Yeah nvm, I had to put all the .blk files into the tank_sight_presets folder
Where is the tank_sight_presets folder on disk?
edit: it’s in usual user sights folder but only generated once you create a custom sight
This still only lets you import the reticle, which you could do with your old .blks in the old folder anyway
Bug report at Community Bug Reporting System
b-29 never had targeting computers just remote controlled turrets
It had a fire control system that is a computer. It calculates where the guns should point when the gunner has the plane on target.
Idk what you are specifically reffering to when you say targeting computer, but id say it has a targeting computer
This sounds very similar to how helicopter gunners work in WT
The turret automatically compensates for lead and drop, all you have to do is designate target and press LMB to fire.
The B29 turrets should work like this too
Actually sights do work. I’ve noticed some inconsistencies however, especially if you already have custom sight installed that are unique to different vehicle types:
- If you create a global preset (right menu)
- Go to a different vehicle that does not have the same custom sight installed
- install that preset
– The preset install correctly, but the custom sight does not. In order to use the correct custom sight, you need to save the vehicle preset (left menu), leave the sight customisation menu, and go back, then apply the correct sight. Global preset should be installed correctly, then doing that will install the custom sight you want
Ah, I developed a workaround in my bug report that involved explicitly copying old sight .blks to the new tank_sight_presets folder - I’m guessing what you’re doing is getting the game to either do the copying or make a reference without copying the file.
Can you inspect one of the newly created .blk files in tank_sight_presets and tell me what the first line is, I’m expecting some variation on: crosshair:t=“oldCustomSightFilename”
I have " crosshair:t=“” "
tbs I am not very knowledgable about all of that. I’m simply trying again and again until it works as it should
So after trying this out, I can see a few problems with the implementation.
The biggest thing is the non-reticle elements are tied to the mouse movement, not the reticle traverse and elevation. This means the site detaches into two graphic parts every time the user moves their mouse faster that the reticle moves. This just looks odd, and is obviously not what real gun sights do at all.
While I like the new reticles, the other components don’t really work for this reason. They need to be locked spatially to the reticle and move with it, not the mouse indicator. And again, an indication of loaded shell type would be really the most useful new piece of information you could give the player with these. Good first effort, still needs work.
ADDING: One other thing, the new reticle options “with range scale” are missing a little arrow or something to indicate where you are on the range scale when you enter a range adjustment, to replace the use of the horizontal line on the default sight reticle to do the same thing. There should be a little pointer element level with the center dot so that you can still see what your adjusted range is at a glance. While it’s also there as a number, it’s not as intuitive or as obvious in split-second situations.
so has anyone figured out how to get this to work with custom sights prior to the update? would like to use this some of my custom ones
I like the option to customise rectangles, but i think there’s something wrong with rangefinder and sight distance control unless i can’t find proper settings.
In default sight/rectangle, there are 2 “boxes” - one is for “rangefinder” ability which tells you how far the enemy is, and second box is for “sight distance control”. When using default sight i am able to set my sight distance to e.g. 200 meters and and the same time i am able to use rangefinder and it’ll show the value in the other place (box).
When using custom sight it seems that the "rangefinder’ ability shares the same “box” with the “sight distance control” - by that i mean if i set my sight distance to 200 meters and then use rangefinder, i wont see the value of the rangefinder unless i reset my sight distance, because it shows in the same place.
Is it intended/bug or i just can’t find a way to split rangefinder and sight distance box ?
When customizing a sigh which has an old custom sight (which I’ll refer to OCS) :
- create your new sight, customize as you want. In reticle, select a sight from gaijin (original sight, Abram, leopard…)
- save the preset and save the sight in your vehicle
- go back to the menu
- go back to sight editing
- go to reticle, and select the OCS sight
It should work
Please do give it a read.
Like always with Gaijin its one step forward only to take 2 backwards very poorly.
I like the new Sight stuff, but instead of implementing it as a separate thing or integrating it into the previous custom sights it had to be done this way. Breaking most if not all actual community created custom sights, from them not looking right to LRF straight not working with them, there are just so many issues that could have been avoided…
While I like the feature, they are just very ugly in comparison to the community created ones to me, which is a subjective opinion but now I am stuck between having really ugly custom sights or default sights.
edit: after trying around with custom sights a bit, I wanted to return to default just for the time being, but now in none of my sights LRF is working anymore, the range never auto adjusts, I have tried resetting my sights, my config, reinstalling the game. Nothing works, LRF just stopped working. I am more than just frustrated and have to hold back as to not eat Forum mute over use of extensive and creative insults towards Gaijin, but what else can I expect from this company at this point.
edit2: decided to just uninstall this game now, how ridiculous that Gaijin cant implement anything without screwing over everything else in this game, after it started bugging out it has been impossible for me to get the LRF to work again. It works for other people, it doesn’t work for me anymore even after reinstalling, just fucking ridiculous at this point how incompetent you are.
i’d like an option similar to the select camo one where i can tik the boxes for certain vehicles to change their sight. Also idk if its a bug but if i customise a vehicle sight and then change the whole tier that one remains the same
Is there a way to automatically change the gunsight based on which tank had which gunsight used IRL all at once? Or is the only option to manually change them?
I would like to have my gunsights based on which gunsight they historically had, but not only would that take a lot of time, I also don’t think I will have access to every source for every tank
mood af
Trying to edit with this new system is horrendous. The laser rangefinder/gun ready/whatever gets stuck under the different maps and you can’t get them out without going into the actual tank_sights_presets folder inside UserSights to edit the blk yourself and manually increase the size to be bigger than what’s possible in the game and then be able to drag them out from there.
The editor is zoomed in. This is annoying. Very annoying. At least give it a toggle. I can’t see what I’m doing when I’m working on sights like these because the details are shown while zoomed out:
If you edit the blk of the preset it doesn’t update in-game with the reload custom sight key. You have to go into the editor every time and re-select the preset to update it and don’t forget to save it for that specific tank. Oh I forgot to mention it can break somehow if you do it enough times (?) and then editing the blk manually doesn’t matter anymore so you have to make a new preset.
Where is the middle? Seriously? The crosshair in game is at like position 910, 515 for rangefinder and 760, 900 for gun ready. Why not 0, 0 in the middle? Like most other elements in the sight? Also, some sight stuff is offset at 0, 0, being at like 0.02, 0.26.
What’s up with the random factors anyway? Most are in mils but the rangefinder, distance correction and all the ballistics are in their own coordinate system. Like, what?
Eh I guess I’m a bit aggressive sorry about that, I can re-edit the text but I was just a bit mad after editing a simple sight for 40 minutes to no avail… cus of the new preset shenanigans.
I have some more rant in me but I’ll leave it at that. You can check out the post I linked above if you want more bugs I guess.
You have to do it manually, and I have come a long way with this pack:
(Your screenshots are super tiny and I cannot click/zoom in on them, fwiw.)
There ya go