Flaring/Dodging a Missile Should Carry RP/SL Rewards

+1 for this idea

1 Like

I disagree.

I would prefer to see maneuver kills granted before you get chip rewards from playing defensively. That being said I will note that in ground you are giving chip rewards for deflecting shots with your armor. So there is logic behind the same being given in Air.

Say why.

tldr I think Air already has high enough rewards especially compared to other game modes

I didn’t think about how tank gives chip damage rewards though and thinking about that it would be interesting to see rewards for actual defensive play not simply dodging missiles that hit mountains.

I still think higher priority should be given towards modeling maneuver kills.

I retract my “no” to a “indifferent but wouldn’t be averse”. I think modeling maneuver kills would provide much better rewards and reward tactical play more.

Tell me you didn’t read point #2 without telling me.

Also, tell me exactly how you, not Anton, not Smin, not Gaijin, is concerned with players earning TOO MUCH RP?

I do not find this happening commonly.

So you DON’T get games where the entire enemy team dies in 3 minutes in missile tiers?

I disagree. For one, it’d be difficult to program accurately. What does dodging a missile really mean? It’s simple for humans but difficult to describe to a computer.
Second, surviving is already a pretty damn good reward…

So I forgot to put this in OP, I will edit it in, but my idea is that the code would simply see that, if a missile locks onto somebody and DOESN’T end up killing anybody after launching, the original person it was locked onto would receive the reward. Meaning, if you dodge/flare/etc it gives the reward.

I do, I strafe pillboxes.

You would have to have already started doing that before there were a few enemies left because again, games last a whopping fatty 3 minutes.

0RP/0SL at the end of the game is a good reward to you? Tell me more!

Yes knowledge of positioning is beneficial.

You’re gonna have to go ahead and explain how positioning factors here

If there are two enemies left and you can’t intercept them going for ground targets will get you more rewards than trying to intercept.

Knowing their position + yours + your team’s

Can you intercept before your team

Will there be time to intercept

The point is games last 3 minutes. By the time you realize you aren’t doing anything there isn’t time to do this.

As I stated knowledge of positioning is an important factor.

You can use your minimap to help you see where your team is and you can use “C” to scan around you 360 degrees.

Before we continue, are you aware or unaware what the word patronizing means?

I’d prefer we bring back rewards for proximity first. I’ve had a couple games where I get stuck into a long dogfight with one or more enemies where I’ve been able to prevent them getting a shot on me, but by the time I’ve gotten into a position where I can reverse them/energy trap them/outmanuever them, some friendly comes by and third parties it, leaving me with literally no score for minutes of skillful flying.

This is especially annoying in the jet tiers, and especially for energy fighters at these tiers, since planes are so quick it’s much easier for teammates to come in and “help” you by stealing your kill before you have the chance.

Even in situations where the dogfight is a stalemate, or even if I’m losing, what I’ve done is bait an enemy to blow all of their positioning and energy and set them up for a teammate, and I don’t even see an assist for it.

So readd rewards for proximity to the enemy, add in manuever kill rewards, and add this with a non-insignificant rewards.

I’d also prefer that but gaijin has hard denied this in the past as far as I know and they removed it themselves in the first place.

Also congratulations, I think you’re the first one to actually get the point here with this.