use rangefinder and it’ll show the value in the other place (box).
When using custom sight it seems that the "rangefinder’ ability shares the same “box” with the “sight distance control” - by that i mean if i set my sight distance to 200 meters and then use rangefinder, i wont see the value of the rangefinder unless i reset my sight distance, because it shows in the same place.
Is it intended/bug or i just can’t find a way to split rangefinder and sight distance box ?