At the Rank 6+ in Heli PvE you don’t go to validate the capture points, or the tickets bleeds way too fast.
You can land, get your 120 pts (and other who land can get points too) and then J-out to restart for another spawn. But even those capture points are not ilimited as they stop spawning after a while like bombing base.
Gaijin need to rework the brackets for helicopters. Have the players grouped depending on what is unlocked on the best equipped helicopter in their lineup (in case they bring multiple).
Have Rockets and short range Wire-guided missiles (up to 5km range) being grouped in the same battles. Then helicopters with 6km to 10km range Laser guided.
Then all the Fire and Forget missiles. And for those, they need bigger maps and have higher amount of tickets so the battles last at least 30 to 60 minutes. Would say having 2.5 times the amount of tickets could hit around the sweet spot. So even going all out with everything would not end the battles so fast they make some boosters being wasted.
But the dream would be for Gaijin to take some inspiration of the PvE model of Heliborne. Missions to deliver troops on choke points, support convoys, deliver Artillery and mortar NPC teams so Scout helicopter could direct their shoots and mark other invisible targets for attack helicopters.
Giving jobs for utility, scout and attack choppers all around.