FnF Helicopters drastically ruining helicopter PVE

At the Rank 6+ in Heli PvE you don’t go to validate the capture points, or the tickets bleeds way too fast.

You can land, get your 120 pts (and other who land can get points too) and then J-out to restart for another spawn. But even those capture points are not ilimited as they stop spawning after a while like bombing base.

Gaijin need to rework the brackets for helicopters. Have the players grouped depending on what is unlocked on the best equipped helicopter in their lineup (in case they bring multiple).

Have Rockets and short range Wire-guided missiles (up to 5km range) being grouped in the same battles. Then helicopters with 6km to 10km range Laser guided.

Then all the Fire and Forget missiles. And for those, they need bigger maps and have higher amount of tickets so the battles last at least 30 to 60 minutes. Would say having 2.5 times the amount of tickets could hit around the sweet spot. So even going all out with everything would not end the battles so fast they make some boosters being wasted.

But the dream would be for Gaijin to take some inspiration of the PvE model of Heliborne. Missions to deliver troops on choke points, support convoys, deliver Artillery and mortar NPC teams so Scout helicopter could direct their shoots and mark other invisible targets for attack helicopters.

Giving jobs for utility, scout and attack choppers all around.

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Use rockets and big boosters to farm bases until you unlock PARS.

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Every once in a blue moon i play this game mode with a fire and gorget heli with my daughter. She likes pressing the buttons to launch the missiles. I get how this would be super annoying if its all the time and theyre killing everything on the map though.

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I used to do the same thing with my little brother. I’m the pilot and he’s the gunner lol

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So long as you don’t go over the 600 pts per minutes and the others get some points too that’s ok.

With the capping you get 85% of the possible 10 minutes gain when you reach 400 pts per 10 minutes, and 95% of the possible gain when you reach 600 pts per 10 minutes.

But there are players who just obliterate everything AND go way past those numbers, so they don’t even get much more, while ruining the play for others.

Even worse when those don’t answer in the chat, or are clearly not playing legit.

Aren’t the actual numbers closer to 99% rewards at 400 score every 10 minutes? So it’s even worse when you see players with 1000s of score in that time…