So, is it me, or is the a2 bugged?
when you fire off the secondary belt (40 rounds, 20 per gun) for the ap rounds, you are unable to re-arm it on a point untill you also dump all 600+ rounds out of your primary ammunition.
Also, as far as i know, isnt the gepard a2 supposed to be equipped with thermals, programmable munitions to combat drones, frangibale rounds as its primary ammunition and a more advanced radar/tracking system?
The leading on the gun seems to be WAY worse than the gepard at 8.0 for some reason, i rarely ever can score a hit with the radar lead on the A2, but im fine with the normal Gerard. Why is the modernized Gerard a2 from late 1990 early 2000’s have worse target acquisition and tracking than the 1960 variant from 40+ years earlier?
It acts like a normal Gerard with some half ass fligerfaults strapped to the side that don’t seem to benefit from the radar data (something that the AIM-92k rocket can use to track and lock on better, via the data link to the seeker),
It also seems overtired. i cant lock on to most helicopters until they are withing 2.5-3k, and drone are near impossible, yet at 9.7+ they are equipped with thermals and 6km+ AGTM missiles, meaning i have zero capability to fight back against them, not to mention i am CONSTANTLY facing planes like a-4 and a6, and a10 planes with 8+km guided bomb munitions, which means they can kill me before they even show up on my radar.
How is that fair and balanced? Every time i die i’m paying over 6k repairs, and I have zero capability to fight back against them.
Edit:
Also the ammunition box on the back is for spare fligerfaust missiles, yet in the game it is molded as empty, meaning the A2 has no reloads of its missile system, which is inaccurate historically.


