Fixing the XM-1’s Biggest Weakness

Hello everyone,

I wanted to share some feedback and suggestions regarding the XM-1 (Chrysler) after spending some time playing it. I can confidently say it’s one of the best MBTs at its battle rating. However, it has one major weakness that significantly hurts its survivability, and it’s the complete lack of smoke grenade launchers.

Almost every time I’ve died in this tank has been because I had no way to break the enemy’s line of sight or disengage from a bad situation. Without smoke grenades, a single mistake is often fatal, making the tank far less forgiving than its contemporaries. At this BR, not having smoke grenades feels comparable to flying a jet without flares because it’s a major disadvantage that becomes increasingly frustrating over time.

I looked into whether the XM-1 was capable of deploying smoke and found a discussion suggesting it may have had the capability. While the historical evidence may not be conclusive, I believe an exception should be considered for both the XM-1 (Chrysler) and XM-1 (General Motors) in the interest of gameplay and balance. Previous bug reports have apparently been rejected because no photographic evidence of smoke launchers could be found. Personally, I don’t think that’s a particularly strong justification, especially for prototype vehicles where documentation is often incredibly hard to find or has simply been lost over time.

If smoke grenades were added, I also think the XM-1 Chrysler’s battle rating should be reviewed. As it stands, the tank is arguably a little too strong at 9.0, particularly in downtiers. Its excellent mobility, thermal sights, good firepower, and fast reload allow it to reach powerful positions very early in a match and dominate less capable vehicles. Giving it smoke launchers while increasing its BR to 9.3 would be a reasonable trade-off that improves survivability without making the vehicle overpowered.

Finally, I’d also like to see both of the XM-1s receive the M774 APFSDS round if historical evidence supports it. If that change were made, then the M1 Abrams at 10.7 should gain access to the M833 round to maintain progression and consistency within the U.S. ground forces tree. I’ll make a different post about that M1 Abrams issue later.

https://www.reddit.com/r/Warthunder/comments/x1hpr1/give_xm1_gm_smoke_grenades_source/

https://community.gaijin.net/issues/p/warthunder/i/0IaxM91TALGM

This is what the smoke launchers would look like if they were added.

What is your opinion on the proposed XM-1 changes?
  • Add smoke grenade launchers and M774 APFSDS, with a BR increase to 9.3 for the Chrysler.
  • Add smoke grenade launchers only.
  • Keep the XM-1 (Chrysler) and (GM) unchanged.
0 voters

For those who voted not to see any changes made, I would appreciate hearing your reasoning. Thank you.

*Update. Things are currently looking pretty bleak for the XM1 Chrysler because I can’t find anything that proves the early prototype used smoke launchers. The version that used British made smoke launchers is the revised FSED variant, which looks like the 10.7 version we already have in the game.

Screenshot 2026-07-06 135548

Long story short, it might be over for the XM1 Chrysler smoke launchers. I’ll update this if I find something else.

Update on the XM-1 (Late)

Based on everything I’ve read so far, this late XM1 proposal appears to be a less developed version of the production M1 Abrams already in the game. It could fit comfortably around BR 10.0 with a slightly slower reload, in line with many of the 105 mm MBTs already found between 9.0 and 10.3 (for example, 7.7 seconds base, 7.1 seconds with an expert crew, and 6.7 seconds with an ace crew). The ammunition would likely be limited to either M735 if buffed or M774, depending on which shell Gaijin and the players considers most appropriate.

The armor would likely be weaker than the production M1 Abrams, as this was still a prototype and not the final production vehicle. While the exact armor layout is not publicly known, based on what is available from other XM1 prototypes, a reasonable estimate it would be around 350 mm composite for the left turret cheek, 300 mm for the right turret cheek, and a hull layout similar to other XM1 variants using either spaced armor or a weaker composite armour. These values are only estimates, but they provide a general idea of what the vehicle would be like compared to the production M1 Abrams.

A lack of complete armor documentation is not unusual for vehicles in War Thunder, as many details remain classified, were never released, or are extremely difficult to find. Gaijin has already had to make similar estimations for other vehicles when complete historical data is unavailable.

Overall, this vehicle would likely play similarly to the other prototype MBTs already present around BR 10.0. Gaijin has shown in the past that it is willing to revise premium vehicles when necessary, as was the case with the CV90 105. An updated XM-1 (Late) could be introduced as a premium vehicle, while the current XM-1 could be moved to the tech tree, similar to what Gaijin did with the CV90 105. Alternatively, the roles could be reversed depending on what fits best. At the same time, the existing XM-1 GM should receive its historically documented smoke grenade launchers and remain available to all players as a premium. Another option would be to give both XM-1 variants their smoke launchers and adjust their balance if necessary. I believe most players would see this as a positive change for the sake of balance.

How should Gaijin handle the XM-1 situation? (Update on the XM-1)
  • The XM-1 (Late) would represent a later stage of the XM1 development program. The current XM-1 (Chrysler) would be moved to the regular tech tree at 9.3 with M774, while the XM-1 (GM) receives its historically documented smoke grenade launchers.
  • Add historically documented smoke grenade launchers the XM-1 (GM) and ahistorical for XM-1 (Chrysler). The XM-1 (Chrysler) would move to BR 9.3 for balance reasons, while the XM-1 (Late) could be introduced later as an event or tech-tree vehicle.
  • Just give up, lil bro. 💀 Nothing ever happens.
0 voters

2 Likes

If they both used smoke grenade launchers, they should get them and both be moved to/remain at 9.3. M774 would push both to 9.7 where they would be in a much worse position, so I disagree with that.

2 Likes

I disagree because both XM-1s are currently equipped with very weak APFSDS rounds, and there’s no real justification for that. The current M735 round is adequate in downtiers or against lighter 9.3 vehicles, but it quickly becomes ineffective in uptiers where enemy armour is significantly stronger.

It’s also worth considering that many other 9.3 tanks have either received buffs or have access to better ammunition. Giving both XM-1s M774 would simply bring their firepower in line with other 9.0–9.3 tanks rather than making them overpowered. M774 is comparable to DM23, which several vehicles already use.

Even if both XM-1s were moved to 9.7, they would likely still perform well with M774, although I don’t think a BR increase would be necessary and I highly doubt that ever happening. It’s also important to note that the M60A3 already has access to M774 at 9.0, making it difficult to justify why the XM-1s are still limited to M735.

If it is too strong they’re more than capable of just removing the round and keeping the smoke instead.

Please do not touch the xm1 chrysler in any way it is literally perfect how it is

It has really good mobility for repositioning, it has an excellent fire control system for its br, its shell is GOOD ENOUGH to penetrate anything youll come across with ease… it can even tank hits in downtiers. I really like it where it is, it fits my playstyle really well… got two nukes with it back to back in my firstl 3 games with it

2 Likes

A 0.3 BR increase, along with the addition of smoke, is a positive change. It also prevents 8.0 vehicles from unnecessarily suffering in uptiers against it. I’ll put this into perspective for you. These two can face each other in the game…

2 Likes

I see my old bug report got dug up. No matter how much evidence is given, they are adamant that no picture means no smoke dischargers were ever fitted. XM1 with smoke dischargers is a grey zone, because XM1 did get them (As seen on the 2nd Chrysler prototype), we have sources showing placement for them and smoke grenade count in said sources. Its frustrating because of the double standard logic applied willy nilly to vehicles in this game.

Moving on to ammunition, much like reload rate it is used as a balancing mechanism. They do not care on the date the vehicle served as long as they can use them (XM8 and CCVL are a prime example of this), and even then it depends on what they want to do with the vehicle in the game space. Once again this is a frustrating thing because some vehicles don’t even have real ammunition (Every tank with base L23 in game) so they most likely will not give then M774 due to all the other factors of the XM1’s; such as mobility, thermals and BR placement as is.

2 Likes

Nice to see you here.

The XM-1 are tanks I’ve always avoided because of that missing feature that can mean the difference between life and death in certain situations.

I think Gaijin should seriously consider adding it. It would make the XM-1s much more forgiving to play, and it would likely increase XM-1 sales as well. It seems like they’re passing up an easy opportunity.

What I don’t understand is Gaijin’s approach to historical accuracy. They often present themselves as if historical authenticity is their highest priority, yet their implementation is frequently inconsistent. If they’re willing to make exceptions elsewhere, there’s little reason not to fix the XM-1s as well.

1 Like

Fair enough. Their treatment of the U.S. can be a little unfair compared to certain other nations, not naming any names.

I’ll still keep pushing for the XM-1 to receive its smoke launchers because Gaijin’s reasons for not adding them is laughable.

Eventually, Gaijin will have to add paper vehicles once they run out of interesting vehicles to introduce with each update. It’s a necessary evil if they want to keep expanding the game. Spread the word so this gets a little more attention. Every contribution helps and won’t go unnoticed.

2 Likes

Another classic example of selective realism.

1 Like

I’d say maybe instead of them receiving M774, M735 should have it’s ahistorical nerf removed. Yes it’s been a few years since that blatantly false bug report was accepted but it would be better to have that round changed than for the XM1s to get M774.

1 Like

Hang on, did they nerf American shells like they did with Britain’s, for no reason?

I think it was about 2 years ago now but someone submitted a blatantly false bug report that reduced M735’s penetration by a lot. It was later proven to be false and Gaijin admitted it was, but they have yet to reverse the change.

3 Likes

You won’t be the first or the last person to push for the XM1 getting smoke dischargers. The ONLY time they will give an XM1 smoke dischargers is the XM1 Chrysler (2nd prototype) if they ever added that as an event/premium vehicle. M774 is also a rather big ask for a 9.0, due to all its factors I can see it being pushed as high as 9.7.

For 9.3

1 Like